

FlankerKiller
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Everything posted by FlankerKiller
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The issue with that is only one of those modules that you listed is made by ED. And they are getting an asset from Heatblur with that one. So the profit going into the game itself will be minimal. Personally I would announce another game. I have no idea what I would call it and say that all the currently purchased content will be fully compatible, but the base game will not be free to play. Then pipe the preceedes from every new player into the core improvements. Honestly I have no idea how to tackle the issue of the core game being free to play, and revenue being generated by new module purchases. DCS wasn't free to play in the beginning. And there was a DCS for each module. That did not last long though. The problem is what we have now still looks alot like that free to play game. Improvements have been slowly trickling in since 2019. But its slow going. I'm not saying throwing mony at the problem would be the only solution. But it would certainly help. And frankly not everyone can or will buy every module. I certainly couldn't for a long time. And I bought the Blackshark day one. There need to ba a way for the community to pay for all the stuff war are waiting to get. And honestly the sooner the better.
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I am vary glad that you aren't going to a subscription base model. However I suspect what the OP is asking, indeed what want of us are asking is this. We the consumer want to see some real updates to the core game. I'm not going to waste my time listening them off you read the wish list after all. And we recognize that what we are asking for will not be cheap. Many of us, befinitely myself included, are willing to pay for these improvements. And we would like to know how we can. I would gladly make a onetime payment equivalent to the most expensive module to help pay to improve the core game. While I'm certain that a percentage of each module gose to maintaining and improving DCS itself. Creating a whole new aircraft from nothing isn't cheap. We recognize that overhauling the core simulation is a massive undertaking, and we are willing to foot the bill. Please not with a subscription, but how can we the community help?
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Right, but how do they finance that? We have no idea how much of a margin they are operating within. If there was ever going to be a time to take a tactical pause on module creation it would be right now. Most of the most iconic western combat aircraft from the late 20th early 21st century are already in game of being developed by third parties. Granted most of those still need some work done to be considered complete. But what is lacking is improvements to the core game itself. In the last 4 years DCS has gone from a sandbox with a far flung and mostly unrelated plane set, to the most complete study sim of early to mid 2000's, just call it the war on terror years, U.S. air power ever made. With a decent representation of the sky's over WWII Europe to boot. On top of that at least Western late cold War pirod is in the works. So the modules are there. But the core game still very much resembles LOMAC. We, especially the single players, need a better war environment to fly these awesome modules in. It was definitely a five year project to get the plane set here. It probably a five year project to get the core game to the point most of us would like to see it. But how do they pay for that. Multi core optimization, realistic and dynamic ATC, vastly improved aircraft AI, proper IADS integration, some kind of ground vehicle Ai, same for navel Ai. How are they going to pay for it?
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Hahahahahahahahah, then went well. But yes now that it's five years later a s there is an API for air to ground radar this would be an interesting upgrade the the AV8B we currently have. With a TGP the DMT is kinda redundant anyway. And having a Harrier that can do all the things would be pretty freaking awesome.
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Dynamic Campaign Discussion Thread
FlankerKiller replied to winchesterdelta1's topic in DCS Core Wish List
I have to agree with the above. The Ai needs a major overhaul before a dynamic campaign can even be considered. Then we probably need multi core support to run it. And much better ground and sea Ai. An actual IADS and corresponding Ai. A full overhaul of the logistics model. All that just to lay the groundwork for a dynamic campaign. I think it will happen. But it's not going to be in the next few years. -
Any update I missed on the new infantry units?
FlankerKiller replied to Frag's topic in DCS Core Wish List
So a vary vary long time, got it. I hope you guys are doing something really special here. -
People are going to figure out real quick that ground combat sucks in DSC. The Apache is a huge module. And People are going to want an interesting gaming experience. Online that will mean CA players trying to beat the gunships. And offline that's going to drive a push for better ground combat. I think a refocus on ground combat is inevitable at this point.
