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VampireNZ

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Everything posted by VampireNZ

  1. I just got the Rift S yesterday and have had this happen several times also - view snaps to sitting outside the aircraft to the right side of the cockpit. Only happens in DCS. I have the guardian system disabled so not sure that's it. I have had to re-do my play area several times as it loses it for some reason. Will try setting from my rig seated position, but I also would like to do other things in VR that use the whole room so it would be nice if DCS handled VR in the Rift S like everything else does.
  2. I always start in the right view position - as I ensure I am facing correctly as the game/mission loads. I am talking about just flying along and then BAM I am sitting outside the aircraft right next to the fuselage looking forward lol - a little disconcerting! I have a quick button to re-centre thou. It might be related to this thread/ - https://forums.eagle.ru/showthread.php?t=243777
  3. Has anyone had the issue of the view re-setting itself just outside the aircraft to the right of the cockpit? Just got the Rift S and apart from the occasional minor white flash which is barely noticeable, every now and then the view shifts - have to re-centre my VR view back to in the cockpit. Only happens in DCS? Never happened with the CV1.
  4. The NVG's I used while flying had adjustable gain. Also the fact they make everything blurry in the cockpit in VR and are unusable for anything other than pure VFR at night out the window is also 'pretty poor' - not getting fixed any time soon either by the looks.
  5. Yeah if the TPOD is not automatically locking onto and area/point - when I manually designate it kicks back to the DMT - even when it is turned off. Have to reselect the TPOD on the MPCD - very annoying. Also if you are lasing a target and you move the designator any amount it automatically drops any lock and stops firing the laser - which is also stupid as you can't fine-tune your aim slightly as your aspect changes and the bomb/mav is in flight. May be a RL limitation of that particular TPOD, but generally you can update the target spot and the laser keeps firing.
  6. Edit: Forget it. It seems asking for help with anything on this aircraft is like pulling teeth. Does anyone even fly this anymore? Judging by the Qty in the User Files section it doesn't seem like it. It has been out what - several years? In any case it seems you just need to fix this stuff yourself - have changed the default helmet texture to camo, along with a bunch of other 'fixes' (readable warning lights/clean canopy etc).
  7. Bump autoexec.cfg doesn't do anything.
  8. I use the Rift CV1 as per above, pretty nice. Have a Rift S on the way so will check out the differences a after a good length of time. I have tried the Rift S in DCS before but that was prior to getting the harrier. I found the increase in res very nice in the S. Putting the CV1 back on afterwards it was almost like the lenses were fogged or something - the Rift S was so much clearer and brighter with no god rays - was very nice.
  9. Sure is - dumped and burned just yesterday. Standard ops as I come in to land is to lighten her up a bit...and what better way than to dump fuel AND light the cans. :thumbup: Regarding AB effects - there is no doubt that vid looks fully sick with the F-16 at twilight, but then I have also watched Hornets IRL take off during the day in AB and you can barely tell they're lit.
  10. Yep I agree it is pretty good. I was concerned the font size on the MFD's might make them a bit tricky to read but it is fine on the CV1 at 1.4PD.
  11. Yea you should be fine in VR - I have a gaming rig with no screen installed anymore - 100% VR for flight sims now. Would never go back to a flat screen! The F-5 is a nice basic aircraft to start with, standard U.S instruments, no HD thou so that will be a move once the F-16 comes out. Personally I would recommend the Harrier as a great stand-in till the F-16 arrives. Also has the standard instruments/weapons/systems etc (as opposed to say the Mirage) and the added simplicity of no radar. So you get used to using the HUD and the 2 MFD's, Targeting Pod, U.S weapon systems like Dumb bombs, Mavericks, GBU's, and Rockets. The A-A is pretty limited but it has some Aim-9's and a gun to have a play with. It is a pretty simple aircraft but still very capable, and it is up to you how much of the VTOL capability you use - can purely be flown as a conventional jet if you like till you become more adept at VTOL ops. The A-10 is good, and handy as you have the HOTAS for it, but the systems are rather complicated for a new pilot, and it is a certain 'type' of slow loitering aircraft, as opposed to a multi role jet like the F-16 which is a completely different style of flying. Hence why I say the Harrier is probably a bit closer. I am also eagerly awaiting the F-16 release after 1,000's of hours in Falcon 4.0 and derivatives. In so far as a good additional map, personally I have the NTTR and PG maps, don't have Normandy. But if I had to pick one it would be the PG map, as you have your desert/water covered, and then the forest/water covered in the Caucasus map. NTTR is just a 100% desert map.
