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LuSi_6

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Everything posted by LuSi_6

  1. @Wags: I hope you also fixed Helmet aiming with VR, as it is broken since first release of OB 1.5 anyways, good news!
  2. Hi guys, I'm workng on some P-51 and K-4 missions, and while doing this I came up with a kind of WWII template. This is basicly a scenery, I populated some airfields, transport colums are running towards the frontlines, already included Flak Zones (WWII heavy Flak skript) and some ground fire at the front. Check it out, feel to add some comments and use it as a base for some WWII missions! :joystick::pilotfly: DoW skin pack: http://www.digitalcombatsimulator.com/de/files/1599049/?sphrase_id=2932120 WWII template.miz
  3. it does. the new view settings makes rift unplayable.
  4. it's the opposite. Preload loads houses, trees and things -> goes to RAM and CPU
  5. jep, without model enlargment it's impossible to spot or track. I'm very glad that it is enabled on the ACG server
  6. airliners almost never fly with max fuel? they carry fuel for the distance + some safty margin
  7. Sabre for sure. Can do what the L-39 can do better. Ok, no dual seat, but is's only short fun tbh
  8. does it work with Oculus Rift? because Sweetfx 2.0 doesn't...
  9. very nice server! Thanks to large impostors I can see and shoot targets while flying with my Oculus! Great fun!
  10. gekauft :D
  11. no offence, but the general shape of the MiG-29 cockpit fits better than the shape of the A-10A. You are right for the instruments, but than, why use SU-25T avionics and not A-10A avionics? Btw, the F-5 has an a-2-a Radar, the MiG-29A Avionics with search mode and basic a-2-g modes represents the F-5 much closer than the 25T. You can deactivate functions via input lua, and change the cockpit positions with view.lua (with is not included in your mod, just copy one from another flyable mod and adjust the position) Take a look at the SU-30 or F-15E or A-7E mods how they do it. My words do not mean that I don't respect other peoples work, but just don't upload something that unfinished
  12. sorry, but no. This is a very bad Mod. Why A-10A cockpit? MiG-29 cockpit would fit way better. AND before uploading a Mod, at least adjust the cockpit position. Hint: move cockpit forward and upward. Avionics: use SU-25A or MiG-29A (if you want RADAR) avionics, but SU-25T feels wrong with it's TV screen but no Mavarics or TGP
  13. no track IR, but Oculus Rift. Big Screen currently not in use since the DK2 works so great. :)
  14. brilliant!
  15. Auf diesem Bild sind die Chemtrail Düsen an den Flügelspitzen auch gut zu erkennen, wenn auch ausgeschaltet.
  16. the earth is not a sphere, it's potato shaped https://en.wikipedia.org/wiki/Geoid :P
  17. try "Rctrl + Rshift + NUM8" for up and NUM2 for down
  18. key bindings showing up in red is completly random! out of nowhere, today "TDC down" was in red. I applied the fix, but I don't like to reassign so many bindings. I did run a repair, orginal kebindings restored. But now, TDC is working, but this time cockpit illumination is highlighted in red...
  19. thanks alot! I was not aware of this :noexpression:
  20. wow! I spend around 1h to read the intro, the first briefing and studing the map. Finished first mission on the first try with two kills. Very nice mission. But for future improvements: restrict afterburner use for wingman. I landed at Nellis with around 50% internal fuel, stupid wingman ejected right before touchdown. I got only 2 kills (two fast movers). I hit the chopper, chopper burned and landed, I strafed him and the chopper was obviously dead (tail section cut off) but nothng but a "hit" was in the debriefing and no official kill for me... Btw, going from WP 2 to 3 and back and forth... it's mess if you can only select "next" waypoint (or do I miss something?) Anyway, fantastic job ED!
  21. check a few thinks on your side: latest alpha 2.0 build? unlimited fuel checked? how much fuel? if you start with 100% fuel and the unlimited option is set you won't get Mach 2.2x
  22. yup, Mach 2.2 now at around 41k new FM is very nice! great update. now IFF (even if it's a FC3 one) next!
  23. Rmin for R-60/R-60M wrong. should be something like 200m not 1km
  24. so to maintan a relative speed between you and the target (to get a doppler effect) you should first turn away and than turn back into him, using all you gimbal limits. Is that right?
  25. I'm on a buisness trip right now, so I can't test it. Could someone test the results if you dive lower than your target so that seeker and radar are looking away from the ground?
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