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Everything posted by Solty
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No. Use as much flaps as you need. Sometimes your situation demands. If you are slow and low and it will allow for an overshoot go for it. I had a fight with a where we went for scissors in vertical. My landing flaps allowed me to keep on flung while the 190 departed into a spin and hit the ground. Use flaps as much as you need, but you are right about one thing and that is in point 2 I agree that energy advantage should not be given away, but puting restrictions of flaps overal might be deadly in certain situations.
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Yes, but it is a plane that has very little significance for the US compared to the likes of P-38, P-47 and P-51 which all made a great contribution (depending on a theater)
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P51D has a problem with gaining it's max speed and it appears slower. It would be great if we had some tests done on the 109 and P51. For those airquake missions take 30% fuel. Its enough for around 45min but remember u will get less in combat due to WEP and emergency rich. I agree that DM and engine power are biggest issue together with number of competent players. Many US players fly with 68% of fuel (which is around 4h of flight time) and engage into turnfights with 109 at the deck. I think it is a result of the jet training in DCS which promotes flatturing. While most of the Germans do the same but they take 50% of fuel and that's around 30min more or less. The same attitude but different plane lead to different results. We can see that with Fw190D players that use the same "jet-like" techinique and try to turn with P-51's and fail miserably especially if the P-51 is de-fueled. It is not to say that turning in a P-51 is not possible with a 109, but it requires a certain circumstances to occur. [ame] [/ame] I had many fights where I could find a 109 that was probably flying with full fuel or just wasn't confident enough to push the envelope and outturn them. And here comes the biggest issue, right now due to the DM beeing so... simple, the P-51D has to damage the structure enough so it brakes or kill the engine. And even then to get the kill you have to kill the pilot because most 109 players just crashland it and respawn denying you a kill. And that will still be a problem even with new DM if the core mechanic won't change. Anyway, due to that DM the P-51D has to put a good sustained burst onto a target to destroy it, and that is nearly impossible when you are using a B&Z aproach. And the easiest way to actually put the shots into the target is to turn with it. So, if you want to win in P-51D, join the TS server (like the ACG TS server) and fly together. But also remember these few things: 1. Always turn with the 190 (except when you are realy high on fuel) 2. Try to avoid prolonged fights against the 109 especially if you see that he has low fuel state or is slow, you can use your energy advantage to deal with them. 3. Try flying at 3000m at least, so you have a good alitude to dive for home. 4. Use WEP in combat, do not fear your engine breaking. 5. Avoid low speed vertical high power climbs, but when you do one, close the throttle while diving, or your engine will blow. 6. At low altitudes use Emergency Rich mixture setting to help cool your engine (it will not work at high alt because you will choke your engine) 7. Remember your convergence 1000ft is perfect for B&Z it makes lots of damage. 8. When defensive against a 109, dive to the base and use roll for defense. 9. When defensive against a 190 try lure him into a lower speed turn fighting and fight him with angles. 10. Set up a curvature on your stick. The P-51D has a very long stick IRL and we have very short home sticks, so set it up so that you can use max deflection without hindering your movments so it can match the real life stick travel and give you much more steady maneuvering platform. 11. When turning use one or two notches of flaps, to tighten the turn and allow for more steady pull. Just remember that they make you bleed energy more so do not use them all the time, but rather when you need to get an edge.
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Because it did nearly nothing for the US. Most of them went to USSR and the airplane was unsatisfactory as a high-altitude escort fighter which was a plane that USAAF doctrine needed for their Strategic bombing campaigns.
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I had the same on many ocasions airplanes shooting with nose down and guys flying sideways. Here the 109 flies lag pursuit and yet shoots at me and hits. [ame] [/ame] Here the 190 flies with nose up, wings level but it moves to the sides and down, all the time askew. [ame] [/ame] It looks as if the game was having problems with updating the position of the model in MP.:joystick:
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Exactly, thats why the K10 was never produced in any numbers :book: That is why I said it was suppose to be on the plane, but was never realized. EDIT: I have never heard about any other 109 having Mk103 as Motorkanone. It seems highly implausible due to sheer power the weapon has, it was mostly mounted on ground attack aircraft as AT weapon, such as Hs129 and Me410.
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Mk103 was suppose to be mounted in the K10 which also had additonal MK108 in the wings, much like the MG/FF of the 109E.
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I know the additional armament (Rüstsätze) the K4 can use. But I was refering to the only possible Motorkanone which depends on Umbauversione, which are not available for the K4 as it was standarised around the Mk108. But EliteKatze just copied the "Specifications (Bf 109 G-6)" section of the Bf109 on Wikipedia, which is wrong to assume that G6=K4.
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Read what you've wrote or rather copied, please. Is this about Bf109K4? Or is it about Bf109G6? Secondly, please add a source to what you put on the forum. The K4, as stated by Kurfurst, had only the Mk108 cannon through the engine. Other 109's are not K4.
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I am saying that because there are many uploads of D/K Manual around. Also, D and K are almost the same, except for the prop. Just as you are, I am speculating about where did they get their data. :pilotfly:We do not have certainty at this point (yet?)
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Well they might have modeled it after the P-51K.
