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Everything posted by Viersbovsky
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I can understand there not being an absolute axis for the 190 because it has only a two-way switch. But the 109 has a handwheel, which IS an absolute axis. It is always good to have more options. In the ideal case, both. Oh well, maybe cooler heads will prevail.
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So it is not absolute trim but rather speed of rotation? Absolute trim seems way more useful, to be honest - hope this gets fixed.
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Yes, pretty please.
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Now the question is, will the Fw-190 also get adjustable trim tabs? As for the BF109, I am mostly looking forward to trimming the rudder, since my stick has no centering force so I hardly trim aileron and elevator in any aircraft anyway - it's the pedals that get annoying, keeping that ball centered is hard work. Any setting for cruise speed?
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DCS World 1.5 seems to have killed my graphics card
Viersbovsky replied to SyntaxError's topic in 2D Video Bugs
It is quite possible that a game may destroy a GPU. For a prominent example, Starcracft2 was thought to do this (google it). I had a game destroy my GPU some years ago, it was an alpha of some russian game that claimed Doom3 level graphics a full year before that game's release - it is not that uncommon. -
As chichlidfan said, a rug may be a good (and cheap) solution.
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Isn't the blur disk like the propeller in the WW2 modules (or in the helicopters in 1.2.6)? You don't need a helicopter, just take a metal fan and look at the shadow. The shadow would simply be a like that cast by a semi transparent disk, simply a lighter shade. I would be happy with the rotor shadow simply disappearing after a certain rotational speed is reached. If the game were to run at 1000FPS, the shadows would appear as a blur to us, but we have only approximately 100FPS to work here, so there is this frequency overlap shtick. So we get that effect like in old timey movies where the wheels of cars seem to turn backwards. Or this video, where video frequency and rotational frequency overlaps perfectly: In our case though, the shadows appear all over the place, causing flickering. I'm open to compromises, it is not up to me, but the current shadows cause me actual physical discomfort.
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In reality, due to the inertia of your eyes the rotor appears as a blur, a disk. - it stands to reason that the shadow must look like a blur too. You may see flickering rotor in videos due to convolution of rotor frequency video frequency. The flickering is very irritating - I hope this gets fixed and the shadow corrected.
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DOF is a FPS killer especially in external view.
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Größter Pluspunkt bis her: Visibility. Flugzeuge am Himmel sind viel leichter zu sehen. Natürlich ist es nicht ganz optimal und der Lichteinfall spielt eine große Rolle, aber Flugzeuge die näher als 5km sind kann man sehr gut sehen. Bus 10km geht es mit ein bisschen Suchen. Flugzeuge knapp über dem Boden sind etwas schwieriger, aber immernoch wesentlich besser als vorher. Auch kommt mir die Höhenwahrnehmung viel besser vor. Ganz klar, es ist eine Beta und es steckt noch jede Menge Arbeit vor ED. Aber endlich ist es da!
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[CLOSED] Impossible to start, MSVCP120.dll missing...
Viersbovsky replied to Skulleader's topic in Installation Problems
http://forums.eagle.ru/showthread.php?t=147740&highlight=MSVCP120 -
Well, the module manager does not work anyway, so there is no way for me to even activate the Mig21 - It´s no biggie for me. It does cause freezes and CTDs in the encyclopedia though.
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Same here, 30 Fps and severe Lag in Menu. System: i5 2500k, 8GB RAM, GTX970 I get 100+ FPS in the game proper, though.
