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Talisman_VR

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Everything posted by Talisman_VR

  1. Attention to detail for WW2 outputs appears to be lacking in general terms IMHO. No historic bomb timer delay fuses for Allied attack aircraft would appear to be another detail overlooked at the moment. Happy landings, 56RAF_Talisman
  2. Steady on Phil. You are doing a great job and I want to support DCS WW2, but in trying to bring others along in greater numbers, folks used to historical bombing profiles using timed fuses are going to miss being able to do this. To not have historical timed fuses means a work around for historical bombing activity. Also, I could be wrong, but I think the LW have timed fuses available to them in DCS. Today, I hand over responsibility for my period of being squad CO to Boot, so will have more time to try out DCS now. I have been looking at the pros and cons of operating in DCS and the bomb fuse timer issue is one that has been raised for a number of years now on the forums, so I wanted to ask some folks who were up-to-date with DCS WW2 if there was any progress. I have not purchased anything from DCS for a long time because, frankly, I have been disappointed with the slow progress of WW2 and what I perceive as a lack of attention to detail for WW2 outputs. It is obviously not just me that sees the need for historical bomb timer fuses, it looks like folks who recently purchased the P47 see it too and it is ringing alarm bells with me that we might not get it for the Mosquito either. Thank you for your response and for the server. If I am to fly more DCS WW2, it means I will need to shift my commitment a little away from my normal squad flying activities on another title, which is a hard thing to contemplate after many years with a squad. There is not enough interest in DCS WW2 at the moment amongst my squad for us to regularly fly WW2, which I can easily understand under the circumstances. I hope this puts a wider perspective on things for you in terms of where I am coming from. The way I see it, if I am to be tempted to seriously fly DCS WW2 the way I would like to, I may need to look at joining or flying with a squad that does that. Happy landings, 56RAF_Talisman
  3. Any news on the provision of historical bomb delay timed fuses yet? Happy landings, 56RAF_Talisman
  4. Hello folks. I usually fly other WW2 simulations, but am considering giving DCS WW2 a try, again. However, I have just seen a post from someone asking for bomb delay fuses in the P47 as a wish! So I thought I would ask on this thread if any of the Allied aircraft have historical bomb delay fuses available yet? Especially as the Mosquito is due at some point. I am looking for reasons to fire up DCS and do some WW2 flying, but if we still don't have historical timed bomb delay fuses for the Allied side then it is another reason to give it a miss I am afraid. Happy landings, 56RAF_Talisman
  5. This! Happy landings, 56RAF_Talisman
  6. Can't believe that they have still not delivered on WW2 delayed fuses yet! Surely they could have done it by now? We are still waiting for P51 and Spitfire bombs to have delayed fuses. Surely they can deliver historical delayed fuses soon, especially as the Mosquito is on the way now too. This is one of the reasons I have stopped purchasing stuff from DCS :( All the focus that is put on fancy sophisticated fast jet weapons, yet we can't get delayed fuses for WW2. Are you sure, still no delayed fuses? Happy landings, 56RAF_Talisman
  7. The map is already being developed. While it is still WIP is a good time to give and take on feedback and have food for thought. Not calling for another map, but a decluttered version of the map for aviation MP server pilots who don't want a walking/driving sight seeing simulator with low frame rates and have VR or low end PC's and don't want low frame rates and slide shows over towns and cities. Happy landings, 56RAF_Talisman
  8. Perhaps a separate map version could be made available so that folks who would like to focus on aviation activity MP could have a map that was optimised for them, rather than having to make do with a map optimised for SP folks who would like the option to walk about and have lots of detail that make a map less viable for aviation MP and leading edge technology like VR. A Channel map optimised for aviation MP server activity, including VR, might be a good idea. Happy landings, 56RAF_Talisman
