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petsild

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Everything posted by petsild

  1. For Hornet are high shadows extra performance loss.
  2. Hi, During the development of the Spitfire took place in one function to many errors. Because they still generate new defects, for a better overview I'll make the recap. When the Hornet finally out, it's time to fix the neglected legendary machine. Crazy rotation view mirror, the horizon must remain in place. Mirroring is poorly imaged from the front view. Therefore remote dot or rudder are to see vice versa. In the rain in the open cockpit will switch off the mirror. Passing clouds is also turned off. Change the values of the MSAA 4-2 or 2-4 mirror also turns off. The fix is to delete the directory fxo and metashaders2. Some defects are sure to influence each other and the result is this bad status. I and my friends were grateful for the removal of all defects, thank you. Pet
  3. A wonderful Bible :thumbup: for the hornet, thank you very much.
  4. Amd graphics use MLAA, there is no reason why it shouldn't work.
  5. Great :) information.
  6. Turn off MSAA to activate FXAA nothing more.
  7. I added to a minimum of shots +9 fps mod here: https://forums.eagle.ru/showthread.php?p=3513995#post3513995
  8. Optimization of the textures when you use the FXAA for the Hornet : https://forums.eagle.ru/showthread.php?t=211213
  9. Hi, I recently applied the idea to improve the device of the labels and the instruments in the cockpit module the Spitfire. I use a method of depriving the textures mipmaps, tried to apply it on the Hornet. Then it looks like a primitive method of smoothing FXAA satisfactory and does not detract from any performance, but overall, blurs the edges but also the text. Using the mode with the sharpness in the cockpit again corrects. Some users with average hardware, adds more fps than when using antialiasing MSAA methods. Mod: https://www.dropbox.com/s/zph1y9k6peqwbt3/FA-18C_FXAA_Ready_0.1.zip Install the mod simply through JSGME, control panel Nvidia find the choice FXAA turn on.
  10. It's a very unpleasant sound, I'm sure it can be used successfully to torture, but I think that it is a defect.
  11. I would like adding a line to the Server.lua modified value CameraViewAngleLimits. I use due to reduce the fish-eye in the Spitfire, in the case of the Hornet it has no effect. Edit: Tried to change the name, but changing the value has no effect. ViewSettings["FA-18C_hornet"] = {
  12. Really if you turned off AA you can't see any jagges? Except in the case of the monitor of 24 inches with at least 5k resolution.
  13. All other modules have feedback just the Hornet does not. I hope that this ffb feature later supplemented?
  14. Instead of repairs only other graphical defects. I'll add a weird lighting of the cockpit and broken mirrors in the rain or passing clouds.
  15. The best option for the lowest delay is to lock directly in the internally through the game. As I wrote it is very bad. Input lag dealing with the help of Fast-sync against V-sync is much smaller.
  16. Where there is the most need to use the smoothing of the jaggeds is the cockpit, unfortunately the method of SSAA gives the minimum effect with a huge loss of performance!
  17. Internal locking fps is useless because it gives false 62-63, you need to use NvidiaProfileInspector in the profile of the DCS value of the Frame Rate Limiter to give what you need. I'm on this mistake pointed out several times. Download: https://ci.appveyor.com/project/Orbmu2k/nvidiaprofileinspector/build/artifacts
  18. I'm really pleased :) with how it helps, thank you all for the nice reactions.
  19. Problem white round persists, moreover when you activate the mirrors shines through in the upper part of the red halos.
  20. Before the shorter wing,bomb and fuel tank, it is necessary to finish mainly a full-fledged mirror.
  21. The shadows in the cockpit were in 1.5.x of much better quality.
  22. Mapping keys and buttons from version 2.5.1 does not work correctly. I found two errors, which I noticed only at the Spitfire. When creating a modifier on a button, then it works as a switch, the correct function is for holding the modifier. If I choose the analog axis to the wheel brakes ceases to function verification of all the buttons and keys. Tried to fix as follows: How to repair https://www.digitalcombatsimulator.com/en/support/faq/709/#2463807 Deleted the folder Input in the saved games. Unfortunately, no fix do not solve the problem. Edit: I observed... when I give the axis of the wheel brake value of 0 then the search keys works correctly. DxDiag.txt
  23. Confirm... GŠ23 without sound.
  24. How a small adjustment :thumbup: makes a big joy.
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