  12. Your NRAS is calculated for you in the VREST STO page. Check page 177 of the latest ver of Chucks Guide. Also your Gross Weight GWT is on the VL/VLO page.
  13. I actually prefer this Clean Label Cockpit mod as it maintains the OEM look of the font etc but just improves readability a lot. https://www.digitalcombatsimulator.com/en/files/3303911/ Nothing against the Brickdust Mod, which is fine if you don't want to maintain the look/feel of the cockpit labels. Just the different font style and direction of text on panels triggers my OCD as ex-aircrew ;)
  14. I actually ended up buying the Harrier during the summer sale as the different flight characteristics interested me, and I like precision bombing (pssst don't mention TPOD from the front in the F-14 lol). Little did I know what I was walking into lol. Suffice to say I really don't think I can stomach getting another EA, half-done, never to be finished aircraft so won't be buying the Viggen. :( Not saying the Viggen is any worse than any other module, it's just a hassle trying to keep up with a bunch of modules where a lot of stuff is in development and constantly changing etc.
  15. I am using the slew ministick hat thingy on the front of the TWCS throttle and I find the sensor movement hangs a lot if I move the curser to the extents of travel of the stick. If I back off a bit it works fine most the time. Have checked in the Axis mapping menu and the actual full travel of the stick is registering fine.
  16. I'll admit, I haven't had the aircraft long and Betty has also saved my bacon as you described lol. :music_whistling: No biggie, I was just surprised it had such a low threshold for low alt warnings - but the ability to disable them during any LL sections of a mission is obviously very handy.
  17. New to this aircraft, but as a dedicated A-G platform - it really doesn't like being anywhere near the ground. Lol. "PULL UP PULL UP!" "ROLL OUT ROLL OUUUUTTTTT....ahh I just had an aneurysm"
  18. +1 Also any chance of the same for the bingo knob? Real handy to map these rotating knobs to the rotary encoders on my DSD boxes.
  19. Don't you just slew the TP to another target? No need to 'un-designate'. Are you using the NWS button to un-designate, sounds like you might be using Sensor Select down.
  20. I have noticed my performance lately in VR on the OB is a fair bit worse lately. I believe ED are gathering data etc of the 'optimisations' for further study..
  21. Just picked up the Harrier in the sale and am quite enjoying it. Not entirely confident with all the systems yet as you would expect so won't really comment on any of that, but I saw something interesting yesterday, not sure what I did but I had the FPM swinging around at the bottom of the bomb fall line with the fixed cross at the top where the FPM would normally be - feature? But yeah really enjoying it so far with the stuff I can get to work.
  22. Thanks Bods - having the same issue with missing textures and use that mod, will revert to standard.
  23. Yeah I have the same throttle - currently I use the 'velcro mod' where you stick a couple of pieces of the fluffy pile velcro on each inside edge of the track at the end. Position the AFT edge of the velcro to match MIL position. Then when you push forward with medium pressure the throttle stops with the extra resistance of the velcro at MIL, then you just keep pushing with more force into the AB zone, with the extra resistance allowing for more precise positioning for AB zones. Or you can just jam it hard forward straight from idle into full AB. Obviously the MIL position might be different for different aircraft - so DCS really needs the 'Set AB Detent Position' option from Falcon 4.0! Certainly not ideal but does the trick. Will hold me over till the VKB throttle is released! :thumbup:
  24. Yeah I am sure some clever-clogs out there could change the colour of the boxes to 100% transparent or something.
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