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amazingme

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Everything posted by amazingme

  1. You might be able to use this mod https://www.digitalcombatsimulator.com/en/files/1191557/ in conjunction with yours.
  2. You're obviously chasing your tail.. It is "possible" to control the aircraft in your 'heat stripped theory' but definitely not in a prop plane. The pilot would need a FBW system to control the aircraft, because at those speeds, when reaching the upper levels of the stratosphere, any small movement of any control surface would disintegrate the plane.
  3. Yes, but at those speeds the pilot has a (very) small window when he can actually fly the aircraft. And there's also the gravity he has to fight with.. As I said before, there are too many IFs involved in the scenario :)
  4. I doubt that a pilot can 'steer' the plane at those re-entry speeds, taking into consideration the small deflection surfaces of the aircraft. The space Shuttle actually uses the 'air' to decelerate the ship during the entry. If we ruled out the 'heat' then we also ruled out the friction. In these conditions, it's highly unlikely that any aircraft or spacecraft would survive such a re-entry without further tweaking of the laws of physics. Sent from my HTC One using Tapatalk
  5. I'm not a scientist, but I like physics. Physics is good, physics is everything. Your question does not make sense, in term of physics, but it's interesting enough to try to give a reasonable answer. Let's cut it to the chase.. The sound is a 'matter' wave, and for it to propagate, it needs a medium to propagate within, unlike the electromagnetic waves, for example. We very know that the air density depends on altitude and humidity (of the air). We also know that above ~160km altitude the air density is so low that the sound waves won't propagate. You assumed that our prop plane was in orbit already, that means, it somehow got there, so, for Low Earth Orbit (LOE) objects it should have a speed of ~7.8km/s. Depending on which orbit the plane decays from, you'll have different behaviours of the plane when re-entering. Taking out the "temperature" from the equation means that you'll have no 'air' friction. Let's say you were @ 1000km above the Earth when you decide to 'put your nose down' and dive towards it. You're now in Exosphere, travelling @28000km/h, and unless there's no force acting upon your plane you don't feel you're moving. To reach a lower orbit you have to, yes, accelerate the plane using some rocket boosters that should fire in the opposite direction of travel, as the plane control surfaces are useless for now. After several orbit changes to lower ones, you'll reach the Thermosphere @ ~600km altitude, and the first thing you'll notice are the sparks from the heavily ionized gases getting in contact with your plane, but nothing too destructive for the airframe, yet. The 'air' is still too thin to have any impact on the crate. Getting lower into the Thermosphere, things will change dramatically. In the lower part of the Thermosphere, @ approximately 120km altitude there's a 10km layer of sodium atoms which gives our atmosphere the 'airglow' in the night starlight. This is where the Mesopause begins.. together with your problems. This is the coldest place 'on Earth', with temps averaging -100C, depending on various factors. You still can't 'fly' the plane but you'll notice it starting to lose speed. The air density starts to increase exponentially and so does the parasitic drag. By the time you'll reach the Stratosphere you'd disintegrate at current speed and that is due to the air pressure being too high for the airframe to withstand such forces. So, temperature is not the worse enemy.. air is.. :)
  6. Mission is reset.. I'm very grateful for this. Thanks!
  7. I personally didn't experience those malfunctions.. they're maybe related to the way the mission was set up or something. At least you should mention the server(s) where you have these issues so the devs can check the mission scripts.
  8. Please reset the mission and bring back the fun again.. seems like the english pilots are too lazy to take off and attack from the other shore of the Channel. :) Thanks!
  9. Dora bounces too, especially when it's low on fuel..
  10. Proof, or it didn't happen. ED will need tracks, logs etc. though..
  11. I noticed the same thing, it definitely looks like a bug.
  12. All good now. Thanks for the effort you put in this!!!
  13. Can we capture the airfields now, or..?
  14. Hmm, did you check the Game Controllers properties in Control Panel\Devices? Press all the buttons and move the axes around there and see if you have any issues. I had a faulty Saitek X55 throttle which behave in the same manner.. when I moved the throttle, some buttons were pushed because the wires were half cut and making contact with each other. I soldered them properly and I'm still using it today with no issues so far. In conclusion, I would open it and check the wires, but first, test both throttle and stick under Game Controllers, thoroughly..
  15. Not if we can hear you and run away... Remember when Tacview didn't have the delay? Did people abuse it to gain advantage online, of course they did.. Do people take advantage of the "sound-radar"? Of course they do.. Do we want cheaters on the servers? Of course we don't! Simple and clear.. this MUST be fixed, so +1 on that.
  16. I perfectly agree with you. The problem again are.. the people. You can't make everybody happy, plus, the minority must suffer because majority wants something. Until this philosophical problem is solved we'll bump our heads into the same wall over and over again. I played BF when the Blue had the 120s and I had a lot of fun even if I got shot down almost at every sortie, then I played all the subsequent BFs rounds having the same amount of fun even when the Mirage was bugged and could out turn itself, the bottom line is.. balance is for noobs. I joined the red and remained red, "not because it's easy, but because it's hard" .. sounds familiar?
  17. Without it, you can't pull up from a dive at very high speed.. those stick forces.. :) Sent from my HTC One using Tapatalk
  18. I think there's a problem with capturing the airfields.. Dropped the troops and the repair crate and waited for more than 5 minutes. It runs much smoother since you've made the latest changes. Good job!
  19. Can you please turn off those labels? They're just ridiculous and it kills the element of surprise which is the most important factor in A2A combat.. "through the canopy SA" is not my philosophy for DCS. At least take into consideration to alternate the usage of the 'magic dot'. Thanks.
  20. The german planes were trimmed on the ground for a specific ATA and rpm.
  21. Trimming the rudder and ailerons helps the pilots on long flights and not so much in dogfights. Ask yourself how many times did you trim the rudder and the ailerons in combat?
  22. My common sense tells me to stop here and let an ED representative to answer your questions.. a WWII roadmap would be perfect. Happy takeoffs, Sent from my HTC One using Tapatalk
  23. I understand the analogy and I couldn't agree more, but as I said before, it's just wishful thinking. The reality is much more complex than this when it comes to budgets, human resources, expanses and so on. My feeling is that ED is already on the right track but the amount of work needed to fulfill our wishes is.. you tell me.. Sent from my HTC One using Tapatalk
  24. It is funny (for me) how people won't get the simple fact that DCS World is not about balance, in any way. ED never stipulated that they will bring a "balanced" set of planes for Normandy. People forget what DCS is all about.. it is a study combat sim and a very "niched" one. Sure, it'll be ideal to have all the planes ever produced modelled in DCS, but it's easy to understand that this will never happen. "The DCS: Normandy 1944 Map is centered on the World War II battlefield of Normandy, France and is specifically created to depict the period after the D-Day landings and the establishment of several allied airfields in Normandy to support the beachhead breakout in late June 1944."
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