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Ant0ine

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Everything posted by Ant0ine

  1. That is what would could happen with a "multi tap" function. The Sequence (Cycle) that Target propose isn't that, see previous post. Afaik we can not do multi tap in Target, at least not without writing your own function. When we use multi tap, we usually make a delay. For exemple on a button we could have a multi tap with 3 different event. But nothing would happen before a pre-defined delay which would let you multi tap the button without triggering first and second event if you wanted to trigger the third one. Even if you press the button only once, the event would occurs only after the delay. You could use Joystick Gremlin to set multi tap easily : https://whitemagic.github.io/JoystickGremlin/overview/
  2. Best practice imo is to use a programming software that let you configure virtual joystick. Instead of remapping to keyboard command, which is bad. Here is an exemple showing why keyboard shortcut are should be avoided when possible. https://whitemagic.github.io/JoystickGremlin/overview/
  3. https://forums.eagle.ru/showthread.php?t=248825&page=10 My Dad reverted back to 442.74 (Nvidia Driver) and it solved the issue. Until ED solve it officially.
  4. You now have a Vjoy category in DCS because you installed Vjoy.. Which create a virtual joystick on your computer. Joystick Gremlin is used to tell the Vjoy what to do, using our physical joystick input (buttons/axes..). Saturation Y let us limit the maximum output of an axis. For exemple if you put Saturation Y of the rudder axis to 50% then the rudder axis be limit to half left or half right rudder. With the slider box NOT ticked and without other change to deadzone nor Saturation X, the pilot would reach those 50% when you reach 100% physically. Slider box is used to tell if the axis have a center or not, if it have a center the change we do to all setting will be duplicated on both left/right side of the curve. We often call that an S curve. If the box is ticked the change won't be symmetrical. We call that a J curve. We use J curve for throttle axis for exemple. With Slider box not ticked, the Saturation X let us define low and high deadzone (edge deadzone, at min and max position). While the deadzone setting will be applied around the center position. With Slider box ticked, the Saturation X let us define low or high (depend on inversion setting..) deadzone (edge deadzone, at min and max position). The deadzone setting will be applied at the other extreme of the axis, low or high. Edit : First time I see that.. Pretty weird indeed.. I think we could solve the issue here by mapping both Rz and Slider 1 (And/or Slider2?) to the throttle command in DCS, but then we change the saturation settings so that the Rz axis only goes from 0 to mil, and Slider 1 from mil to max AB.
  5. Here is a short video in which I remap a physical axis (this is my input) to a virtual axis (this is my output). Then I add a response curve action to that virtual axis so that I can customize it. Then I modify the curve so that the physical position of the throttle detent (-38%) match with the virtual position of the throttle detent of the aircraft you're flying. I don't remember the value for the Hornet.. So for this exemple I imagine it is at 80%, Which in Gremlin will read as -0.60. Then I make the curve linear using the cubic bezier "point" or whatever that is called.. And it is finish. You can now activate the profile and in game you'll map your throttle axis in the Vjoy category, not anymore in the "name of your throttle" category. Then if desired/needed you could add a deadzone at the detent position. I explain how to and why in the first post.
  6. Hysteresis settings isn't about filtering, (which is what I though as well due to its name..). But no, this option let us define the width of our zones in %. This is according to the 2_11 version of the VKB manual.
  7. You don't need DIVIEW, use the Input viewer tool of Joystick Gremlin. Under,.. Tools. Edit : I have the same Gremlin as you, I just took screenshoted the part that was important. You have to remap your physical axes to Vjoy axes by adding a remap on your physical axes, and also add a response curve so you can edit the Vjoy axes responses.
  8. https://forums.eagle.ru/showthread.php?t=250033 I know you have seen it already.. But apparently you still have trouble. Please explain what you don't understand I'll try to re-explain. Oh, and yes, you must use a 3rd app software such as Thrustmaster Target or Joystick Gremlin if you want to do thing properly. You should also read page 6 and 7 of this document : https://srv0files.eagle.ru/dcs/manuals/DCS_World_Input_Controller_Walk_Through_EN.pdf
  9. When you enter a band you want to press AND RELEASE the number. You do not want anything to be repeated. So, IIRC in the Logitech software, in each band, in the PRESS line you want both a press and about 100ms later a release event of the number. That's all. Nothing in repeat nor release line.
  10. You could do that with Vjoy and Joystick Gremlin indeed.
  11. What you see in Fri13 post isn't what we have in game, it is what he would like us to have.
  12. With Vjoy and a program to set it up such as UCR or Joystick Gremlin you can indeed use a physical axis to control several virtual axes. To do what you want you only need a single Vjoy, then you map your physical axis to several different Vjoy axes. Up to 8. If you need more than 8 then yes you would have to create more Vjoy. I advise you Joystick Gremlin, and I can assist if needed. https://whitemagic.github.io/JoystickGremlin/overview/
  13. I haven't tried VR yet. But I can tell that I also never look at my Warthog throttle when using it, no issue to find the correct switch/button. But I guess that come with experience.
