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Everything posted by Ant0ine
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Yes you can use your Thrustmaster TWCS programmed with Target, together with any VKB controller programmed with the VKB software. However you can't map a VKB controller with Target (not to my knowledge) nor a Thrustmaster product with the VKB software. I used a Warthog throttle programmed with Target in pair with a VKB Gunfighter and it was great, no issue at all. To make them "talk to each other" I used Joystick Gremlin. With JG I could for exemple have different output on a joystick button, depending on the position of a Warthog throttle switch.
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Sorry Target isn't installed anymore on my PC so I can't.
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If the game doesn't automatically detect your axis input, try to open drop down menu and manually select the axis. https://i.imgur.com/sDLbmEp.png About the Warthog throttle flap switch. Please see this post where I show how to map the middle position thanks to Joystick Gremlin. You'll have to do that for many toggle switch on the Warthog throttle, not only the flap one. https://forums.eagle.ru/showthread.php?t=276194
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I don't know if this is solvable with LUA. What I ended up doing using Target, and now Joystick Gremlin, is to make the pulse duration of the DX button or in this case the Keyboard shortcut "L" long enough so that I can flip the switch twice within the pusle duration. This way I could resync the physical switch with the virtual one On The Fly. Because if I flip the switch a second time while the first pulse duration isn't done then nothing will happen. Exemple here on the APU Switch : MapKey(&Throttle, APUON, CHAIN(DOWN+DX52, D(300), UP+DX52)); MapKeyR(&Throttle, APUON, CHAIN(DOWN+DX52, D(300), UP+DX52)); Today I don't use Target anymore, here is how I do it using Gremlin : https://i.imgur.com/EkeSp4C.gifv
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Yes, to use Joystick Gremlin you have to install Vjoy, then you create one, or more.. Vjoy device that will constantly stay virtually connected to your PC. Then you use Joystick Gremlin to configure those Vjoy device(s). Target also work with virtual device. But it automatically hide your physical device(s) and merge them into a virtual device when you run a Target profile. With Gremlin the physical device remain visible, which isn't a problem with DCS because the mapping menu is great, we work in a different column for each device, virtual or not. For other game however it might be needed to hide physical device. In this case we can install HID Guardian, using this app, then in Joystick Gremlin option menu we find an option to hide device. It is important to run JG as admin, Also note that after we tick/untick a box to hide/unhide a device, we have to reconnect the device for the change to occur. Oh and we also need this version of JG for that to work correctly.
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I don't have the TRudder yet but I think the idea is the same for all VKB device.
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I am not sure to understand what you mean with NC (Normally closed) and NO (Normally open). The problem with Warthog throttle, the way I usually explain it with my frenchglish.. Is that those 2 and 3 way toggle only send a direct x button that the pc can see on their On position, and not on their Off position. If that is the issue you are talking about, then yes I can help you, both with Target GUI or Script Editor, and also with Joystick Gremlin which is the one I advise today. Here is an exemple in Joystick Gremlin, with the 3 positions Flap toggle switch which is On - Off - On. https://imgur.com/a/96Hifh7
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The VKB Gladiator K : http://forum.vkb-sim.pro/viewtopic.php?f=26&p=40475#p40455
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I advise Vjoy+Joystick Gremlin. https://whitemagic.github.io/JoystickGremlin/interface/ See "Tempo". You might be able to hard code it into the game via the lua file. But I can't help with that. And that would only work for DCS. With Gremlin it will work everywhere.
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T-50CM2 Slider Axis with Detente - What do you use it for?
Ant0ine replied to Shiny's topic in VIRPIL Controls
+1 -
Thrustmaster Warthog combined joystick problem
Ant0ine replied to MadMonty's topic in PC Hardware and Related Software
Vjoy+Joystick Gremlin. -
You should use Vjoy+Joystick Gremlin to replace, or at least complete the logitech profiler. https://whitemagic.github.io/JoystickGremlin/overview/
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You indeed want to extend the size of your joystick. Without extending your joystick you can adjust the saturation Y to get similar result, but that will limit the output of your axis and so.. While it might be ok for cruise, it won't be ok at all during combat for exemple. Still, if you like that idea I can propose you a way to change the saturation Y OnTheFly, thanks to 3rd app software. Curve.. Curve is what make you feel that "How to make roll/pitch more precise and not suddenly extreme on the axis ends?". With curve you gain accuracy near axis center but at the expend of accuracy at axis edge. The proper way to get more accuracy is to physically extend your joystick.
