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Everything posted by Czar
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I see. Understood. ....but in real life, as seen, the effect is just the same as in the F-15s. There is zero visual difference. F-22 flying in formation with it is not adequate because of the alpha and a low wing load at the flight regime. Obviously the 35 will generate vortexes easier because of the high wing load as you properly pointed out. The demonstration should have been at similar alpha, I think. A-10s are no comparison. DCS already takes into the account the alpha and without any change the F-35 will display the vortexes easier as the system automatically does it by default. You're right about that. In the visual realm, although very nice looking DCS is already, the effect should be upgraded globally. Reason is because they all look the same in DCS, and are too skinny where it should be a thick cylinder like streak as in very humid conditions. F-35s bellow: F-22 bellow: Visually, planes can do exact same visible vortexes effects. So it is where I'd say the effect should be upgraded globally. F-35s can do easier? Yep, I agree. Keyword: easier. F-35s vortexes are longer? Not necessarily. DCS Should have longer wingtip vortexes while its length varying based on air conditions? I agree with it too. I'm all for these improvements in visual goods. I've also noticed the delta winged aircraft are very difficult to generate such effect (rare to non existent in photographs) while in DCS it is easy to do on the M-2000C. So an upgrade/tweak on that front should be also looked at, especially with the Eurofighter coming up.
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All my time nerding out on aircraft footage, I haven't seen anything different on the F-35 in that regard. Feel free to post direct comparisons in the same atmosphere conditions. It is going a bit to the realm of 'nobody cares that much', especially something regarding wingtip vortexes. Doubtful if something comes in that regard with the 35. A global improvement would be nice, as in less sensitive to occurrence and longer trails.
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Don't ignore the other images especially the Eagle. There is nothing pointing at the F-35 to have its own effect instead of improving the global effect. Even airliners can display crazy vortexes without pulling Gs.
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There is nothing special about F-35's visible wingtip vortex. All planes can leave massive trails IRL and it is dependent on the atmosphere conditions. The effect should be improved globally actually.
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New update in the horizon and a proper section with the dev name on the forum! Including the performance passes and vegetation love. I am curious about the performance passes coverage if that pesky performance loss is resolved. Refresh on airfield lighting is also welcome. https://www.digitalcombatsimulator.com/en/news/newsletters/32cf35bf457d5a4b74f1b3694a878c7e/
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Let's look at the bright side: the more time there is until an upgrade on those maps, the more new tech on terrain they'll end up featuring. Still there is vegetation new techs for a Vietnam map where even NTTR and PG would benefit from.
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"Don't laugh, but DCS: Cessna 172 (or similar)" lol 172 in DCS. ....jokes aside. Honestly, it would be alright and same would go for civilian helis. I guess the market/user base interest dictates that? I would love for A2A to have a dab into DCS with their persistent wear system, it doesn't necessarily need to be a 172. Could be a Cessna Caravan that could sneakily get into that civilian slot by having weapons as well.
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The replay system is being overhauled by ED (see newsletters). The system seems to have been made with SFM in mind. Today DCS is much more complex than it was when tracks were reliable. Tracks can still easily break. I'm currently working on a Warthog video that although having a simple mission, the track breaks continuity midway the mission on a 'area track' to 'point track' while being played 2 times now. Modules as the Viper and Hornet are much easier on tracks. The Tomcat frequently breaks tracks very easily (not talking about the jester menu bug on tracks). I've done full mission replays being successful from beginning to the end for more than 1h long, others break in 30 minutes time. As ED pointed out, the replay function is not 100% reliable as they are overhauling it. It should serve mainly as a debug feature. It is not a new thing. Tracks used to break back in 2014 too.
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Outside of just teasing ED for a response, this is a silly statement. The recurring theme of answers from ED about these ongoing features is that their teams are busy.
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Use the launcher to disable them. If everything fails, unistall DCS through the uninstaller and re install DCS with the .exe found on the website. It should be a stress free alternative. You'll end up with a DCS with no modules installed and will be able to build from there. Invest into storage. New modules coming up will increase DCS size...
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I was about to write about this on the previous post but my knowledge about the issue is limited. I saw it on JayzTwoCents report on a yt video but that was it. If I recall correctly, my motherboard wouldn't induce the issue as it is a basic motherboard for personal reasons AFAIK. Of course I would read a lot more nearer the upgrade. Thank you for the writing. It is something to consider too, although I'm leaning more towards the intel upgrade, depending on the 14th gen condition at the time. Thanks!
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Understood. At least a fix is coming. It is an interesting issue as the 14700k or 14900k would be my go to upgrade soon-ish.