  9. I have not purchased the Channel map, but as a VR headset user and multiplayer enthusiast (not interested in SP) I am unlikely to purchase this map if the fps performance for VR is reviewed as too low due to all the extra details that I don't think are needed for a combat flight simulation, like cafe's with table cloths and detailed back gardens for houses, etc. My interest is WWII, not modern fast jets, and I mostly fly other WWII combat flights sims, but I am watching DCS WWII and waiting to see if it will be a viable proposition for VR and MP in the future for me. So far I am rather worried that the Channel map visuals are not being prioritised and managed for WWII combat flight simulation optimisation. Detail is nice, but I would much rather see effort put in to ground detail on airfields (atmosphere) were we land and take off, rather than suburban areas and towns that we flash over at high speed. I am not convinced that the map makers themselves have a combat flight sim head on and I am worried that they are wasting valuable resources on peripherals. There have been recent improvements with DCS that might tempt me back as the combat flight simulation of choice for MP and VR, but the Channel map needs to be a joy in VR and be able to handle a high number of players on a MP server before I purchase much more from the DCS stable. Happy landings, 56RAF_Talisman
  10. Force feedback joy stick users check this thread out: https://forums.eagle.ru/showthread.php?t=277233 Big thank you to Yo-Yo for the golden nugget he gave when he provided the following advice: "The curvatures in pitch for FF is the worse case in attempts to approach to the full-size stick. Try to use Y-saturation it solves the problem. Or use not deep curvature." Fantastic! As a Microsoft Force Feedback joystick user I have now removed all curvature in pitch (and roll) and have set pitch Y-saturation to 50% (X-saturation for pitch remains at 100%). Bingo! All my DCS aircraft are now much improved :) My FF tune panel settings are Trimmer force 100 and Shake 50, with the swap axis box checked. My Spitfire, P51 and Mig-15 are all now much improved with these new settings for force feedback. Happy landings, 56RAF_Talisman
  11. Many thanks to the OP for starting this thread. Big thank you to Yo-Yo for engaging with this thread and the golden nugget he gave when he provided the following advice: "The curvatures in pitch for FF is the worse case in attempts to approach to the full-size stick. Try to use Y-saturation it solves the problem. Or use not deep curvature." Fantastic! As a Microsoft Force Feedback joystick user I have now removed all curvature in pitch (and roll) and have set pitch Y-saturation to 50% (X-saturation for pitch remains at 100%). Bingo! All my DCS aircraft are now much improved :joystick::joystick: My FF tune panel settings are Trimmer force 100 and Shake 50, with the swap axis box checked. My P51 and Mig-15 are also now much improved with these new settings for force feedback. Yo-Yo, thank you! Happy landings, 56RAF_Talisman
  12. Thanks very much. You are a gent :) Thanks for all your work providing the server and advertising WW2 DCS. Respect! Happy landings, Talisman
  13. Hello philstyle, Long time no speak. Hope all is well with you. I have been watching your good works in DCS on the forum and thought I might dip may toe back in to WWII DCS. I was excited to visit your MP server last night but I soon lost all enthusiasm when my force feedback seat (gametrix 908 jetseat) and supporting SimShaker for Aviators software would not work on your server :( I believe this is because you do not enable the 'allow player export' option for your server. So, I am writing to you with this small request that you consider enabling this option so that force feedback seat users can enjoy the DCS WII flight simulation to the full on your server. The force feedback seat is really great as a PC pilot can feel the piston beat of the engine through the aircraft, feel the undercarriage drag and coming up and down, feel the flaps, feel the ground bumps on take off and landings and feel the Spitfire wing washout in a hard turn and high angle of attack stalls coming on shuddering the aircraft too (and much else besides). There are 4 electric motors in the back and another 4 electric motors in the seat (total eight), which provide feedback that brings the aircraft alive. Together with a FF joystick and VR it makes a great flight simulation and I recommend it to you. The force feedback seat works great in other simulations like IL-2 GB and works without needing any server side action for MP servers, so not sure why DCS needs an option for this. Your server looks the best bet for WWII enthusiasts, but it is not worth me flying DCS or purchasing the Channel map or the up coming Mosquito if I cant use my force feedback seat :( I sincerely hope you can help us force feedback seat users out with this. Good luck and happy landings, 56RAF_Talisman
  14. "Sorry to say but there is nothing I can do about this. DCS does not export the RPM values. What SSA does, it reads the needles in the gauges. The gauge in the Spitfire only shows something if you increase the RPM above idle. There is currently no better solution for that until the developers provide better export capabilities... That is sad f4I0, but thank you very much for explaining the issue. I very much appreciated your reply. Good luck and happy landings, 56RAF_Talisman