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That wold be a good way to get funds. I suspect CA is going to see a surge in popularity.
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I mean of corse. But have you flown the virtual check ride/VFR maneuvers training mission for the C101? Really the C101 dose a lot of the training thing already. But having a VFR pilots license campaign would be pretty sweet. Hell look at what Razbam did with the AV8B training missions. A 172 with an IFR cockpit could really be a good opponent for some realistic pilot training. Both VFR and IFR. Most of us could use some touching up from time to time. And new players might actually get some benefit from learning to fly realistically. The reason I say this needs the content is because that is where the C101 falls down. So yes a DCS level cockpit and FM are essential. But having good content with it would set it apart.
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Exactly, honestly they need to use the profits from the Apache to fund ground war improvements. But a Combined Armes II would be welcome as well. They could use it to fund a change to ground vehicle damage models, and countermeasures. I also think an Ai tactical comander could be a good addition. I personally would love to see some of the weapons targeting systems that they have combined with a damage model similar to ARMA. And maybe some kind a head movement for comanders. That could lay the groundwork for full fidelity armor. And yes I do think DCS could be a good tank simulator. Looking at the clips from Gunner HEAT PC I don't see any reason DCS couldn't do the same thing. And like you said that could all fund a better ground environment.
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There are more then just the R-60s that was promised. Right now ED has a habit of near permanent open Bata status modules. I really hope this isn't the case for the choppers. I'm really wishing that they finish the Hind, R-60, Petrov voice, side mounted machine gun, troop transport, good campaigns, full training missions. All of it, and in a timely manner. Then use those recorces on the Apache. The Mi-24 is an iconic combat aircraft. It has seen service, and is still seeing service in conflicts all over the globe. It deserves to be finished and fleshed out fully.
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Pretty much a necessity for the dynamic campaign. This is something I'm not sure alot of people realize. If you were to destroy a supply depot you could cripple an entire attacking force, or defending force. Finding logistics nodes could make recon flights important, killing them is a reason to perform deep strikes, knowing the routs gives an opportunity to interdict supply convoys. All of that is much more interesting if it affects the larger war.
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Like what? Is there any, and I mean even one shred of evidence that ED even knows there is a such thing as a ground forces mechanic?
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Can we make this a cold War B-52 pleas. We are starting to get some late cold War aircraft. I'm hoping there will be more. And having proper B-52s the ether escort of kill would be really nice.
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+1
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Definitely +1
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So I just perused through this "discussion". A few points. Every Air Force base I've ever been too has an aro club. That and almost every pilot has time in a 172. I think the biggest thing that would make or break a 172 module would be the content that came with it. MFS had a really good pilot training "campaign". DCS can do this, and I think that having a campaign that walks you through basic pilot training would be nessasery to go with a 172. The advantage is DCS has really good physics and really good FM. So you might just pull off some of the Civilian flight sim community onto DCS. At least a few of those players would give at least one military aircraft a try. So yes I believe that a 172 would be a good addition. It can be a trainer, an observation aircraft, and civilian traffic. But it would need good content to go with it. I would definitely buy one if it had good reviews.
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That is exactly what happens in real life. Your off the debrief, some food, and crew rest. I won't lie iv debriefed crews that don't even remember what jet they are on. They do look at the forms some. But mostly the configuration portion. The jet is inspected as soon as the crew get out. Then again in between. Hell the fucking Viper dose diagnostics on itself. Actually all modern aircraft do. Really they are basically carbon copies of each other. I would like to see some minor issues from time to time. Bit really on fighters there isn't much that isn't unnecessary.
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Man me too. Maybe some kind of Ai tactical comander. And maybe just maybe a full fidelity Abrams, or Bradley.
