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Everything posted by Captain Orso
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It depends on what kind of "images" you are talking about. - Put as much info in plain text (black on white) as possible. - Use a program such as OpenOffice Write to create your base document. - - Format pages to fit exactly to your kneeboard pages. - - Use a font which is easily read, even when blurry. NOT Arial, nor any sans serif! - - - This is an example of a serif font: Times New Roman. Note that at the ends of each line of each letter there is a very small, perpendicular stroke added. That is seriffing. - You can skip the rest of this point, unless you are interested in some media history. Seriffing, beyond simply decoration, was used in print media to make letters more uniform in width. In the early days of printing, they discovered that small printed letters which got too close together, because they were very narrow, lead to ink bleeding from one letter to the next, so to widen the letters seriffing was added to printed media. In the process it was noticed that the printing was also easier to read; thus serif fonts became popular. Only when printing technology became more sophisticated and electronic media completely removed the danger of bleed-over, did san serif fonts become popular again, because they are narrower and more letters can be fit in the same width. - - - - Arial: IIIIIIII <= quickly, how many 'I's are there? - - - - Courier New: IIIIIIII <= quickly, how many 'I's are there? - - So pick a font you can easily read in VR on the kneeboard. There is no shortcut to trying different fonts. Also, don't shy away from searching the internet for a new font. Examples of serif fonts I find easy to read are Bitter, Lora, and Bookerly. Bookerly is what Amazon uses in their Kindle devices, and was chosen scientifically to be very easily readable with as little eye strain as possible on their 'real paper' electronic devices. - - Use a font size small enough to be able to fit as much info on one page as possible, but large enough to be easily ready without having to press your virtual nose against the virtual screen. - - If you indent, use filler characters to make lines easy to follow. - - - - - - - - - - - - - - - - - - This is - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - easier to - - - - - - - - - - - - follow with - - - - - - - - - - - - - - - - - - - - - - - - filler characters than if text is simply floating in the air. There's no shortcut to trying different things out to find what works for you.
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Will deck crew make correction in case of wrong alignment?
Captain Orso replied to ViperDriver's topic in DCS: Supercarrier
I honestly don't, but I think it was in a post answering exactly that question, whether the avatars would do physical marshaling. IIRC he didn't even say "for now", or "at release", which kind of disappointed me, because it sounds like there are no plans what-so-ever. -
It depends on the situation, plus you have to look at the weapons you have available. If my targets are literally sleeping armor, with absolutely no air defence capabilities, GBU's are a better choice, because you can carry 12 of them, as opposed to 4 IRMV's. You fly overhead at 15-20k, paint (laser) one target after another and send each a little Easter present; and even if the target moves, the TPOD will track it. But if they're going to reciprocate with some SAM's GBU's are out of the question. With an IRMV you can setup yourtarget at 10-15k alt. and 15 nm and slide in carefully while playing the TPOD-paparazzi game. At about 7 nm you can launch and if no one has raised a fuss, turn away and return to the 15 nm mark to turn around and pick off the next target; the IRMV, once it's on-target is a sure hit, about 95% of the time, even if the target starts to move. If the enemy gets frisky, fire your missle and turn off 90° and head for the deck, where you turn off another 45° and sneak back out, while blowing chaff out your ass, to climb up to 10-15k again, rinse and repeat. Also, with heavy cloud cover, you can forget GBU's completely.
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It's been reported about 100 times already. It's a very know bug, which generally (always?) starts appearing after having landed and taken off again. After a couple minutes Bitchin' Betty starts getting PTSD flashbacks. Sometimes it's just the start of a message, like the first 1/10 of a second, and sometimes she speaks them out completely, "Altitude, altitude", "PULL UP!! PULL UP!!", poor Betty :(
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P-51 vs Bf109K - TavView track - ask for debriefing
Captain Orso replied to tapi's topic in DCS: P-51D Mustang
Glad it works for you :) Another thing you can do for practice is fly formation on the 109. On the straight and level it's not hard, but in the corners it's a rodio :D -
Will deck crew make correction in case of wrong alignment?
