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M1Combat

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Everything posted by M1Combat

  1. "But don't tell other people what they can and cannot use. " LOL... don't tell ED what they do and don't have to model :). You're welcome. Also... "Then don't use it in your missions, and ban it on your server. But don't tell other people what they can and cannot use. " Eh what... tell them what they can use but also then don't tell them what they can use???
  2. Post 5 - "we have no plans currently for APKWS on the DCS AH-64D " Post 6 - all of them... LOL Don't get me wrong I'd LOVE to see APKWS on the D... But... it isn't happening outside of a mod or a "change of plans"... I'm ok with that. Maybe after the BS3 release??? One thing we need to keep in mind is the licensing issues... Just because they got it licensed for the A10 doesn't mean it's just ok to throw it on everything else. Unless you're a modder :)... Modding is literally the community's path around ED's licensing limitiations...
  3. I'll tell you the exact proper approach... Set up a mission that allows one aircraft to fly across the nose of another with specific angular velocity. It will take more than one mission setup with different angular velocities. Math will be required. Vector math specifically... It's pretty simple... look it up. When you exceed the angular velocity the missile seeker can track... listen for tone change. If the tone changes with less angular velocity than expected based on your PDF info... Create a trk and submit. If the tone changes at more velocity than expected based on your PDF info... Create a trk file and submit. If the tone changes at pretty close to the expected angular velocity... Move on to your next issue.
  4. Iron... Please try to work within the new deal bruh... I get it makes things "harder" to both see what's wrong and make suggestions but if it's the new deal it's the new deal. I'm just sitting here reading the thread thinking you likely have good input (or more correctly your PDF collection does... why not just hand that whole thing over??? Hmmm... I'll bet there's an answer for that... explained perfectly earlier in the thread...) that could likely help make the sim more correct... but you're only willing to share if ED plays your game and makes it easy for you to compare this or that number so YOU can tell them which number is wrong. Well... If you're really just interested in the accuracy of the sim then just hand over the data that you know to be correct and trust ED to make adjustments. Oh I know... GAU-8... But it's fixed friend :). There are ways to see the values. There are ways to measure the values. Even the seeker speed ones. You just can't "check the file". Apparently ED has a good explanation for why they can't allow you to do that any more. Maybe you trust them and they trust you??? Maybe you ask 9L here for the value and he tells you and then you tell him what it should be and then viola... Problem solved??? But... "just like im famous for in other Flight sim communities, where I single handetly"
  5. I rickrolled a Blizzard dev one time and got early access to Hearthstone because of it
  6. I've used a shark a decent bit on blue flag etc and when there is a GCI the KA50 is a SUPER effective weapon. Slower... But I would say just as effective as the A10C (but not the CII carrying 579,000 APKWS rockets...) Just check in... The GCI will call air support for the shark and allow you to get in position and clear a farp for a UH60/Mi8/Hind to come in and drop troops to take it... Yeah... You launch in a shark with no support you're f****d... Don't do that. Same with any Heli. Yeah... it means you have to have a GCI and CAP willing to play the game with you... but when you do... Effing brilliant stuff I tell you what...
  7. "My situation, i use a Panasonic LCD TV native 1920x1080 but have to run 1824x1026 to get a full screen. (yeah i know)" Sounds to me like you have a zoom or expand setting enabled on the TV. Many of them have this... Take a look.
  8. This info is in the patch notes BTW.
  9. Have any of you with FPS issues post 2.7 just set ever setting as low as it goes and see where you're at??? Or are you all already there? For the record... I jumped in for a few minutes after updating in VR and it all seemed about right to me... maybe a small performance drop but not a lot. I feel for you folks with issues though...