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Yes that is the first thing I tried to explain. For exemple the TDC doesn't work anymore because default mapping is m ; ; ; : ; ! (for me on azerty. But the game see Right control held down and so doesn't trigger the TDC. A good modifier shouldn't be seen by the game, it should only be seen by the programming software and should change the output of button entirely instead of adding a modifier to it. Having the X52 pinky mapped to a modifier key as L_Shift which you would combine with the trigger mapped to space for exemple is bad. Having the pinky mapped to the shift function of the Logitech profiler is better, because without pinky you could have the trigger send space, and with the pinky something else. The issue with that profiler is that it only allow us to remap to keyboard shortcut and combinaison. And so we are really limited, forced to use combinaison, and so we end up being in trouble as you are. Joystick Gremlin would solve that by allowing you to remap your physical button to virtual joystick(s) button(s). You would never again use key shortcut combinaison or DX button combinaison. Instead you would use the mode and/or condition feature of Joystick Gremlin. Which is the equivalent (in better) of Logitech/Saitek Mode and Pinky feature. That is another reason I would recommend Vjoy+Joystick Gremlin. This is the most All In One solution for joystick I know. And if you install HID Guardian you can also hide your physical device just like Target or CH control manager does. It isn't needed for DCS but it certainly will for other game.
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If the output are simply DX button then it should be recognised in Gremlin in the X52 category, but if you remapped something to a keyboard shortcut then you'll have to add that shortcut in the keyboard category of Gremlin then configure it.
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TARGET PROGRAMMING: multiple press to get different key binds
Ant0ine replied to paulRubens's topic in Thrustmaster
Ah that is a "multi tap", not really a sequence anymore. I do not know how to do that with Target Script Editor, and even less with the GUI. However, I know we can do multi tap (Only two tap I think) with Joystick Gremlin. https://whitemagic.github.io/JoystickGremlin/overview/ And I also know how to do multi tap, as much tap as you want, thanks to autohotkey. Buyt here it is really script.. And I can only remap to keyboard command. It might be possible to remap to Vjoy button which would be cleaner but I haven't looked into that yet. -
You can, and I think you should, use the Logitech profiler and Joystick Gremlin together. You should still be able to use the mouse nipple, about the scroll wheel speed I do not know where you can change the setting. If you can't via the Logitech software, then you could use the Logitech software to remap the mousewheel to some keyboard command such as numpa 1 nad 7 for exemple.. then in Gremlin in the Keyboard category you remap numpad 1 and 7 to Vjoy button or axis increment/decrement thanks to a macro or.. You have the choice, it depend how to the command work in DCS.
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IIRC I had to reinstall the Logitech driver after I installed the Vjoy driver. Indeed, some weird stuff..
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I'm not sure how the X52 work without any profile loaded, or with the default profile. To get "rid" of it, you would need every button of the X52 to send.. Simple button. This way you could use those button in Gremlin to configure plenty of thing. Same for all the axes. My Dad does that with his X56 and I helped one of his firend to do that with the X52pro profiler. On X52pro we have a weird issue.. We can get all button to send DX button, included the 3 positions of the mode selector, but only if the joy.cpl windows is open, otherwise the mode selector won't send DX button.. ¯\_(ツ)_/¯ Weird.
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The issue is that you are using keyboard shortcut with modifier. Right control in this case. So long as you're zooming the game see right control held down and so you can't use your TDC, can't use flap, speed brake, plenty of thing I guess. That is why using keyboard shortcut is bad, even more with modifier. I advise you use Vjoy + Joystick Gremlin. It will let you remap your axis range to virtual joystick button. https://whitemagic.github.io/JoystickGremlin/overview/
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Feel free to contact me directly on Discord, hon0#0570. Or on the Hotas/Hosas/Simpit Discord, which is born from r/hotas. https://discord.gg/szqaJE7 We could share our screen and it would be much easier for me to teach you how to do that weird curve things. With Target Script Editor or Joystick Gremlin.
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Getting silly with the programmability
Ant0ine replied to streakeagle's topic in VKB-SIM Flight Gear
Well done! Good alternate use idea for the twist :thumbup: -
TARGET PROGRAMMING: multiple press to get different key binds
Ant0ine replied to paulRubens's topic in Thrustmaster
http://ts.thrustmaster.com/download/accessories/pc/hotas/software/TARGET/TARGET_Script_Editor_Basics_v1.5_ENG.pdf See Sequences page 25/60. Simple exemple ; MapKey(&Joystick, S1, SEQ('N', 'M', 'G')); -
Yes.. Again,.. https://forums.eagle.ru/showthread.php?t=250033 Sorry but I can not explain better than what I did there. If that is too hard, then just use the in game user response curve.
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Nice! Could we also have the option to order just the throttle part, without the "button box" please?