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Everything posted by Dirt_Merchant
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i mean i put a virpil grip on my msffb2 because i didnt want to give up the immersion. see thread: https://forums.eagle.ru/forum/english/dcs-world-topics/input-and-output/289012-msffb2-mod-build-2020
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msffb + leo bodnar board?
Dirt_Merchant replied to birdstrike's topic in PC Hardware and Related Software
So i tried this and it didnt seem to work for me, the very small deadzone on the stock ffb2 controller is still apparent for me. would this be because i wasnt running diview in admin mode you think? -
Honey, I developed FFB joystick (DIY)
Dirt_Merchant replied to propeler's topic in PC Hardware and Related Software
Hey guys, giving this a bump - I elect @propeler , @walmis , and @Thadiun Okana as our FFB saviors. Please all of you keep sharing your fantastic work. @walmis Would love to see a post from you describing your work here, this is fantastic stuff. -
Ka-50 Force Feedback Trimming Issues
Dirt_Merchant replied to Grontar's topic in DCS: Ka-50 Black Shark
Out of curiosity what all did you do for this? -
Another voice expressing that this new format sucks.
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MSFFB2 Mod build 2020
Dirt_Merchant replied to Dirt_Merchant's topic in PC Hardware and Related Software
Hey guys checking in here! for the Virpil grip i'd really recommend hitting up the diy section of the virpil forum and see if you can source a virpil base controller board. otherwise you're going to have to do some analysis that i cant help you with, and employ a freejoy board... Thanks for chiming in Thadiun, you are deffo SME status on this particular stick! your tip on the powersupply is clutch - do you think that there is a need for more than 3a for overhead? also did you test before and after changing the supply? -
MSFFB2 Mod build 2020
Dirt_Merchant replied to Dirt_Merchant's topic in PC Hardware and Related Software
Thank you all for your attention on this one guys, sure appreciate it! if any of you want to take on a project like this one, let me know and i'll do all i can to help you along the way! -
Just finished up my buildout of the msffb2 I've been dreaming of for a year now. I've been running a g940 for several years, and just couldn't do without ffb for this and other sims, but those Virpil grips were just too sexy to pass on so I decided to do some kitbashing and make my own... Overview: msffb2 base - red version "resistor mod" for more ffb power! bodnar board for increase x and y axis precision virpil controller board and virpil t-50 cm2 grip (my favorite part) scratch built mounting solution - see images below for the "ring" and "socket" concept While there is still plenty of room for improvement in the tidyness area, i am overall wildly impressed and pleased with how the mod turned out. The only thing I intend to do in future is perform the belt mod that another member of our forum has completed, see @LLv34_T_Vellu 's work for more details on this! so here are some pics! First up is the final product of course! Need to polish up the wire routing and put some finish on the mounts (also some toggle clamps instead of c-clamps, but that will wait lol): this is a quick look at the 3d printed adapter used to mount the virpil stick to the stock base: (while i modeled my own, there is another gentleman that created one for his shapeways store, you can find this by searching for debolestis shapeways store) In order for this grip to work, i had to acquire a virpil controller board which i'll leave to you to figure out;). Protips: if you have to make a wiring harness for one of these to be compatible with the five pin mini din, look for md-50j connector on digikey https://www.digikey.com/product-detail/en/cui-devices/MD-50J/CP-2150-ND/96926 and assure that you have 2mm JST four pin connectors on hand!. now for my original work, the mounting solution! This is an image of the 3d printed "ring" base, which features some heat set threaded M4 inserts, and is glued to the base of the joystick. If you go this way, make sure to use a toughed CA glue (i used ICS-2000) rough up the base and the printed ring then wash with denatured alcohol before applying it. Also make sure that you have the ring reasonably aligned to the screw holes in the base! The base image will explain this further. Also included here is a bonus shot of the mount i use for my throttle (g940 for now, but soon to be replaced with a virpil unit;) I went this way due to not being able to have any screws coming through the base, its just too tight inside the stick with the two additional controller boards and the associated wiring. This also allows me to still be able to easily access the internals. This is the "socket" base of the mount, which accepts the "ring" and you are able to run your m4 bolts through to secure it. It started life as a 3/4" thick piece of oak, which was then routed (started on my cnc router but it decided to shit on me before the job was finished, which is why the outer ring isnt nicely machined). If you want more specifics just ask! For the most part, here we are! let me know if you have any questions for me on this, or indeed any suggestions!
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Mate you need to calm down and let it go - you seem unhinged and also wrong on most counts.
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is the inverted ground effect still a thing?