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Now crack open the Champagne and get some well deserved rest, ED! (For those interested: File is about 6.7GB, Rate is approx. 2.5MB/s)
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EDGE ist einfach ein Meilenstein. Es wurde viel aufgeschoben, da es sich ja nicht mehr für die alte Engine lohnt - es hat sich einfach gestaut, bevor EDGE draussen ist geht eben nicht viel weiter. Ich hoffe zumindest auf einen Performance zuwachs. Denn mit meinem derzeitigen Setup habe ich 2-200 FPS. Vorallem Rauch ist ein Performance Killer. Die P51 ist zum Beispiel ohne Mod der das Mündungsfeuer und den Rauch entfernt nicht verwendbar. Wenn ich nun eben mit EDGE auf der Kaukasus Map weniger als 100FPS habe, dafür von ständigen Einbrüchen auf Diashow Level verschont bleibe, bin ich mehr als zufrieden. Und dann wären da natürlich noch die AMD Jünger, die endlich ordentliche Performance bekommen sollen. Die neue Engine wird hoffentlich einerseits durch die Shader, andererseits durch Optionen die Visibility verbessern. Das ist essentiell für WW2 Enthusiasten. Zusätzlich kommt natürlich auch noch hinzu, was nachgeliefert wird. Ohne besseren Netcode wird Multicrew einfach nicht funktionieren. Das Bending ist beim Formationsflug schon schlimm genug, beim fliegen als als Multicrew wäre das katastrophal. Und der Netcode ist schon in Arbeit - aber eben nicht für die alte engine. Es steckt weit mehr als nur schöne Grafik hinter den Erwartungen an 1.5. "Endlich geht es weiter". Natürlich darf man nicht Erwarten dass die Beta auf allen PCs rund oder überhaupt läuft, aber zumindest kann man sich eindlich selbst ein Bild machen.
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I interpret this as a jab at the Volkswagen emission test scandal.
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Saitek Rudder Pedals Toe Break Help
Viersbovsky replied to MIKMANNER's topic in PC Hardware and Related Software
That seems to be some kind of force-feedback mod rather than the standard unit. I have not opened the pedals yet, but my guess is that the pot is inside the right pedal. -
M-2000C for DCS World by RAZBAM - Available for Pre-Purchase
Viersbovsky replied to MemphisBelle's topic in M-2000
Same here. I will wait until there are some cockpit videos showing off systems management and the like. It is still a while until December, so there is no hurry. Maybe RAZBAM will show us an amazing module, maybe it's merely okay or a stinker - there is not much to go on yet. If it is great, they will get my money - even though finally getting a 4th gen ASM level fast mover sounds great. -
DCS: Spitfire Mk LF IXc Discussion
Viersbovsky replied to Yo-Yo's topic in DCS: Spitfire L.F. Mk. IX
When I think Spitfire... I think elliptical wings. It is one of the iconic aspects of that aircraft. Dust off that wingtips and get them installed, pronto! :P -
Oh, 300kph is bull of course, I just tried it again. You need to pull at about 220kph, you can go up to 300kph but it is going to be bumpy. Once off the ground, the speed almost instantly goes up to 300kph, that´s where the misinformation came from.
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Nah, now you need to learn how to land that darn thing. That's a whole new challenge on its own. Congratulations! It looks cooler and works safer. Happy to help!
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Yeah, I guess there must have been some kind of misunderstanding? Wouter038, rudder is useless during taxiing for the Dora and Kurfürst (the Mustang has the ability to link the tailwheel to rudder, meaning you can steer with rudder inputs). Only once you are at about 50kph you will see it gaining in authority. So this means: When you are rolling on the ground, getting from parking area to the runway (taxiing) you will have to rely on the brakes. Rudder will be useless. Feel free to use your brakes! Once you are on the runway, lined up and ready to go, lock the tailwheel but don't use the brakes. Rely on rudder during the actual takeoff. Anyways, the Mustang is somewhat similar yet easier to taxi and takeoff in. A free TF51 is included in DCS World. Maybe you want to train in it first, then once you are comfortable transition to the Dora?
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Just happened to find this out today when practising. Takeoff-position flaps. Trim nose heavy, straigthen the stick. Only set to 1.3ATA. The tail rises like in all those videos. I think it is about 300kph, it becomes a bumpy ride before long though. Key is trimming nose heavy (or neutral), standard trim is way too tail heavy. Doing this, you dont have that near stall-out phase like in your video after 0:24.
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The tail wheel authority seems to me a bit overstated in DCS (or at least the Dora and Kurfürst). It is a free castoring wheel, yet it seems to rather turn the aircraft than straighten itself out. This causes the airplane to get out of control quite easy when taxiing or landing. Thus, when turning uncontrollably pull the stick back all the way and apply brakes in opposite direction of turn. As soon as the wheel is straight, even if turning, it catches. This should halt the turning. You still have quite a bit of authority when the wheel is locked when applying brakes. You don't have pedals, so as a rule of thumb, keep the tailwheel locked whenever possible. Only when doing thight turns unlock the wheel. You will have to taxi with great care and always ready to lock the wheel and apply opposite brakes.