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Czar

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Everything posted by Czar

  1. 700w is enough for a 3070ti. 450w is not. You just got lucky for a while alongside your PSU getting older, I assume. Or it was barely on its limit until you upgraded something like a new SSD or anything that grips into more power. 450W is more for workstations with lower GPU TDPs (40 to 50 power). If that PC came like that with a XX70ti, which is a 3070ti that's even more powerful than a pure 3070, and a 450w PSU, major fault from the builder/brand. Try to build your own PC. It will save you cash, even if you send to some tech store to mount the parts for you if you don't know it. Stay away from 550w bellow PSUs for sim gaming.
  2. Hmmm Something strange there. On my end, the splash screen went behind this very browser window without me knowing it to start the counter to test. So it is not that resistant here. On the second test, against the desktop with a bunch of stuff open from other sims and with Foobar2000 open (music player), the splash screen only took 18 seconds then it went straight into DCS menu without hassle. Something might of have changed since OP post but @Tiramisu, see if making an exception of DCS root folder and the one in 'saved games' on your AV mitigates the issue. Also make sure your GPU control panel have the shader cache at default. From other test I did, shader cache to OFF more than quintuples DCS loading times. I doubt my rig is better than yours, so something else going on. 64GB Ram, i5 12600k, windows 11, HAGS and game mode ON.
  3. Ball is the RIO's radio, as it is the only one that can tune to mom. I thought it was a global call, doesn't matter which radio is tuned. I just tested it. Pilot tuned to tanker -> Pre contact from key binding works and tanker responds. Rio tuned to tanker (pilot radio out of freq) -> Pre contact from key binding works but no response from the tanker.
  4. Imagine: Buy all the maps to be able to join a multiplayer server because that server has a lot of different units placed, or: ''*loading next mission*.......error: sorry you don't own West Cambodia to load the Type 63 the mission maker placed somewhere on a 150,000 sq mile map that somehow only comes with the West Cambodia region that's part of a larger product called Cambodia that you have zero interest in, but there are a number of groups that do so and they are the product's target audience. Paid packs will generate compatibility issues and difficult management of missions over time. Imagine 60 unit packs some day and a mission uses 14 of them, how it would cost to Join that mission. This will cut the legs of DCS and paid packs like the WWII were a huge mistake. If you get what you wish on that sentence, people will have a hard time joining your servers, especially the ones that stopped playing for 1 year or 2. I couldn't possibly make a friend get the WWII pack to place a period and location appropriate flak gun on a mission I made because....obviously, why the hell someone would pay for a pack to join a mission and they'll never see that unit again on their own experience or not the target audience at all. And honestly, he was right on his assumption. He never needed the WWII pack after. The right way is to offer a high detail paid pack while placing lower fidelity (but still nice to look at) units on the core sim, like they did/will do with the B-1 and B-5 2... Paid packs with exclusive units are a mistake, the same mistake that was the Supercarrier ''module'' which is the cause we don't have deck crews on the Forrestal still today! Some things should have been made into the core sim so other devs and mission makers can benefit, meanwhile a ton of bug reports over the years to ''why my carrier looks like this?'', ''why I can't spawn on that carrier? :('' Rightfully so. Sorry for the rant, this stuff is the worse of DCS imo. Made me stop flying from 2018 to 2021 because of how community chopping and obstacle for 3rd party it is. I own, Supercarrier btw... love it, but it should be on core sim. The joy is almost canceled having the Forestal deck absolutely deserted by the ground crew and no 3rd party can take advantage of the SC code. Unit packs the same. Lot's of ''you need this to joing that'' etc, will wreck the sim.
  5. Czar

    Update Request.

    Add 1 year to expectancies to avoid heartbreak in DCS. Not a critique. It is serious. This modules are crazy complex.
  6. I think, based on threads throughout the years, many many many of us do too. You're far from alone in this. Even if it is a paid upgrade, which obviously would be based on those characteristics listed.
  7. 100% agree with this. Same goes for the visors stuff being implemented module per module. Making these changes, which are massive in values difference, one module at a time causes a lot of problems. 13nm vs 30+nm is wild... I'm glad I'm not a multiplayer only customer but the option to be able to do it properly on a module I bought should always be there.
  8. Czar