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+1000 for the Op. Ground and naval Ai is seriously lacking. If I could pick one thing for DCS 3.0 that would be it. Infantry do have some small ai. They will move to engage. But yes the whole thing. I think maybe some kind of Ai tactical comander would be a good move. Let it make decisions, and move the individual units, set artillery strikes, pull back units that are being overrun, and halt suicidel advances. It could even send units under air attack into nearby cities, or forest. That would be a damn good place to start in my opinion. They are doing alot of work with the Ai at the moment so we can hope.
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Now back to the OP. While flying the same airframe isn't a thing. That doesn't mean that deployed aircraft don't degrad some. Not everything can be fixed immediately. And no jet is ever fully functional. It want be nice to have a virtual squadron in a campaign. Honestly and campaign not just dynamic. Each flight could deirorate the engine until it requires a change, regeneration to 100%. Maybe have a few nonessential systems inoperable. Like you Maybe can always take a targeting pod because that jets pod doesn't work. Or maybe that jet can't ARR. Or maybe the console lights don't function. The groundwork is already laid. It could be a cool way to make you feel like you are part a squadron in combat.
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Your argument is that ED needs to recode and redevelopment a new simulator from scratch. Basically abandoning the product it has developed, and it's third party partners. Also requiring it's self to completely redevelop all its existing modules, it is a new code after all. And requiring the third party developers to do the same. How much do think that would cost? You say it's happend before but the vary basis of your argument is that its old code that has been around since LOMAC that itself was just an evolution of the Flanker series of games. It's all been an evolution of the program from that point to now. Egale Dynamics has never done a ground up recode. It's been an evolution of the original code. I'm saying that the market is to small to accommodate such a thing. There are alot of DCS players that would say <profanity> it I'm not paying again and find another hobby. And there current fan base and a few BMS diehards are the only customers that exist. As awesome as a fully new pice of software made right now that fully simulated relevant combat aircraft would be the cost is too high. It's a nich market. And it won't support such a product. Hell I'm likely the most diehard fan but if they say that I have to buy all the modules over again, and wait years for them to redevelop them. No man I'm out. I'll swap to BMS or just hang it up. And I'm not the only one. The Market will not support it. If it would then someone would already have done it, or would be doing it. And maybe they will. But I haven't seen it. VTOL VR is the only real challenger I've seen in years, and it doesn't really count. Then there is BMS. But well it is what it is at the moment. No there has never been a full recode of DCS, LOMAC, or even Flanker. That is reality. And there are not enough of us customers to support such a venture. It's best to let them continue to evolve the product. They definitely need to put more effort into the core game. They definitely do need to support their single player community, which they consistently say I'd there largest. But there just isn't a way to not throw the baby out with the bathwater here. And as another user stated code evolves. Complete restarts are not all that common. This is an evolving product. It always has been since the beginning, and it will be until the end.
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Now having all of that per setup would be awesome. Realistic or not. Being able to lode have an individual setup for a the stuff. Along with attack points loaded for pinpoint strikes would be great.
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You have to understand those pilots didn't give a damn about that individual aircraft. Ejections are hard on your body. They can and have ended flying careers. That aircraft is a valuable asset. If it's lost then it's lost and we have lost that asset. And not all of those pilots made the right decision. Any jet that badly damaged likely never flew again. And if it did it wasn't any time soon. It's just not the way it is. I personally try to bring it back if I can. But in real life it would be as if the jet respawned. In flight breakups of fighter aircraft a incredibly rare. Systems fail, sometimes criticality. Parts can become scarce. But that would likely be more due to the logistics situation. But the jets have standards that have to be met before they can be cleared to fly.
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Your right that would be the end of DCS, and Egale Dynamics, and probably home combat flight simulation in general. Have fun playing War Thunder. There isn't enough market for that. And I highly doubt that customers that spent way too much on modules already are going to be willing to do it all over again. So your wish is the end of combat flight simulation on home computers. Got it. But it would be a whole lot more constructive if you just didn't play, left the community, and let the rest of us enjoy what we do have.