  14. To do that properlly you want your throttle to send a button when at Off position, which it does already (you map that button to "Throttle left/right - OFF"), but also send a different when you leave the Off position (you would map that button to "Throttle left/right - IDLE"). I do not know if you can do that with the WinWing software. But you could do that using Joystick Gremlin. https://whitemagic.github.io/JoystickGremlin/overview/
  15. Yes you can setup bands to the ministick, and all other axes I think.
  16. I never really used Helios, but I used simpler soft such as Roccat Power Grid and now Matric. For DCS it is important that the pulse duration last long enough. How long is needed is probably dependent on computer speed.. And if you need a combinaison, make sure to add a delay between each event of the combinaison. So for exemple Shift + k should be : Press L_shift Pause 50ms Press k Pause 50ms Release k Pause 50ms Release L_shift
  17. Yes you can map the slew to button and keyboard shortcut with Target, both the GUI and the Script Editor version. See chapter 8. Programming an axis Axmap1 and Axmap2. http://ts.thrustmaster.com/download/accessories/pc/hotas/software/TARGET/TARGET_User_Manual_ENG.pdf
  18. Or use the "Trap" option in the TrackIR software so that the assigned button/keyboard will only be seen by the Track IR soft. I do not recommend that however. But now you know it is an option :thumbup:
  19. I don't mind at all. Enjoy! I see in my post about AB detent that you're trying to make the Warthog detent match with the F14 AB detent, if you tell me the position (by looking at Joystick Gremlin Input Viewer throttle axis value) of the F14 AB detent, then I could help you to set the curve. I'll do it in video cause it is a bit tricky. We could use Target Script Editor as well do to that curve btw.
  20. I don't have first hand experience, but my Dad have one and told me about something related to that mod selector bug.. What he do is simply open the X56 settings of both the stick and throttle in the windows controller panel, then probably test a bit, then close.. Then it works again.. ¯\_(ツ)_/¯
  21. That's why I usually advise Joystick Gremlin instead of Target. As Joystick Gremlin comes on top of your current configuration, it doesn't remplace it completely. https://whitemagic.github.io/JoystickGremlin/overview/
  22. As randomTOTEN said, you should activate the "Synchronize HOTAS Controls" option. However, I think the throttle only work well natively with the A10C. Not sure about the "Synchronize HOTAS Controls" option. (If it only work for the A10C). The switches on the Warthog throttle are either On-Off, On-Off-On, or (On)-Off-On. Parentheses mean there is a spring that bring back the switch center position, Off. Issue is that DCS can not react to a switch in the Off position. In other word, DCS only react to a key or button activation. But not on their release. So for exemple if you map a the up (On) position of a two way switch to "gear up/down" (usually bound to the g key), then to lower/raise the gear you'll flip the switch in the up position, and then to lower/raise the gear again you'll have to flip the switch down, which will do nothing, and up again. Using software such as Target or Joystick Gremlin we can program the Off position of any switch. It work natively in the A10C because ED did the job themselve in the game config file. But for other planes, afaik you'll encounter the issue. Edit : I just checked a bit, and in the F18C I see a "Special For Joystick" category which is there to help. For exemple it have "Battery Switch - On/Off", in Up position the Battery are turned On, and in Down position the battery tare turned Off. However, we don't have all the command in here. I can't see the one for Altimeter switch Baro/Rdr for exemple, which I use a lot personally and map to the RDR ALTM switch of the Warthog throttle. Edit : I think you can add your own "Special For Joystick" command, learn how to in this post, but I personally prefer to use external software. As DCS isn't the only Sim I play.
  23. Indeed you must use Gremlin or Target to get the release of the button 29 and 30 to work in DCS (same for all other switch on the throttle. Apparently you already know how to do that using Gremlin. That isn't, needed. Or maybe I don't understand what you mean. Here is an exemple quickly for left throttle : https://imgur.com/a/IKdgW8T Then in game you map the Vjoy button (button 1 in this case) to Throttle left Idle : If you remap directly to the Keyboard shortcut already mapped in DCS then it would be even "easier". No need to map what you have done in Gremlin, into DCS. But, I advise you to use DX button.
  24. If I understood correctly, you should find what you want here : C:\Program Files (x86)\Thrustmaster\TARGET\Resources Edit : You can acces that directly from the GUI : I don't understand, why would you need that? In Gremlin you remap a physical buttons/axes/... to a virtual buttons/axes/..., then in DCS you map the virtual buttons/axes/... in the Virtual Joystick category (Vjoy indeed create a new joystick on your computer). Or keyboard if you remapped to keyboard, or mouse if you remapped to mouse.
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