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FlankerKiller

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Everything posted by FlankerKiller

  1. Not to be that guy, but. Mig-15. No it was the Mig-17 we faced over Vietnam. Mig-21. Again no. Our Mig-21 is slightly later and had more modern weapons and countermeasures. Its actually a late cold war Fishbed. Same for all the others. They are all post Vietnam upgrades of the Vietnam era aircraft. I as much as anyone want to see DCS Vietnam. It would be completely amazing. and maybe it will happen. But a Vietnam Cobra would be less then useless in the DCS environment we do have. No countermeasures for one, and no anti tank capabilities for another. But one of those 80's models mentioned by NeedsWD40, particularly that USMC AH-1J, would fit right in with everything you mentioned above other then the Mig-15. And I honestly believe if we are going to wish for a Cobra it needs to be one that will sell. And a cold War counterpart the the Hind, one that can hunt other helicopters with sidewinders, and hit back against SAMs with sidearms definitely would. It could so be shoehorned into an Iranian asset as much as the F-14A, F-4E, F-5E can. And since this is a wish list, and since ED dose read it, and since we actually made something happen with the F-4E, I would like to wish for something that they might actually consider making.
  2. I would say maybe a late Cold War, maybe Desert Storm, and an OIF version. To properly do it you would have to do four aircraft there. So maybe a Desert Storm Army version and an OIF Marine versions. Problem there is that it really two separate aircraft. If they do decide to finish out Belsimtk's lineup then I would say do the Marine Super Cobras. A Desert Storm, and OIF. I keep using Desert Storm because it would go so well with so many other assets that are in game or are coming. Same For OIF. And I want to go hunting with sidearms.
  3. Why? There is only one Vietnam asset in game so far.
  4. Let me repeat this. It's been twelve years. I've been making this request since 2010. So no the additude isn't a bit much. The First DCS module was the KA-50. I bought it on day one. And yes it brought some new things. Infantry being a key one. But it quickly became apparent that the ground war aspect hadn't changed much since LOMAC. And even with the introduction of Infantry it was completely un balanced. With no NATO AT, and no Russian LMG. That was my first request in 2010. They were working on it then too. The only time Egale Dynamics dose anything to improve anything is when they get enough negative pressure from the community. Look at the F-16 flight model. Two years and the FM was just completely wrong. It wasn't until Mover unintentionally showcased it that Egale Dynamics did a fucking thing about it. It wasn't until the backlash from the F-16 release that they even considered improving the core. So no after twelve years of them "working on it" I don't care if they are "working on it" anymore. The #1 thing DCS needs, more then any new aircraft, is to improve the environment we fly in. And since it's a combat simulator and having an engaging ground combat experience is vital to its enjoyment. Then I don't think it is a bit much at all to ask, and eventually demand, for them to improve it. Because if they don't I for one won't be buying anything more from ED. And I would advocate that the rest of the community do the same. I'm hoping that this coming updat is spectacular. But I'm also tired of seeing the constant requests for core features that would improve all modules being ignored at least until the pitch forkes come out. So no the additude isn't a bit much.
  5. I couldn't agree more. They would also fit well with the F-14A, and the coming A-7E, and A-6. It would really round out that late cold War U.S. navy that's shaping up. Like you mentioned it would be a proper advisory to the Hind as well. All in all it would be fun. Here's hoping.
  6. This, so much free work has been done. If the moder is cool with it then why not incorporate their work.
  7. I'm sorry but no. If it's a bug where Pete can see through structures fix that. Trees deal with it. I'm sure trees eat these kinds of missiles IRL. As far as Peterovich having a better IFF. Like what, painted tanks. IRL he wouldn't be able to tell if the equipment is the same. Now different maybe, and that is a maybe. Apaches lit up Abrams in Desert Storm. Its an old optical system. Honestly it's up to you to know where you are. And IRL Fratrcide happens.
  8. Seeing mortars fire by them selves just looks terrible. Honestly it always has. But I get that animating a crew would be hard. So I have a suggestion. We already have objects that can't work, or work in a degraded capacity unless all types in a group are present. I suggest that you make infantry be a part of the Morter, or guns, group and presentinsideof 5 meters of each gun. Two per morter, three per gun. Now obviously a Morter or gun can be fired by one man, just not as effectively. So I suggest that if the rate of fire equals X rounds per minute. Then a fully crewed gun should be able to fire at X, two people 1/2X, one 1/4X, none 0X. Of course morters would jut be 1/2, and 0. It would just look better and also I would have rockets more useful.
