In DCS you can abuse the poor net coding.. So OP is right about it, as we all noticed it during the long multiplayer hours on Buddyspike server, for example. You just can't make the net code free of these hiccups, as long as we depend on the network latency. Probably, the future quantum computers will manage the net code much better, thanks to the entanglement effect of quantum states of particles. But that's a different story.
For now, we have to live with it.