Even though when the MACH needle reaches 1 and cross checked with altitude then having a subtle visual effect would be more realistic then having non., IMO.
AI SU-17 outputs black substance on takeoff when viewed from a distance. Is it a disaster? It’s a question of balance.
Can you make a test mission and set all flyable aircraft to client in the skill options menu where you have “average, good, high, client, player..?
Set SU-25, A-10, … … …. to "client" and see if it works.
I’m not sure if I understand the picture correctly but if you tied the two events to same TRIGGER ACTION, then why not use one audio.
Otherwise TIME SINCE FLAG seems alright unless the pro’es could chip in.
I’ve made a little test mission to do that and it worked, then I added another radio item for them to stop what they were doing and RTB.
F-15 Trigger test.miz
Thanks Baltic_drugon, I tested it like that before, it goes like: when flag=10 achieved by any other means even via test set-up then actions work well, but the reading or checking for a simple unrelated condition stops at some point it seems.
Imagine the difficulty of replacing some boring looking static object with retextured infantry model without a gun.
BTW see the "fgenerator" static object, it's OK
Hi
I’ve noticed the triggers don’t always execute actions when set conditions being clearly true, for example: a mission has 15groups 60 units with conditional waypoints such as “hold” until flag=#, in all some 20 triggers in the list all having only ONCE type mainly to activate and check different Flags,
but but but when I set a simple condition independent of Flags it doesn’t work. (Not always).
ONCE>PART OF GROUP OUTSIDE ZONE (Migs out of zone1) > and> UNIT IN ZONE (Player# zone2)>ACTION Flag is true=10, Flag 10 stops “hold” condition for some tank.
So I run the mission and clearly see the groups positions where condition must be true for flag# but it goes tits up and doesn’t work (no flag 10).
This is just one example where the triggers seas to work at some point.
I’m not sure how to treat the triggers, yet I want to remain positive in order to understand the limitations and make a mission so it doesn’t go tits up.
How do you visualize the use of triggers?
Ta.
It may be a reasonable to see the gyros not being precise, or as radar Lock at distance could have + - tolerance which could be in meters rather than centimetres.
It makes it smooth possibly due to the extra ground effect on touchdown but then landing the nose wheel can feel like something you forgot to do at low speed.