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Total Controls Multi Function Button Box
Dirt_Merchant replied to JackFlash's topic in Total Controls
Fantastic work, looking forward to seeing it come together! -
Neural network fun with DCS
Dirt_Merchant replied to bpremus's topic in PC Hardware and Related Software
Totally not touching the neural networks thing, or anything to do with machine learning lol, but i'll comment on open source. In spirit I agree that open-source is a benefit to humanity - however in practice I see different things, especially as relates to open source hardware development and manufacturing. Take this with a grain of salt, as I've got just a teensy little narrow world view here! The results of open source hardware, in my limited experience, usually rewards the lowest cost manufacturer. This in turn usually incentivizes cut corners with regard to QA, worker safety, and ultimately human rights. It seems to me that the baseline to finding efficiencies and cost savings in the world of production ultimately comes down to these things, and with open source development - the "race to the bottom" is greatly accelerated. So, in my view, while I do love the concept of open-source in generally, there are certainly some unintended consequences! -
To be frank, this is useless. OP provided no in-game data to base efficacy judgements on.
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Hello everyone, I've been itching to pull the trigger on a franken-stick build for a minute and that minute has come. I'd love to get ahold of a couple of sets of Virpil controller boards so that I can make use of Virpil grips on a couple of FFB stick bases. Anyone have any info on how I can get a couple of these?
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Anyway a Youtuber could get earlier access to show the Carrier?
Dirt_Merchant replied to carss's topic in DCS: Supercarrier
Many of us did not like that either. Don't be surprised if there is not a wealth of warm reactions to your ask. -
I've always heard that enough amphetamines and THC can simulate Schizophrenia, or some sort of psychosis that affects your ability to participate in the common reality. Some people come factory equipped with these traits.
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I used a bit of plywood, cut a nice looking profile into it and attached the pedals to the board. Then used some non-abrasive anti-slip tape on the bottom of the board. Works well even on carpet. As for settings, I use softspring, soft center cam (cam5 i think?) and a curve of 16 or so. I also make use of the slap-damper mod, which I still have mixed feelings about.
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You might be surprised at the number of server that are indeed running open beta. I personally fly the open beta exclusively. My main branch install leads a lonely life on a secondary HDD;)
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So I would like to perform an incremental upgrade at a total price of $400(USD) [i am in no way brand loyal] Currently I am running: *AMD Phenom II x4 945 @ 3.5ghz (OC) *6gb DDR3 @ 1666mhz (8 Cas) *ATI HD 4870 1GB @ 810/1100 (OC) Additionally I am running the game from HDD, with my system sitting on a separate SSD. I think I'd like to grab a 120GB SSD strictly for select games and sims, and upgrade my system SSD at a later date, or if money permits when I grab these parts... I am currently leaning very hard to the i5 as a CPU as I am obviously not Overclocking averse. As far as the rest goes I am simply undecided and would like to get input from users who are running this sim at high and stable frame-rates. Thank you all in advance!
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is it possible to allow for the complete disabling of the FCS? I'd like to get full flapperon and rudder deflection in some cases where the FCS restricts the deflection of these surfaces even after "disabling" it.
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EDIT: Purchase made. No longer in the market. Thank you!
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I'd also like some tips on recovery, specifically from an inverted flat-spin or deep stall. I've encountered this seemingly 100% deadly situation a few times, with no recovery possible after pushing the nose over at many varying speeds and altitudes. After entering this state I've tried: 1.) Full AB, full aft stick with FCS override. 2.) Cut power to idle, full aft stick with FCS override. 3.) Full AB, full aft stick no FCS override. 4.) Cut power to idle, full aft stick no FCS override. I've attempted all of these with and without aileron, and rudder imputs. For my testing I've tried to enter the state at 5000m altitude with indicated airspeed of 525kmh each time. The aircraft seems to recover just fine from any high positive angles of attack just fine even at low speeds, in spins, and highly progressed stalls. However, if I let the nose dip into negative angles the aircraft departs rapidly and does not allow recovery once departed. I've managed to prevent the aircraft fully entering the regime a few times by going full aft stick whilst overriding the FCS and adding power, though again once the aircraft enters the aforementioned inverted regime its usually a good idea to go ahead and depart my ass from the aircraft.;)
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Ive done exactly what you're going for, but I did it in Kerbal Space Program. I dont know if many of you've heard of it, but its a super fun way to spend time outside of sims. You can design and fly air and spacecraft through the atmosphere of the home planet, or you can go into solar space and go to other planets. I use a lot of mods for my version, they add things like more realistic aerodynamics modeling, extra parts, etc. Just to show off a little of that the game can do, this is a small collection of some of the craft I've built over the last couple months. http://imgur.com/a/jFCw8 and as a teaser... (I admit I may have taken liberties with the design;)
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i got the weird version number too, then lost connection with a server overload message.