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Turn performance is not everything. And P-51D's performance doesn't change with blocks, unlike the 109's. 109G6 and 109G14 are different airplanes with different airframe and different engine. P-51D15 and D30 are the same airplane with the same airframe and same engine. Only little changes are present such as tail radar, K14 gunsight, different elevator coating, changes in radio equipment, and all P-51D's can be converted into another block with very little effort. Therfore there is no difference in performance of the P-51D30 and P-51D10. Exception would be the early D5 that didn't have the tailfin which actually hit the performance due to instability it projected. But otherwise even between late P-51B and P-51D performance gap is very small. That's because the engine is the same. The only thing that matters is that P-51D was supplied with 44-1 fuel to get a higher boost. P-51 development could have went beyod P-51D but the airplane was deemed satisfactory and new models of German airplanes didn't require a fast transition. P-51H was developed within that time and featured a different engine and airframe, that plane was built in only 500 units and not a single one took part in combat missions. All of them were delievered to Pacific units as Germany was nearly beaten, and it would have been the enemy to the 109K if America had to desperately push an airplane into production right after the prototype flew without failures. When first P-51D's flew the 109G6 was the standard version, then the G14 was developed and it was still insufficient and then the K version was made. P-51D's flew with 72'hg during the G6 phase and during the G14 phase and during the K4 phase. Even P-51B flew with 72'hg. So why shouldn't our P-51D? ---------------------------- G14 wouldn't be a bigger problem. You know why? Because even 67'hg Mustang would be faster. That would be one main advantage that the P-51 should and would have against any 109. It will always loose in a turn, but it will always be faster.
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It is interesting, as your ACG server is still the most populated even though missions like you have proposed are held on the DoW server. And thats despite the simple dynamics of quake missions. Bomber escort is not the only thing that P-51D did, they did every possible mission that can be thought of, high altitude escort is the main one, but many ground support missions, fighter sweeps etc. Sure bomber missions can be fun, but currently we need a working B-17 AI that can also defend itself and have a proper DM. Because last time I flew a mission like that it took 1x109 to shoot down 4xC130's within one pass because one MG burst and the big airplane goes down like a candle. Also, remember to put those bombers so that P-51's can join with them way before Germans can get there. Last time I flew a mission like that Germans were faster at the bomber formation than most Allied aircraft. You know, because German airplanes are interceptors, and it took nearly twice as long for allies to get there. Not to mention that it is usually more Germans than allies which creates another problem
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So basically the Guardian Angel event from.WT. It was fine there because that game had an MM. While in DCS you will have to restart the server. The mission will take mostly 15min till either all bombers go down or they drop their load.
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You said yourself that bomber escort is too long and too hard to make a typical mission around it, because people will be too late to the party. High altitude fighting can be done, but we need human bombers, who will have an airspawn and then people will have to climb and destroy them, so the mustangs will have to be there to protect them. As long as it is not ogranic and only mission designer has to fix the mission and their route, so long it is not going to be appealing on a typical servers. P-51D is not a high altitude only fighter. Merlin 66 has improved at low altitudes. You know my statement on engine power that we have. If that issue is resolved, the P-51D can fly nearly anywhere.
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If u would play BoS u would know that those that land in their base get more points for their actions. And even if they want to throw their life away, that's their decision. We are talking open server here, not an event.
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Don't look too far and just recreate what WOL server in BOS was doing for some time now. Ground based targets with a couple of active fields. Done. The team that destroys all the ground targets wins.
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Carburator problem (as even said in the vid) was a problem in earilier Spitfires. I think Spit V had this problem resolved.
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What will be the first thing you do in the spitfire?
Solty replied to flare2000x's topic in DCS: Spitfire L.F. Mk. IX
Shouldn't it be automatic in MkIXc? I am not a Spitfire "expert" but I don't think Brits would not go for automatic later on... I mean... I assume though:helpsmilie: -
Well... G6 was a standard (most produced around 9000 of them in all configurations) 1943-44 airplane before introduction of the G14 and Spit IX was present since 1942 with Merlin 61 and then Merlin 63 and then with Merlin 66 engine. I would say it is a fair comparisson.
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I just didn't understand what you meant. I assumed you mean something like in Jane's Attack Squadron, where when you got hit, a big box of red letters appeared and said "coolant leaking". After a mission you have a big box which says what failed, yes but not during and also it just says "failure" and doesn't specifly why it failed, there is no cause. I'm glad you found your answer though:smartass:
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If you do not like the big impostors setting, you can always switch it to small or none. But it seems that many hosts of servers actually like them and that is why they are present. To me it is not perfect, but Large is the best setting for WW2 MP. And I actually think that how visible they are at long range is fine. It is the medium and short range that I find harder to find them, because the contrast between the airplane and the ground is not enough and they blend too well into the ground. But to me, and I say that with quite a lot of experience on the ACG server, they are just fine and need just a bit more tweaking, nothing major. Maybe just ask your server hosts to change the settings for jets? But I assume they set those large settings because they actually like them.
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There are no leaks in DCS. There are no indications for any failures other than them not working. Just pay attention.
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You can hear the engine growl when its nearing to a failure. Also, keep your coolant temp in green.
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Pilot? Probably none. DCS player? Nearly every single one :P