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joey45

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Everything posted by joey45

  1. Collision model and you need to adjust some lines in the code.
  2. It's not ready for the public just yet. Still need to do some 3d touch ups and FM stuff.
  3. 3ds max for blender - it doesn't matter, either will work. It all depends which one you know how to use. If you are new to 3d then go for Blender as it is free.
  4. Yes please
  5. Can never have enough reference material.
  6. CBLS is on the never ending list of Things to make.
  7. Awesome news.
  8. No. From what I was told they lost the source files. the Hermes flat top is available in my forum post it’ll be A.I. At first then when the cockpit is done and I get someone that knows the witchcraft that is EFM.
  9. Will defo help with damage control after patches..
  10. It has been requested a lot of times, hopefully ED will listen and implement it.
  11. The Cockpit is looking awesome.
  12. Can you show what is happening? rotation is 360 degrees at every 25 degrees and elevation is 90 degrees at 45 degrees. in the code it’s from memory {right, left, down, up} I might of done a video on this I don’t know.
  13. IF you are using the stand alone MV you can copy/move the mod folder into the root dir and you don't need to mount the textures as they load automatically. Have you taken out all the mods then tried it?
  14. Don't forget the Buccaneer....
  15. I should be using the ingame seacats. Will have a look when I can.
  16. Had some problems with Tpaps invincible mods.
  17. mmmmmmmmm Changelogs.
  18. VC-10 , Victor K2 and Tristar for me..
  19. Try installing it outside of the Program Files folder. I've had problems in the past with that. I installed version 2.9.13.5960 03-Feb and after copying the missing files over it is working.
  20. Oh it's Clyde...
  21. AWESOME!
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