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i5 12600k here, hyperthreading is enabled (never disabled it) and have no problem with getting into the menu within 30 to 40 seconds. Cores unparked and when they were parked, the issue was not present either. Something else being affected by hyperthreading might be the issue. HT is pretty dominant these days across all setups, if it was it everyone would see forums melting over it. HAGS on, Game mode on (why both of these are on in my system atm is a long story. HAGS off vs on makes no difference in loading times), nvidia driver 1 version behind from the latest, no VR installed, trackIR app running and no HOTAS app on (VKB HOTAS, its preferences are stored in its hardware). 64gb Ram, 30gb pagefile on a ssd nvme, DCS on a SSD nvme. Just trying to give more details from a setup that is not experiencing the issues. Also, set Shader Cache Size on nVidia control panel or something equivalent on AMD, to Default or some other value but OFF, if you even changed it from Default to OFF. That induces huge loading times with it OFF.
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Looks like that's a straight up upgrade! I have downloaded it but haven't played with it yet. Any chance to make it not needing to overwrite the default cockpit skin while being select able on the Sabre's special tab back and forth with the default? Outstanding work.
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Apache overall; learning the combat tactics and how to better deploy it as a non experienced person in this kind of aircraft. Fixed wings: Warthog, Viper and the Hornet has been my go to in Retribution campaigns (weekly). Today I did a strike with the Phantom and I want to fly it much more. Walleyes/HOBOs and Mavs with it are my most favorite. Mk-82s/83s are right after. So fun and such a good module.
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Hi. It is not a matter of imagination. It is a matter of reproduction in order to see where the problem is. It is basic ethics of bug reporting. Just tested Instant Action -> Ready on the Ramp. Hornet brakes are fine. Read: Brakes Hornet.trk
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Merch and its logistics shouldn't be mandatory to be included in the product or the modules would have a prohibitive pricetag in certain parts of the world. One can easily buy patches of all kinds on the internet of all sorts of authenticity or make their own to celebrate the experience, memories or to enrich their own rig space. Certain editions available for those who want to pay more and receive certain merchs alongside with, it is sure very welcome.
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Hi AnoopFlash, before the thread is moved to the correct section being about the F-16C instead, I'll have a go at responding it: Firstly on your track, your handling of the Viper is a bit messy. These auto pilot modes are not like the ones found on civilian aircraft, they are just to help to get to a level flying, holding an attitude pitch etc... They are very sensitive and pilot's inputs can easily overpower them as designed. It is a war machine after all. Attached a track with me taking control of yours. Every time I activate any sort of autopilot hold I let go of my controls and the plane acts as it should. Remember that when you're in a climb or descend, the altitude hold will make the aircraft chase the altitude it was in at the moment the switch was flipped, so a further adjustment beyond straight to level flying is expected. Course hold is also working as expected from your track. See page 125 onward from the Viper manual for the auto pilot systems descriptions and functions. Also: Have a look on your dead zones for your controls if there is any unwanted output that's affecting the auto pilot. Practice manual level flying and steady attitude without the autopilot. Fly it gentle and steady around where you want the plane to stay before activating any autopilot modes. ALT Pitch and ATT Hold working as intended.trk
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Hi Ladan. If you can't reproduce the "bug" no one else can be asked to do so. Many ways this could be attributed to improper procedures such as leaving anti skid off and making the wheels lock up under braking. So it is a non issue. That's not really accurate because when we interact with these modules we are doing hundreds of things. Read this post bellow:
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The files that you install or uninstall are located in DCS <root folder>\Mods\Aircraft. If the module's folder that you just uninstalled, are still there with any content, you can fully delete them without harm to your installation. IIRC, when you command for a module uninstall, those files at DCS <root folder>\Mods\Aircraft are deleted. Do not confuse with necessary files for displaying a unit properly inside "Core Mods" folder. Everyone need those file to be able to fight against and fight alongside with the unit in the simulator environment. Note: <root folder> - Wrote it because that file name is customizable and it goes by default as DCS World, but I'm not fully sure because it is been a long time since I've installed DCS from scratch.
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I do too, but that's one issue amongst many and the patching is not quick with several layers of priority as mentioned in the forum. Don't take my comments as dismissive. I always look for user side work around especially for something customizable as bindings, as the patches and fixes take long to come. Happy flying.
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Intentional or not, try to set your hotas buttons to something else other than 'space' and 'enter'. (quality of life for you instead of waiting change to the sim) Were those for launching weapons and radar contact designation? If you set up those commands with generic hotas factory buttons you'll have more bindings to play with instead of matching the keyboard commands already assigned so these may turn into a non-issue for you.
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patience.