    Visor

    Truly. All modern stuff deserves it, as long as it is adequate. Drove today the F-14 just to be reminded that Heatblur, despite their awesomeness at immersion, doesn't have it. ED wise, only 3 modules have it so far. But it is a start.
  9. It is obviously a bug. The overlay that reduce brightness wasn't made to take into consideration triple screens. I hope ED is fixing it soon. Maybe it is very simple to do.
  10. lol Yeah, out of those, I really miss the Caucasus textures. But it is a map a rarely go/make missions/generate missions with. : D fascinating, I hope your stay(s) have been impeccable because it is a tough country to ''experience''...apologies if I got that wrong... Stars yes, we do. I've been stargazing a lot here throughout life, enough to be disappointed in sims which don't get the night sky right. I live in a big city. Northeast. Light pollution is a factor, although not severe. I'll save this night sky one. This is useful and a long overdue fix. Absolutely crucial imo. Saw it earlier in the week. Consider your words mine as well. ED should look more into these mods... That would do it. And a easy to find button to boot the sim clean, without mods in order to make troubleshooting easier and a valid bug report. Lots of times ''bugs'' are results by mods in bug reports in the forum throughout the years and people can easily lose track of what has been modified if patches don't clean the base sim files. I know I would if it was back in the day when I used to install a lot of them using JSGME (I think it is the name) including a massive Caucasus textures mod. I prefer my sim to be as clean as possible today for simplicity. Even if it is missing out on some eye candy. It makes also a valid install for quick bug verification if I see someone on the bug report section having trouble. The fixes to lights LOD, Caucasus textures, Night Sky mod and the Weather one are quality stuff to have. I agree. Thanks, Max!
  11. Hah, good call! All modified files goes to a ''_backup.000-001-002 etc...'' inside DCS root folder. The nuisance lies on copying those files which have their folder structures intact back to the root folder. No module manager needed although I run DCS pretty lean on mods. Only 1 NVG mod (absolute goat btw) and that's it for me. Cheers
  12. You're allowed to do it. Please don't get me wrong, I don't care why you do you. I'm just pointing out a better direction to make and edit missions in the Saved Games folder than to force a dev to make a new system for the customer to pick and chose different levels of base content integrity. Won't happen. I gave you a path there instead of having your work wiped out every patch. Cheers.
  13. You can always make your own missions or save them as new files instead of modifying base content, right? I don't know. It seems like too much tuning for accommodating customizing base files. I don't think even the devs would want that to happen for good reasons (bugs caused by the user). The player can always make their own content and keep them in the Saved Games folder that's never tempered by patches and repair procedures.
  14. It doesn't. It only touches what is changed with the patch or it fixes back to original files any deleted or modified base files.
  15. What I wrote was to help people update their sim not to ''provide an ultimate solution'', to be clear. I have a long standing beef with this type of patching and massive files. DCS is not the only one that does this, and I don't know if there is another way in relation to upgrading maps. I think about the maps subject that's just the nature of the beast. About the ''uninstalled other games''. Welcome to the club! Per GB, DCS still is more enjoyable than other games despite its massive size. Next steps are to acquire 2TB or more dedicated SSD for DCS and be in bliss.... for a while.....
  16. I see now. Thank u, guys.
  17. I know they maintain and bug fixes the weapons, as I mentioned in ''handing over the keys''.
  18. Double middle mouse click or the same command to toggle mouse look/mouse pointer in the cockpit. Double middle mouse click is hardcoded into the sim.
  19. Oh heavens. That doesn't sound good. ED should not be busy with 3rd party weapons meanwhile having their own modules and core updates to do alongside.... This should go to 3rd party. Am I wrong on this? Maybe that ''we'' is a way to say as in co-operation with HB as ED themselves will implement into DCS? Now that's the weirdest thing I've heard about DCS this year... sounds awful. Thanks.
  20. hmmmm....now that's a head scratcher... ED never announced being busy with the many F-4 weapons or any other 3rd party weapons, throughout the years.... it was all meant to be a develop and hand over the ''keys'' to ED to maintain weapons wise. Could it be the case for the HB info there be the exception to the rule? Deka can be wainting for ED to implement their weapon (code) into the sim, that's how I imagined it would go. I'm sure CMs have the answer to that. All I can do from this point is guessing. Cheers.
  21. ED takes over after 3rd party develops it. HB did the Phoenixes, same goes for the old F-4 weapons and handed over to ED. Correct me if I'm wrong. Functionalities I mean, not just art.
  22. Why? 3rd party are often responsible for weapons development and after they hand the code to ED, no?
  23. That percentage is an very exact number. Nope. At least since 2022 I populated a few scenarios I made with 23s and they always showed up on all US jets RWRs, from Tomcats to Vipers. Same goes for 21s. There are launch warnings from 23s in gen 4 fighters RWRs. Not from 21s, if my memory is correct.
  24. Draken above seems to be correct. Uncheck that watch icon button on the bottom of the ME screen to disable historical filters. A common bug whenever a new unit is introduced into the sim.
  25. Probably Kola and Normandy update. I don't have neither and mine got patched very quickly with 500GB of free space. Uninstall 1 of those maps if there isn't enough space then reinstall later. Patching can duplicate assets such as maps before patching.
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