Jump to content

VampireNZ

Members
  • Posts

    1922
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by VampireNZ

  1. Yep VREST working fine here also
  2. Rift S owners - if you are not getting the performance you would expect from your system....UPDATE YOUR MOBO BIOS! I started flying in DCS after a long break when the CV1 first came out - I have never had a smooth experience flying in DCS using VR, and taxiing on the ground was a terrible stutter-fest. I checked and I had not updated my motherboard bios since I had the PC built back in 2015! Asus have released new bios for my Asus Maximus VIII Hero Alpha last year - Version 3801. Well after updating my Bios, and plugging the Rift S into a mobo USB 3.0 slot..it is like I flying a different sim! Absolutely smooth flight close to the ground, even taxiing..I have NEVER had a smooth ground experience in DCS. I am not gonna lie...I may have shed a tear or two as I taxiied out, took off and flew around low level in the Tomcat, Harrier and the Black Shark SMOOTHLY. THIS is what I have been after all these years!! Yea a few tiny stutters but wow. Looking out the side window at 500 KIAS and it is smooooth. No tracking issues or view resetting either anymore. Yea the odd white flash - but TBH it could be pink with purple polka dot flashes and I wouldn't care right now. Now I can see if the Devs get this performance, and have plebs like me complaining about DCS and stutters etc. etc. they must be like wtf is he on about? Also if Oculus are bringing out a firmware/software update to improve the performance even more - crikey. 1x Happy Camper! :thumbup:
  3. Wow, deja vu....must have changed something in the matrix.
  4. Have you tried some different power connectors from your power supply - you should have a few you can use. But yea that 0mV is bad news - possibly a dud card. Just RMA it for a new replacement one. There has been a lot of news about the 20 series of cards crapping out, but mostly due to dud GDDR6 memory.
  5. Bottom line is HB aren't going to develop advanced AI that can read your mind and determine what to target with the pod at any moment in time. He will just target standard pre-arranged targets or areas - with subsequent multiple menu commands to shift targeting amongst seperate targets (same as A-A specific target selection) I would assume. I just hope he has enough intelligence to manage appropriate zoom levels, laser activation behaviour etc. I am not even going to mention the pilot having any input into aiming the pod or direct target selection...as certain individuals have an unhealthy obsession with 'realism' and 'cheat modes' on here..
  6. ED also have a pesky tradition of putting control sticks mounted in front of the pilot seat too....what a conundrum!
  7. You will need to adjust it every time you fly the aircraft. Hit RAlt + Num0 (IIRC) to save the view position. This captures all sorts of other angle view changes thou so for a pure height adjust, snapview.lua file in your Saved Games DCS Config folder - Ka-50 Default View section. Is the X or Y axis (can't remember sorry) - just adjust in notepad++ or something by +0.0X then load a quick flight and check, if not good just exit flight change again then restart flight.
  8. Same here - this is quite a good pic showing stick location with reference to leg location. I am personally going with mid-thigh location as the bolster on my Obutto rig impacts how far back my upper arm can go. Can easily see how you need the 12 degree offset, if you draw a line from the stick to your shoulder. Pulling/tilting straight back would be quite difficult. As you move the stick location further forward a little you prob need a slightly lower angle (like 1 degree).
  9. Good to know - will be turning off all displays on the ground for now, as VR really struggles while taxiing etc.
  10. My Dedicated GPU Memory Usage in the task manager is generally about 8.5GB just loading into a Quick Start mission.. so yeah. 1080Ti Strix + Rift S
  11. Might come as a shock - but I would have to say absolutely the Tomcat! I am a little biased as the F-14 has always been my fav fighter aircraft, it is just too cool and looks mean AF. Steam gauges, minimal HUD and direct controls combined with just sheer power and ability to reach out and touch someone...and the boat. Where the Hornet on the other hand, I don't know what it is - but it has always just looked so anemic and weak for a fighter IRL. Our little A-4 Skyhawks and even MB-339CB's jet trainers beat the Aussie F/A-18's in BFM on occasion. It's not the fact it is FBW or the systems (but I do really enjoy the mechanical aspect of the Tomcat), as I am very much looking fwd to the F-16 release. With 1,000's of hours flying the Viper in F4.0 etc it will be a real trip down memory lane to be back in the bubble canopy - especially now I can do it in VR! I have been 'mock intercepted' by both the 16 and 18 (& MiG-29 actually) in real life - and yep even then the F-16 just looked so much cooler lol. Pilot was like "meh he is intercepting us, I am going to continue flying as normal" and banked hard into the F-16 as it closed in on our Port side. So then we have a F-16 at full burner with SB deployed pulling a hard turn away from us at about 10m as we are rolling into him lol. Pretty sick.