  10. Not aimed at anyone in particular....... The disconnect is that 2.0PD is (Hx2)x(Wx2) pixels. 2160x2)x(2160x2 = 18,662,400 200% Steam SS is Pixels x 2. It's magic... It just says... "Exactly what resolution do I need to render in order to be rendering EXACTLY 200% of the pixels I'm currently rendering???" In this particular case... It's actually 3054.7x3054.7... You may recognize that as the Square root of the actual number of pixels being rendered in this scenario. 2160x2160)x(2 = 9,331,200 Also... DCS renders all the pixels. Some people claim that the "steam renderer" is more efficient than the "DCS Renderer"... so add the least amount of pixels via DCS PD and the most via Steam SS... No. All the PD's and SS's and everything that has anything to do with resolution is calculated before the frame starts being rendered... Then it's just rendered by the DCS Graphics engine at the assigned resolution (of everything... not of DCS PD setting). If DCS rendered at .5PD, THEN steam somehow added onto that... Where the eff did steam get the info for each pixel. That's like looking at a 640x480 pic and saying "Enhance..."
  11. "setting 0.5 PD and setting an SS to match the equivalent value and then test the FPS!? " I believe he did exactly that... Also... Even so... "Setting an equivalent value" was never part of the suggestion with the whole PD at .5 thing. That's the whole point. The guy was saying "Turn PD down to .5, then crank steam SS up to 200%." Well... That doesn't render the same number of pixels. Far from it. THAT is where the perf gain people kept reporting came from. They were just rendering less pixels but thinking they were rendering the same number and it was somehow faster... It wasn't. They were rendering less pixels. Some people then cranked the steam SS up farther saying "Hey... thanks for the free performance now I can crank steam higher to get back to the same frame rate... THEN they were back to rendering the same number of pixels.
  12. Fo Sho... Go back to stable.
  13. I understand... I'm just saying that in some cases there's some real "This crappy crap sucks you suck ED" going on and really... that's not the case... They've done a bang up job for a first "OPEN BETA" release and they've specifically said "There are issues, we're still working on it". It's just that the "crappy crap" folks get on my nerves. This is the type of thing that has the potential to change the way ED works and interacts with the client base in a very negative way. I've been around long enough to have seen this happen before and it's not cool. I'm just encouraging people to sit back, state your concern in a respectful way (I mean.. they've spent thousands of hours bringing us a first release and we need to understand that and not be dismissive jerks. I get that it's not everything everyone wanted... maybe not even on a first release... but it's damn fine IMO as a first OPEN BETA release :). Not all clouds are like my top pic up there :).
  14. Hmm... real clouds... Just to put things in perspective folks... Yeah we've all seen the 4K pics with curated lighting with likely post effects and all that... And they're super cool... but lets just sit back for a sec and take a look at some real clouds... Here... both taken on the same day just maybe 20 minutes from each other... Clearly there are VR clouds IRL too... Yeah I know... We "only" get the VR clouds in VR... I get it... They will be tuning them and honestly there will be users digging into the config files and likely figuring out how to add contrast etc... but look... There are crappy clouds IRL too... They aren't ALL the magnificently inspiring clouds we imagine in our dreams :)...
  15. Once you get to the point you'd like to customize... I tend to put target and weapons management functions on the throttle, and put the required systems management functions on the stick. Basically... If I'm in combat of any sort I want to be using the throttle controls to do what I need to do aside from flying the plane. I map the things I'll need on the HOTAS while not in combat to the stick. There is some cross over for sure... but in general I bias my hotas setups in this way.
  16. I don't know... I started the update and then went and bought a motorcycle..
  17. No. No it didn't. Watch the Jabbers vid. As I told everyone the moment that was posted to FB... Snake Oil. It does NOT increase frames.
  18. Yeah... Great work... VR user here and I'm stoked ladies and gents :).
  19. View distance.
  20. Anyone else have any interest in these being larger images??
  21. Sometimes they are 1080P :). When I make those full screen they end up getting speckled and noisy :). It's all good :)... If the user base would prefer that they use this resolution in the news threads then I'll find my backgrounds in the community screenshot thread :).
  22. Yes but they are very low resolution and they don't make for good desktop background images :).
  23. I'm not sure if it's possible, but... Some or most of the screen shots included in the "Official Updates" thread are really nice... Is there any way we could get 1080p pics at a minimum when we click them? I'm sure having them at their current resolution is great for the post :)... and for the bandwidth :)... but once you click them it would be super nice if we could choose a 1080P or 4K pic to download and use for a desktop background :). Pretty please :).
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