Captain Orso replied to ViperDriver's topic in DCS: Supercarrier
Actually IIRC Wags said the avatars will not marshal aircraft through hand signals. Maybe they'll have like arrows pointing the way, maybe nothing and you'll have to F2 it. -
P-51 vs Bf109K - TavView track - ask for debriefing
Captain Orso replied to tapi's topic in DCS: P-51D Mustang
They say a picture's worth a thousand word... I haven't actually tested this -- bit tired at the moment -- so if anything is amiss, let me know. Check the 109 for advanced waypoint tasks for where all the magic is... yeah, it's not really any magic, just a few settings. Have fun and feel free to make any changes you might wish. P-51D A2A Training.miz -
P-51 vs Bf109K - TavView track - ask for debriefing
Captain Orso replied to tapi's topic in DCS: P-51D Mustang
The P-51D is not a dog-fighter. You Boom-n-Zoom her, and that's it. Nothing else will work well. Also having an wingman is an enormous advantage. - When you started your approach to the 109 you have about 400kts TAS and the 109 about 265kts(!!) plus over 1000 feet. That's a huge advantage. But by the time you pull into 1000 feet behind the 109 he's at 280 and you are at 330 TAS. Your advantage of 135kts and 1000 feet(!!) have already dropped to 50kts and 0 feet. I don't think this is simply from the turn, because even after the turn your are still losing speed. I think you've pulled back on the throttle to allow for more time to fire, so you are throwing your speed and altitude advantage away. Better would be to stay at your altitude and gently circle around behind the 109 (go from above right of the 109 (his fight direction) to above, behind, left to allow for a wide turn with minimal speed loss, plus to use space to stay behind him. Then when you are ready to dive on him you still have most of your speed, plus you gain from diving. - Target practice - you needs it. It takes lots of practice to get to be a good shot, especially in aiming an aircraft. It's about 1000% more difficult than aiming a rifle. To shift your aim a little to the left, there is no way to just drag your reticle (unless you only need one shot and only need to adjust just a little, you can use the rudder) to the left, you have to bank, rudder just enough and then just before you're directly on target you have to bank in the other direction to stop your turn. It requires more than twice as much coordination as simply pointing, and that requires practice. Set up a training mission with a target aircraft which has ROE to never fire and set to never avoid enemy attacks. Put it on a race track circuit or set 4 waypoints (1, 2, 3, 4) with a trigger that when it gets to waypoint 4 it switches to waypoint 1, so that it will fly around forever until you shot it down. Now practice on shooting it down. Trying different attack angles. But practice. - After passing the 109 (he pulled down and left, you should not have tried to follow him. He will ALWAYS out turn you - ALWAYS. He's more maneuverable, and slower (or he was :smilewink: ). Just start a shallow climb keeping an eye on him. You are now defensive as long as he is behind you. You have to know how to read what he's trying to do and how to counter it. He turned hard left. If he keeps hard left, he's trying to get behind you, which he will. You can either extend (increase your distance) and pull away by going into a shallow dive, or turn slowing in his direction, to force him to lengthen his turn and cost more energy to get behind you. Whatever you do, play to your strengths, which are really just maintaining speed. This is why maintaining your speed is of utmost importance, and why shooting skill will save your life. Get in, shoot (hopefully kill), and climb out with your speed. If you didn't kill him, tough. Live to try again and get good. -
While in SP you can open 'Options -> Controls -> aircraft' and manage your control bindings. When you return to your running mission, DCS will have forgotten all of your controller switch positions. EG You have a switch for undercarriage (aft = down, forward = up) and you start cold on the ground. After starting the mission, you change something in your bindings. After taking off, you flip the switch for your undercarriage to 'up' and nothing happens. You have to flip back to 'down' and then back to 'up' again before DCS recognizes the correct state of the switch and raises the undercarriage. This happens every time that I can recall, with no exceptions. Otherwise the Synchronize HOTAS Controllers setting seems to always work.
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So... the TPODs are really just NYAN cats with lasers :D
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The entire strategic concept of developing the Harrier was to carry tactical nukes. As Harlikwin pointed out, ED will never introduce nukes into DCS. I wish people would stop drooling over them.
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:huh: lol, never noticed before :) NATOPS says that the PB -- regardless of being in FLIR, CCD, or VCR mode -- exits the TPOD page and goes to the BIT page, and "the TPOD does not write anything in this area", whatever that means. So if it basically turns the TPOD off, I guess that pretty descriptive of STOP :smilewink:
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Will deck crew make correction in case of wrong alignment?