  12. Huh?? The flood and instrument lighting is dimmable. So are both the MFD's - the only thing that isn't is the actual map texture on the moving map display, which you can just tun off at night.
  13. Yes that is impressive - also easier when you have your large back and bicep muscles to help out thou...as opposed to your Popeye forearm only :thumbup:.
  14. You know it's going to be legit awesome when there is a Trailer for the Trailer!
  15. Yep I have the same plan - FSSB side stick just for the F-16 and keep the VKB centre mounted for everything else. Good thing about VR is you don't see all the stuff mounted to your sim rig :) Also Fri - spare a thought for the RL Thunderbirds who fly with a preset amount of nose-down elevator trim in permanently, which they have to overcome the entire display with just their wrist/forearm!
  16. Congrats - I would be very interested to see that command working. I have tried everything including just press Ctrl then 0.2sec pause then Pause key then another pause then release Ctrl..still doesn't work. You also can't re-map it - and also pressing Ctrl+Pause doesn't even link to the Frame rate counter command in the options menu.
  17. Is there any way to map the FPC counter to a button, or different keybind. I have only ever had luck showing it with physically pressing CTRL + Pause key (which is a real PITA when your keyboard is not within reach while in sim rig in VR!). You can even have a VA command to press that key combo and it doesn't work.
  18. I have been finding lately every now and then the mouse dot has no reaction on the comms menu at all - so you can't select any comms options in VR (can't reach keyboard). Just have to quit the mission back to main menu and try again. Pretty annoying! Have tried to make a VA command saying "Option 1" Option 2" etc. But sometime VA just closes for no reason too....DCS is sent to test us...
  19. Both Deano - at the same time...
  20. Cheers - I actually came accross exactly the same info this week as I look for the best way to mount my FSSB R3 also. Is what also made my mind up about purchasing the angle adapter as well. Interesting you mention the actual stick itself is still aligned fore/aft, just the sensors are 12 deg off. I will check with Manuel at Realsim before final design of the mount to ensure it can be setup like that, else I can also just have mounting holes rotated 12 deg. I am pretty sure it does have the capability to adjust the rotation thou - from the webpage: Rotation Adjust Again hearing our customers, R3 Lighting includes a rotation adjust, in this way, you can rotate physically the R3 hardware in the table or in your desk support, and after that adjust the rotation angle, the R3 lighting will translate all the forces to correct values EDIT: Just checked the manual - and yes there is an Angle Adjust feature. :thumbup:
  21. Yes, F-14 clock is fully functional. :thumbup:
  22. CV1 for a year or so and now Rift S.
  23. The legit info from the NAVAIR CAUTION The maximum permitted taxi speed and headwind component with the canopy open is 60 knots. 4.1.5 Ground Operation Limits. 2. Maximum canopy-open speed — 60 knots. Just because a pilot says something - doesn't mean it is true. Perhaps his particular squadron were having issues with canopies etc., but in my experience as aircrew - pilots aren't the 'authority' on how an aircraft should/does operate. We had monthly 'standardisation' meetings to try and get the pilots just on my 1 squadron to operate the aircraft the same way....still didn't really happen lol.
  24. Sure is - RH Instrument panel next to the fuel gauge under the G Meter. it is the standard mechanical wind-up clock used in many aircraft. Usual thing is to give it a few winds as part of your preflight. Mechanical wind up clock. The knob on the lower left corner is used to wind up the clock by turning it clockwise and pulled out and turned to set the hour and minute hands. The control on the upper right corner is used to start, stop and reset a 1-hour elapsed time counter.
  25. Thanks for the clarification Supmua, that and the great replies to my emails from the RS guys and I have ordered a FSSB R3 and angle adapter for myself. Looking forward to the F-16 release!
×
×
  • Create New...