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VampireNZ

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Everything posted by VampireNZ

  1. I have been using DCS for long enough to know when ED say 'Will release as soon as we can'...this can mean years.. https://forums.eagle.ru/showpost.php?p=3878002&postcount=2413
  2. Just gonna say what you prob don't want to hear..should have gone for a 1080ti Strix 11GB or something similar and waited for the next gen cards. The 2080 Ti only offers a tiny improvement over the 1080 Ti and the cost is through the roof. But congrats anyway - always nice to get a GPU upgrade :thumbup:
  3. I put in a bug last week stating opacity issues with labels - not holding my breath for any acknowledgement by ED. https://forums.eagle.ru/showpost.php?p=3886864&postcount=1
  4. Is it going to be the new VirKpBil F-14 Tomcat grip? :dunno:
  5. Is why I am just ignoring my flashing red light on the black box...stick still working..look away lol. Tried reading the VKB forums and 'updating' the firmware etc. - ended up breaking the functionality of the stick entirely..so just reverted and thanked my lucky stars it still works.
  6. Have to agree on that point - I tried out an O+ and at PD 1.0 it looked much clearer than the Rift at PD 1.3. Personally waiting on the Rift S as a tide-me-over till some decent tech shows up GPU and headset-wise. Just seems simple to swap from Rift to Rift S with some nice clarity improvement, and IPD, FOV, etc never bothered me that much.
  7. Edit: It's a shame this sort of peripheral isn't more widely produced/available. Seems to add quite a lot to the simulation for not much tech/outlay.
  8. It's the 'Legit' procedure - to prevent any spilt fuel entering the RH engine/aircon (as this uses compressor bleed air from the engines).
  9. Great script thanks! Running the mission heaps and has improved my pattern and landings a lot. Adds a huge amount having the feeling of the LSO watching your pattern and giving calls with a grade at the end. Is cool he can tell if you make a NC etc.
  10. VR performance did take a big kick in the nuts when DS was forced upon us..:(
  11. Label colours are in reverse for Allies and Enemies in the Labels.lua, and DCS is reading them as such. Example.. ColorAliesSide = {249, 69,38}....which is red, however Allies labels are displayed blue in-game because DCS is reading the enemies colour for allies and vice versa. Also, the opacity value has no impact on labels at all.
  12. HB have already said they don't have the available resources to re-do both of the cockpits again with 'factory fresh' textures. ... it really isn't feasible to deliver even two cockpit texture sets at our quality level and current workflow unfortunately. We did just add support for custom cockpits though, so hopefully we can rely on the fantastic modding community somewhat on this! https://forums.eagle.ru/showpost.php?p=3874302&postcount=21
  13. Tried one and I agree, much better visuals! :thumbup:. Didn't like the fit and a few other issues - so going to wait to check out the Rift S, Reverb, Index etc and see whats what. But def upgrading the CV1 for better clarity thou!
  14. Maybe that is the ED Master Plan..make performance 48% worse....so they can then 'improve performance by 50%' with this new optimisation! I know - so cynical :renske:
  15. Eldur you should save a snap-view with your head straight up directly above the canopy for use when refuelling - ur head out the 'sunroof':thumbup:
  16. Yeah locking in that runway sight picture is just experience. There is a nifty mod someone has made that you can place a IFLOLS with meatball beside the runway for field carrier practice (FCP), along with adding a lit carrier landing area. Would help getting the correct runway picture, and using the meatball - so best of both worlds. I just place the unit right beside the lit area in line with the red centre dot. https://www.digitalcombatsimulator.com/en/files/3303802/ Also a nice mod to enlarge the carrier meatball size for easier use in VR - not tried this one myself yet but will be. https://www.digitalcombatsimulator.com/en/files/3300900/?sphrase_id=17002803
  17. You know you could always use the standard 'old school' method of glide path and touchdown point control (as opposed to a FPM)..select a spot on the runway, if it is rising in the windshield you are going to be short, if it is descending you are going long. Just pick a spot while at the correct 'angle' (learn the correct sight picture for the runway at the correct angle - long and skinny compared to short and fat, specific runway dependant) and hold the spot in the same place till touchdown using power, while maintaining on-speed.
  18. https://forums.eagle.ru/showthread.php?t=235136 :thumbup:
  19. Thanks a bunch Punk! Awesome reference to help me set the IPD setting in game for the correct cockpit scale in VR :thumbup:
  20. Great vid Mav - nice aircraft positioning and considered shots. Fair play in the disclaimer at the end also, I understand the message you are trying to get across in general. My initial comment regarding BMS was not specifically related to the sim, just the fact that there were some people with similar ideas while I was flying that sim that were very embarassed after some "AI fighting novice" destroyed their best PvP'er. Totally situation dependant, and not saying 'it is the way to do it', and I also put a lot of work and RL study into BFM. So you are right - just fighting AI alone will NOT put you in a position to beat an online squadrons best dogfighter :thumbup:.
  21. Nice vid Mav, can't argue with any of those points :thumbup:. Good stuff with dropping the view point down, have seen other YT'ers moaning about how they can't see etc etc...while sitting bolt upright and back in their seat! Obviously a lot easier in VR and I find I can easily keep the pod in view during the whole refuel (albeit with a sore neck!), the hose is quite accomodating with rising up and forward a decent distance from the initial contact point also.
  22. Or, if you are in VR...fly the ILS Glideslope. :lol:
  23. https://www.oculus.com/blog/introducing-asw-2-point-0-better-accuracy-lower-latency/ I would assume since they use the language "Today, we’re excited to release the first major upgrade to ASW. ASW 2.0 builds on our previous version..." that it is just a standard release, no PTC/Beta opt-in required. Also, from Road to VR - "Update: We’ve confirmed that ASW 2.0 is live for all users running the latest Oculus software update (not the Public Test Channel)."
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