  9. And that don't scoot across the ground. But yeah insurgents with the RPG, AK, and maybe a PKM would be great.
  10. Honestly I just want the ones we have to get a decent 3D model and good behavior.
  11. You know going straight into insults isn't really the sign of a strong argument. While I will admit my TPRs are setup more for choppers at the moment, I have no problem keeping the ball centered. But with its stability control turned on the rudder just gose crazy. Like the amout of peddle doesn't correspond to the amount of rudder deflection. I do know something about how these systems work on real aircraft, and that isn't right at all. It flies fine with the stability system turned off. But that's not how it's supposed to be flown. It gets some really good buffering as it gose transonic. Which is right, and should destroy the airframe if not corrected. Again RB75 behavior is straight up arcade game. It can get a lock farther out then the H model Mav, and ignores all map objects. You ever used Mavs in a town with another jet? I think this bothers me the most. As for what you can and can't manipulate in the cockpit. Yeah, the environmental system is small potatoes. But the details are what separates the good from the great. And that's just it. Other then the RB75 being completely unrealistic, and thus unusable, it's a good module. But it's supposed to be a great module, and it definitely isn't.
  12. Yeah, that CM thing caught me off guard. Like I said, I expected the F-14 plus another three years of development. It definitely isn't that. Plus why isn't there a training mission for the gun? I did see that they are cleaned some things up.
  13. I finally decided I wanted to give the Viggin a go. It's a Heatblur module out of early access so I was expecting a polished experience. But honestly it seems like it was released yesterday. The Mavs don't see map objects, half the switches in the cockpit can't be flipped, apparently the rudder is 100 times more sensitive then any other fighter, and there is no English cockpit. There are also training missions that just don't work. What gives? It's a bummer too. I much prefer cold War aircraft. And also an very partial to moving mud. This thing is right up my alley. Lots of low altitude penitration into highly contestsed airspace, and it's fast as hell. It's got a good INAV setup. It's got that get in hit hard get out type of game play that I like. But damn it seems a buggy mess. I know ow the Tomcat it the cash cow. But this is a cool ass fast jet. I really hope it isn't being left behind.
  14. As stated above. The RB-75 won't see a big ass bridge, or building. But it can see a little jeep right next to it. Tested other Mavs and they do not behave this way. It's basically cheating to use the RB-75 in an urban area as it won't get distracted by buildings.
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  15. Exactly, but also more capability for infantry to deal with infantry. LMGs, DMRs, even grenad launchers. Fully equipped infantry should be quite the fight. And the bases is there. It's not a bunch of new code. Plus the infantry has some Ai to it. So it makes for interesting fights.
  16. I was about to say that. There needs to be a way for Ai ground troops to call artillery strikes. Plus helicopters, and anything with a targeting pod.
  17. Honestly i would love to see some sort of repair, script like the one you describ in option three. And make it for everything bridges railroad tracks bases whatever. But the timer only counts down while they're "on the job". Would give a reason to show back up and "interrupt" them.
  18. Maybe, but it's important to remember, the Apache isn't the first or second attack helicopter in DCS.
  19. Yeah three way fights could be pretty sweet.
  20. I'm going to have to agree with the original poster. The trim feels really fast in all jets. As for binding it to an axis, that is not how it is on the real jets. But yeah I've had to ops check real electric trim systems alot over the years. While it definitely wasn't as precise as the manual was. It wasn't even close to the way it feels in DCS.
  21. Yeah, but howabout the proper fire mechanics to support it?
  22. Please?
  23. DCS started as a CAS centric sim. Differents now is its big. And thay are about to drop a bigole module that almost everyone wants. We are all buying in hoping that all, littaraly all of these elements get ether added or improved. And we need to keep on the pressure. Because it worked. Yes new toys are great but the core game itself needs to give those toys an environment to work be enjoyed in. ED has made a good bit of improvements. But they have to keep on it.
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