Jump to content

joey45

Members
  • Posts

    11712
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by joey45

  1. My 2022 crashes While doing that route... Which means exporting to FBX to do textures is a no go... did a complete reinstall as well.. Evan whit out the plugins.
  2. DaVinci Resolve is quite good..
  3. 1. self illumination - in the 3ds max texture thingy... One of the Self_illumination settings. 2. It's only a model swap - So make the destructed model and in the lua GT.visual.shape = "buchehr_power_transformer" GT.visual.shape_dstr = "buchehr_power_transformer" << This is the destroyed EDM file
  4. Looking awesome.... May I say that you should start using version numbers for your downloads so we know we have the latest..... They make great targets...
  5. I think all comms is a core issue not module.
  6. There is an Atlantic Conveyor mod by T-pap. EDIT : https://www.digitalcombatsimulator.com/en/files/3319501/
  7. Good idea not to get too burnt out on one model...
  8. Which one do you have? Landing wise the AI are still having trouble landing vertically properly.. as they are bunching up on final.
  9. As soon as I can get the clients (AI can use them just fine) to use the arrester cables on my version I'll release it...
  10. Nothing wrong, I'm sorting out the liveries to cut down the the footprint file size.
  11. Some "fishing Boats" https://drive.google.com/file/d/1k8FJW_TVUc1KfVTvC4CuwVbVXzm4c2nF/view?usp=share_link
  12. Thanks, I'll see what I can do the next couple of weeks.
  13. That would be awesome.
  14. With the new AAR overhaul that they are doing (for the past few years) they might add all of this.
  15. We are getting the IDS Tonka so it'll be the HARM missile and I believe the EF doesn't use the missile...
  16. "fishing boat" Just ned to add a few more texture options...
×
×
  • Create New...