  15. Great! Thank you very much for the piston beat airborne. Loving your good works :) I have tested the P51 and the Spitfire with the following feedback for the engine piston beat for you: 1. P51 Very good and all that I hoped for, especially with the engine piston beat on the ground too, even when the throttle is set to idle; 10 out of 10! :) 2. Spitfire, good but one problem. When the P51 starts up on the ground, the engine piston beat works great and even when the throttle is set to idle, the engine beat can be felt and the aircraft is alive! However, when I start the Spitfire engine and the throttle is at idle, there is no engine beat at all and it is as if the engine is not working; nothing is felt (dead). :( If I move the throttle forward to taxi the Spitfire then the engine beat can be felt and that is great. But the Spitfire does not come alive, like the P51, when the engine is started. Please could you provide engine piston beat for the Spitfire the same as the P51, so that the engine can be felt turning over when the throttle is set to idle. Thank you for your kind consideration. Happy landings, 56RAF_Talisman P.S. I had decided not to purchase the up coming DCS Mosquito when released because the Spitfire Merlin engine piston beat was not working, but now you have improved the engine piston beat I might well purchase the Mosquito when it is released because your SSA will bring it alive :)
  16. Any news if DCS will provide historical bomb delay timings for the Mosquito and other warbirds? Lots of sophisticated weapons for fast jets are available, but so far no bomb delay timings for WW2 aicraft. Please correct me if I am wrong about that. Happy landings, 56RAF_Talisman
  17. And they used bomb delayed timings, but we still don't have bomb delay setting options in DCS (hope this issue is addressed before the Mosquito arrives), but please someone correct me if I am wrong about that. Happy landings, 56RAF_Talisman
  18. I use TS3 but don't know of a good TS server for the Korea 52 map. I wont have anything to do with Discord, but what about DCS Voice Chat? Happy landings, Talisman
  19. Not flown this server for a while, but looked in last night (Friday) and saw lots of pilots flying. Great stuff! I shall be flying this server from now on, starting regularly in a Friday night :) I just love the Mig-15 and this Korea server is just the ticket! Thank you. Happy landings, 56RAF_Talisman
  20. Thanks very much Shahdoh, Sounds like an interesting work around for now with the dot label (I saw dot labels when I used flat screen, but they would show up through the airframe which was a bit off-putting). I find I can manage the aircraft ID situation in VR as I have trained myself to be good at it, but can't fight what can't be seen in the first place. Afraid I don't do discord for reasons of my own, but I do use TS3. It would be nice to get some impressions from folks who fly VR. Happy landings, Talisman
  21. Tempest V, late 1944 early 45 version with 11lbs boost. This would give the Dora and 109k some competition at last at low to medium altitude. Failing that, the Spitfire Mk XIV. Happy landings, Talisman
  22. Tempest V late 1944 early 45 with 11lbs boost. Happy landings, Talisman
  23. Hi Folks, Is anyone regularly successfully flying and enjoying WW2 aircraft and maps in VR on multiplayer competitive combat servers, like Burning Skies for example? I am a WW2 aircraft fan and have had DCS on the back burner for a long time waiting for improvements and some developments advertised as in the pipe line. I have recently invested in VR and am now very much enjoying my Pimax 5k+ in conjunction with WW2 aircraft flight simulations. I fired up DCS to try it out in VR and very much enjoyed a short pleasure flight in the Spitfire (the cockpit is great), but find MP combat servers are not really viable for competitive WW2 aircraft flying due to air-to-air contact spotting and other issues. Is anyone finding WW2 flying a viable option in VR on MP with DCS? If so, do you have any hints and tips for a pleasurable and successful experience? I have the DCS beta and standard release version on my PC and keep them up-to-date, but only dip in now and then with the beta version to monitor development progress. I would like to fly DCS WW2 more, but find that I am invariably waiting patiently for improvements, which I have been doing since I first purchased it. Thank you to anyone kind enough to reply. Happy landings, Talisman
  24. Folks, just a short post to correct the misconceptions I have read on the forums from time to time that the DCS Spitfire is a 1944 aircraft. This is wrong. The DCS Spitfire version we have is an early 1943 version (March 43 to be exact). Well researched history books about the Spitfire will inform the reader of this fact, as will DCS literature on the topic at the link below (see page 22/23): https://steamcdn-a.akamaihd.net/steam/apps/411920/manuals/DCS_Spitfire_IX_Flight_Manual_EN.pdf?t=1509665976 Later on in 1944, the Spitfire Mk IX LF, Merlin 66 engine, was given 50 calibre guns to replace the .303 and a gyroscopic gunsight, but we do not have that version in DCS. Please keep in mind for discussion on this thread that our Spitfire in DCS entered operational service in MARCH 1943. Happy landings, Talisman
  25. Yes please; that would be great :) Thank you very much for all you do with SSA :pilotfly: Happy landings, Talisman
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