Jump to content

Xjikz

Members
  • Posts

    217
  • Joined

  • Last visited

Everything posted by Xjikz

  1. And not forget to save your mission when you're back in the editor !!!
  2. Does deactivating a playable unit work when a player is using it ? Sould I set : ONCE : MISSION START then FLAG 1 = TRUE CONTINUOUS : WHEN KA-50 is inside zone (around airport) and FLAG 1 = TRUE then deactivate KA-50 ? CONTINUOUS : WHEN EnnemyTunguskaOnAirport IS DEAD then Set FLAG 1 = FALSE Will this work ?
  3. In the "option menu" add another button to the "pause" command. Default is "Pause" key of the keyboard, but for example you can add "LShift+P" to unpause the game.
  4. There's a rotative button on the cockpit to adjust the NVG brightness (if we can call that brightness)
  5. You can't find it anymore as it's been destroyed as you can see on the picture... :music_whistling:
  6. Please add a script for : "if bridge is broken take alternate bridge as mentionned in the mission editor" and another script for : "if dead unit on the road, quit the road for 50 meters and rejoin the road again" or "if road is blocked by too much dead units = return to previous waypoint"
  7. That would be a good idea to prevent players from attacking the ennemy aircrafts on the runway !! If you're too close to the enemy base, BOOOM :megalol:
  8. I forgot to say that changing your graphic card will depend of the resolution you will play. The 8800gts is quite limited at 1920*1080 but the 5870 is fine for this
  9. nice !!! Thanks for the info !!! You've just earned a "+" in your forum's reputation
  10. I have 5870 and it does almost the same as my old 8800GTS. Upgrade your processor and RAM quantity is a better choice I think. (on c2duo 6850 3Ghz/@3.6Ghz, 4GB ram and windows XP)
  11. Ok thanks Grimes, unfortunately I don't use delays in my missions, but conditions based on events. Hope this "freeze" will be fixed in a future patch.... Have a nice day !
  12. Hi everyone, I meet a problem with the multiplayer missions, each time a group of units is activated by a trigger, then all the human clients of the game have a freeze for about 2 or 3 seconds, this is very frustrating as it kills the gameplay and I have to limit the quantity of units to activate in the ME. I didn't find any topic regarding this problem so I wonder if this is due to something wrong on the server hosting the game, or a "bug" that everybody already know ? Thanks in advance, cheers !
  13. I thinks these request are on the long, long, long list of changes for the future patch / evolution of DCS series, but unfortunately it may have the lowest priority :cry:
  14. Good for the eyes, good for the hears, nice video Tizzo !
  15. Thanks for fast answer and confirmation :thumbup:
  16. Hi, Now that both games are compatible should we use FC2 or BS to create the multiplayer missions (of course including 'client' planes and 'client' KA-50 toghether) ? I must admit that I had some problems with the editor when I added some KA and FARPS to a FC2 mission because it was not possible at all to use the farps to rearm (even if ground power and refuel was working) So I wonder if that makes any difference? Thanks (I also noticed that the editor gives error message if you place an unit on the map and the Russians are not in the red coalition -- but this will be for another topic...)
  17. open "producers.cfg" file and disable Forcefeedback This was solution for one of my mates to put the zoom on the X52 slider
  18. http://www.digitalcombatsimulator.com/index.php?end_pos=2364&scr=products&lang=en
  19. Why not try "DCS-BS_Patch_1.2.1_EN.exe" they might keep the same version number to make things easier to understand ? EDIT: OMG it's WORKING !!!!!! DOWNLOADING BS PATCH FROM HERE : LINK
  20. Well, any "ED" member can confirm or explain if this is a bug or a new feature ?
  21. I agree and had the same problem. Unfortunately I didn't have time to make more tests. What happens is you move the cursor and then lock the cursor. Then when you move it the cursors goes to the wrong direction and then moves normally. (if you try to move it to the left, it will go to the right first, then will move left). It's not in the changelog of the patch, so I wonder if this is a bug or a feature....?
  22. Do you think the devs look on the calendar to choose which day they will release the patch ? I vote for week 21, let's say on tuesday 25th :music_whistling::lol:
  23. I wish I wouldn't have seen these screenshots until the release of compatibility patch....:cry: Now I'm going to kill someone.... ...virtually :music_whistling:
×
×
  • Create New...