

Cykyrios
Members-
Posts
97 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Cykyrios
-
It wouldn't happen to be a Short Sturgeon, would it? It has the looks, it is carrier-borne... so maybe? :p
-
EDGE is "only" the new graphics engine, which will be included in DCS World 2 (and is the main reason for that number as well, if I'm not mistaken). So no, they're not the same thing, but they are closely related.
-
I have zero real world flight experience myself, but I believe the reason they do not teach you flat turns is that they are extremely inefficient. Coordinated turns are the way to go if you want to turn, flat turns require a large turn radius. Now as I see it, the issue with the Sabre is that it is extremely inefficient. I have just tried performing flat turns with both the A-10C and the Sabre, and while their wing profiles are quite different, the difference was rather extreme indeed. Of course, rudder efficiency varies with speed, but even then, applying full rudder in the Sabre has little effect on the plane's heading (and even less on its velocity vector), while in the Hog, you get into a crab very quickly (and into a roll as well), and can perform a turn. If only data about rudder will make BST change something, we may not see a "fix" to this, as I doubt flat turn performance is something that is worth writing down. As many people said, though, it "feels" wrong, but there is no concrete data backing up that claim.
-
With regards to the damage model of the Dora, I must say that the wings come off a bit too easily when they hit the ground at low speeds, and then the debris just float in the air. Also, this kind of behavior is a bit... unusual, to say the least: https://dl.dropbox.com/s/xuthvartstae86n/Dora_ground_collision_01.mp4?dl=0 Then again, the Mustang also suffers from this issue (at least for the wings), but it is nowhere as extreme as it is for the Dora. Also, as always, damage from collisions with the ground (or other aircraft) create bullet holes on the wings and fuselage, and this probably should not happen (I believe it is a texture being applied there, so it should not appear for ground collisions).
-
I suggest you read this: http://forums.eagle.ru/showthread.php?t=126824 It should contain the answer to your question.
-
Probably because of the "with some delay" part: your plane may or may not recover on its own after several seconds, but you should always apply opposite rudder to make sure you recover as soon as possible (in the case of an unwanted spin), or simply when you want to stop spinning. I don't own the Sabre yet, but the Mustang usually recovers on its own after 2 to 5 turns in most cases, if you keep all controls centered.
-
Discrepancy in Visual Perception of Range
Cykyrios replied to Igor4U's topic in DCS World 1.x (read only)
To put it simply: FoV. The default field of view of the outside view is lower than the cockpit one (you can see that easily in the Mustang pictures: the building at the far right of the outside view is barely on the "right window" of the canopy). The cockpit FoV makes sense, because you can see more of your cockpit, and have better situational awareness. It does however make it difficult to spot smaller objects, and especially other aircraft. -
Hi, I've been playing around with breaking the tail rotor or even the boom of the Huey, and noticed the helicopter turns pretty slowly without its tail rotor (and not any faster without the tail boom), about the same spin rate as when you apply full right pedal. On the other hand, if you switch the broken Huey to AI, it will turn much faster (about 1.5s per turn vs 6-7s for player control). I suppose the difference is not normal, and was wondering which was correct. Attached is a track of a test mission, switching to AI, back to player (which causes the helicopter to fly properly again), and again to AI at the end. UH_1H_noTail_AI_switch_bug_01.trk
-
Adding to what was said, the RPM is actually supposed to remain roughly constant all the time, within the boundaries of the green arc on the gauge. The governor adjusts the throttle automatically (which is why you leave the throttle all the way up in every situation except autorotations, and maybe governor failure) depending on your input on the collective. You still have to manage rotor speed with both the collective and the cyclic to avoid overspeeding or low RPM.
-
http://forums.eagle.ru/showthread.php?t=126712 $20-$39 Bronze Backer credit in manuals One aircraft of choice, beta access, and print-ready PDF manual Normandy Map So you will get one aircraft of your choice.
-
I think I can confirm AI Dora isn't affected that much by damage (see attachment). Once I even managed to shoot its tail off twice before downing it. (also, I always wondered why shot off parts spawn at the wrong place (e.g. if you rip the left wing, it will often appear close to the right wing)) But when the Dora is released, no doubt we will get to lose bits here and there.
-
What I do is I avoid stopping after, and even more so during the turn. Not sure if I do things as I should, but I start turning pushing the pedal, unlock the tail wheel and recenter the stick when the plane starts turning. Then I brake with the outer wheel to control the turn, and again to go straight after that. I think the wheel will only lock if it is within its 6 degrees of swiveling, and I sometimes find myself needing to start turning the opposite way to make it lock properly.
-
A giveaway? Count me in, email sent! Thanks a lot for this opportunity, there will be two happy people on the 13th, I believe! Good luck to everyone!
-
Technically, wing flex is not a "graphical effect", it is a direct consequence of physics :p I remember seeing somewhere on this forum a comparison shot on the Su-27 (IIRC) showing high positive g and some negative g, and you can see the wings flex a bit. However, military aircraft are not airliners with those long wings, so the effect will never be as visible as for those. Smoke effects I agree, though I would prefer they optimized them first (when you place the camera just behind the smoke of the engines, it can eat your fps away).
-
The manual and training lessons suggest that you should touch down at around 100 mph IAS, while you should approach at 120-150. Once you chop the throttle a few seconds before touch down, get into a 3-point attitude and wait until the plane settles on the ground. I don't know about your pitch issue, though, I have never seen that happen to me. After that, practice, practice and practice! (I still have issues with landing sometimes, especially with crosswinds, and end up bouncing) The Mustang likes to bounce, so you have to make sure your vertical speed is as low as possible when you touch down.
-
PFM stands for Professional Flight Model (you could also say Proper FM :D). You can have more details here: http://forums.eagle.ru/showthread.php?t=122801 I'm currently doing the training missions for the Su-25T, as I want to try its SEAD capabilities, and the shortcuts you need are not too difficult to remember, though it is of course much better to be able to click everything. Oh, and as said before, FC3 is worth the money, and it's nice to fly all those aircraft.
-
-
I don't really like this as a first post, but the temptation is too great... DCS Mi-8MTV2 Magnificent Eight it is! :D And of course, thanks for what you are doing.