Captain Orso replied to ViperDriver's topic in DCS: Supercarrier
That would be fitting, and then they should have a tractor push you back and make you try again. -
Tacview, the ACMI for DCS World – Official Thread
Captain Orso replied to Vyrtuoz's topic in DCS Modding
Well, I'm training to not get hit, and I've been doing pretty well, so no I've not actually gotten hit for quite some time, but I have had some close calls right at the edge of the missiles range. I've attached one example. The 5V55R wasn't terribly close when it self-destructed -- about 4nm --, but it was at a range of 40nm from the launcher, and I've had close calls with the missile within 2500 feet(!!) when it self destructed. It launched at about zulu 4:17:30 and self-destructed at about 4:20:30. The thing with SA-10's is, unless you can manage to nape-of-earth your way into close range with them, they are always going to fire from great distance, which means, by the time they are anywhere near you, they are coasting and invisible to you. You can only guess how long they are a danger and stay out of their possible range until then. The game is to maneuver so that they use up their energy and shorten their lethal range. But if you're not extremely careful and aware that they can easily live for three minutes(!!) it is easy to wander to within their range, and suddenly... *BOOM*, even at a range of 40nm from the launcher. Tacview-20200214-005909-DCS-Cauc Training Kobuleti 26 8am NoWind Cld7 Stennis TargetScript JTAC .rar -
whaaa...? Maybe I'm tired, but... how you press "stop"?, or do you mean return to STBY mode?
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You can setup folders for uploading images to here in your profile. I don't recall if there is a limit on size, so that might be an issue at some point in time, but you can display the images in posts perfectly without 3rd parties sites, which might spit in the soup at some point -- see PhotoBucket for example.
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I think it's you buddy. I have done a couple of really steep approaches since and still landed without issue. I don't think I've noticed any difference at all. Just relax. Nothing has changed. You'll see.
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Manual Waypoint Designation using TDC Cursor?
Captain Orso replied to wereferret's topic in DCS: F/A-18C
Thanks Robin Hood :) -
Manual Waypoint Designation using TDC Cursor?
Captain Orso replied to wereferret's topic in DCS: F/A-18C
Has this been implemented already? This is similar to how it's done in the Harrier. I've tried it a couple of times (clicking the SLEW OSB), but I never get any results, but then again, I don't think I pressed the TDC down to slew with it. Anybody know this? -
Whaaa... is that his wish list? suggestion? intention? Having something even close to Cold Waters functionality (only better) would be awesome, but that would be a major game, within a major game; I'll believe it when I see it, and then I'll say, damn me to hell and pass me the marshmallows.
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This is from NATOPS on the SSS in reference to the TPOD. These all refer to the SSS (Sensor Select Switch). I have a TM Warthog HOTAS, and use on the stick the grey thumb top-hat, because it offers all the selections of the SSS on one switch. Up and to the right of that is the DMS (Data Management Switch). I have Up and Down assigned to OSBs 3 & 4 on the right MFCD, because that's were I always have the TPOD. Cage/Uncage is on the throttle thumb-hat. TDC I have assigned to the slew button AND the index-finger hat on the throttle. I can't think of anything I need to do repetitively and quickly which I don't have covered like this.
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But you could hear that his breathing doubled or more while on approach :joystick:
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There you go, strawmanning again. I guess the difference between actual logistical activities and the representation of their results on the battlefield is simply too complex for some to comprehend. No point in discussing with some. The Dunning-Kruger Effect simply renders every exchange into pablum. Someone wiser than me once said, don't argue with fools, they will drag you down to their level, and beat you with experience.
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Tacview, the ACMI for DCS World – Official Thread
Captain Orso replied to Vyrtuoz's topic in DCS Modding
Found it! I'd like to give this a little bump. I was wondering why I couldn't see any kinds of radar locks or anything I might attribute to a lock. I'm training SEAD and being able to see when search radar is seeing me and when I'm being tracked would be immense training help, but since the quoted post is already many months old I don't imagine a solution will be forthcoming in the near future. So baring radar tracking display, is there any way to for example set a bookmark live in the Trackview recording that I can use to recognize events, like when RWR starts getting radar hits, or RWR says I'm being tracked? Probably not, but asking costs this much =><= Oh, one more thing, SA-10 SAM's 5V55R missiles have a range of just under 40nm and the lethal dome trackview shows is 27 nm, which is way short of reality. -
[ME-MOD] Coalition Modification and Information
Captain Orso replied to Grimes's topic in User Created Missions General
If the package had any kind of version control it would make controlling the version... ummm... easier :huh: ... besides as has been noted, the download link is... pushing up daisies :bye_3: