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amazingme

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Everything posted by amazingme

  1. :lol: On the other hand.. ;) if the transparency will be fixed and them labels would become less 'visible', well, that's a different story..
  2. For me, the dots are ruining the gameplay. I like tactical missions instead of this 'stupid' air quake. The lack of labels forces you to check your 'surroundings' more often.. SA, you know.. At the moment, thanks to the lack of the labels, I don't see the 'air trains' where more than 10 pilots were following on each other. I'm not a good spotter either, due to my profession and age, but I still prefer it without labels. And there is always the zooming which helps with the spotting. Other than that, I'm waiting for a proper mission..
  3. I'm very well aware of this behavior and I reckon it is silly.. it does NOT represent how the K4 is behaving in any way. We only have a handicapped plane flown by a handicapped pilot. That's all.. :(
  4. Much better without the labels, from all points of view..
  5. As this was a very debated topic when these stick forces were implemented for the 109, I searched and found a reply from Yo-Yo regarding the ED's philosophy behind them. https://forums.eagle.ru/showpost.php?p=2309657&postcount=48, reads: "in DCS we decided to have controls movement, so control surfaces as they are in reality. That's the point. This way the simulated FM fits the real one regarding required stick movement. Of course we understood that shorter travel of the majority of game controllers will require less travels to get the same result comparing the real aircraft. Nevertheless, this model gives good feeling even if you get the real plane stick after hundreds hours in virtual plane. I had an opportunity to compare the real P-51 to its DCS twin... the feeling was that the real plane behaves exactly the same you use to feel it in DCS regardless of higher forces at the controls. Excessive control forces in any simulation can be done using so called cutting force (any movement of the virtual stick are not available beyond this point) preceding with the zone of low responce agility. So, for example, you can pull the stick up to 70 kg but accurate piloting is not available since the force is higher than, say, 20-30 kg. "
  6. Hi eekz, Please, bring Normandy back, and together with it, save us from this airquake mission :)) Thanks and we really appreciate your effort in keeping the WWII community alive. Great job!
  7. That's also me when my engine quits in the Bf109. Followed by a lot of unorthodox expressions.. :)
  8. It's a known bug.. for quite some while.. :(
  9. The discussion started when birdstrike asked the devs what's the algorithm for 109's stickforces. As it was capable for pulling for than 6 Gs, but not so much in DCS due to the stickforces. I said that the Spitfire is able to pull 12 Gs and someone wanted a proof, so I proved it can with that short game footage.. That's all..
  10. You're perfectly right! My mistake, thanks for the heads up! :thumbup:
  11. My video clearly demonstrates what I said: Spitfire is able to pull +11Gs (I saw even +12Gs) without it and its pilot to suffer the natural and obvious consequences. Your calculations, on the other hand, are based on erroneous data so stop posting them here.
  12. Watch this, first attempt, just now: It looks like I KNOW what I'm talking about..
  13. Watch this, first attempt, just now: Any (pertinent) comments?
  14. Watch this, first attempt:
  15. Yeah.. that's why we all say the trimming is badly implemented in DCS. Those poor bastards would have no chance to save themselves from high speed divings if the trimming was working just like in DCS.
  16. Then he should prove it with real flight footage of high speed divings, high Gs turns, rolls etc. We'll pay for the fuel and the insurance. :) Sent from my Redmi 5 using Tapatalk
  17. You certainly don't understand the issue here.. just let an ED representative to answer birdstrike's questions.
  18. Gracefully done!
  19. It has nothing to do with how long your real life stick is.. The stick in the game moves slowly and the plane doesn't respond to your stick movements. It's a whole different story..
  20. Sorry to bother you mate.. I won't from now on. Please accept my apologies.
  21. There's one single rule for DCS Spit.. Pull hard, like 12 Gs, and after that pull some more. It IS as easy as that..
  22. What you're saying is called 'ad hominem'.
  23. Maybe Nick Grey was paid to say those things, I don't know.. what you cannot pay is real life physics and principles of aerodynamics.. catch my drift mate? ;)
  24. Plus, the manoeuvrability comes with the price.. not seen in Spit nor in Stang. Please correct me if I'm wrong. But that +12 Gs instant turn of Spit is, just like birdstrike said, out of this world.
  25. For me, this is the biggest enigma of this simulation.. I still call it a simulation..
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