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7rooper

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Everything posted by 7rooper

  1. Hell, yeah! how much one of those, VTBgunner?
  2. The best home made pit out there so far..! I know by own experience that achieving such work takes a lot of money and time. I excel your great dedication! :thumbup:
  3. Hope it works! Mitch, you're the man!. All this time you'd been hiding this surprise and suddenly it's done... you're a bad boy. Cool and gorgeous stuff! Yehaaaaaaaaaaa!!!! It's gotta look beautiful! sadly we can't fly it
  4. I want to fly some old school tactical bombers: Tornado or F-11. Taking advantage of the earth roundness at pretty low altitude and supersonic speeds is matchless.
  5. pretty, indeed. I'd like to begin seeing pictures of the runways with the new texture mode that is about to be released. That biases LO to the sublime beauty state.
  6. You didn't have to open other thread to post a similar topic. Google is your friend.
  7. Simulation developments take serious time....
  8. I think is kinda offensive talking about such a vulgar arcade weird-modded aircraft game here in a hardcore simulation site forum. The only thing I get to like of it is its graphics yet the FX look too glossy and overproduced.
  9. Not possible without the source code. Sorry
  10. Ahora que diablos?? estamos todos hablando nuestros lenguajes nativos por joder o vamos a discutir un tema en ingles? What's this? the tower of Babel? ENGLISH pls stop bragging about your native language! Nobody cares where you come from if it were like that many readers would've been treated bad by now
  11. Indeed they did. It's just that by the lock on release time much of F/A-18 avionics and related stuff were still heavily classified and it still is.
  12. Almost done? Go, go, go A-10 staff!
  13. Cool! keep up the good work!
  14. I can tell!! the next AC/chopper to be released 9 months after A-10 is gonna be a Su-25T for sure. It stands to reason: KA-50 competes with Apache, A-10 vs SU-25T, next american fighter vs next russian fighter. Let's face it. ED already has an AFM for the frogfoot and, I can bet my ass that, would like to see it in this new engine. We're gonna have to wait long, long time for a fighter release I'm afraid.
  15. I don't care if valve says that motion blur and depth of field are DX 10 exclusive features. Let me get this straight. Motion blur is NOT the same as Depth of field. Motion blurred games, so far, have been implementing a full frame blur added as a post effect which is known as image motion blur. True Motion blur -that one you see in real life- is achieved via object motion blur and is very expensive to render. We see motion blurred objects when this is moving or spinning faster than the camera shutter speed or than our eyes' image refreshing rate -which is estimated to be around 60 Hz- Depth of field is the effect -or phenomenon in real life- when the viewer focus in an specific object and therefore other objects, in the scene or field of view, get blurred due to this lack of focus. You run a 3dmark 2003 which is DX8 compliant and you'll see a basic depth of field.
  16. I'm beginning to see that you haven't got much idea of this stuff....
  17. Spechless.. that thing looks really complicated to do. My respects
  18. You can get Motion blur even in DX6.0.Did you ever played Tomb raider series? remember Tomb Raider last revelation when you got bitten by a scorpion or a snake a motion blur effect was on screen so that you felt dizzy or sick? Motion Blur is and old fashion thing, believe or not. FX like Depth of field or Bloom need DX80 and HDR(High Dynamic Range) lighting FX need DX9.0. But that's not the point here, what Yenicery wanna know is actually how to add motion blur effect to the game. Well, I just don't know.. but I can tell you that an image motion blur is the one you need to give this feeling at low altitudes. Lock On uses a DX80 engine so, theorically, motion Blur, depth of field and Bloom FX could be added but tecnically, it depends how airtight or closed the code is.
  19. What's even worse: USOs online (Unknown Submarine Objects) :lol:
  20. please development team, keep backing up!
  21. The wide screen support issue is important anyway. And these are the kind of fixes devolopers first pay attention to.
  22. Happy birthday here from colombia!
  23. F/A-18 definitively, since we could play the role in either a fighter or an attack mission.
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