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EasyEB

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Everything posted by EasyEB

  1. So what's the status of this? Has it been shadow fixed or is it still an issue? Not keen on updating until it is fixed.
  2. I can hook you up. Remind me
  3. They work, but now smoke looks weird and blocks everything in whot/bhot in the tgp so pick your poison :)
  4. We did get the GBU-31V3 not that long ago...
  5. Are you launching the Mavericks from the LAU-88 or LAU-117?
  6. Please share your edited files.
  7. This is so funny.
  8. Actually, news that updates are coming are older than that reply. I’m just happy to see some progress.
  9. Great seeing some info on this! Thanks for taking the time!
  10. Yeah news, even just small, would be awesome.
  11. Don’t be stupid. Artificial light does not affect vampires, only sunlight does. If they are affected by flares then it’s a poor simulation.
  12. Does mist have a feature to check if a unit of a certain type is within a certain zone?
  13. Mission updated. -Bug fixes -SU-25s are now two flights of two that can be controlled as a group to some extent and individually as normal. Have two follow one and they’ll stay together if you order one around. Attack commands must be given individually though, they will not attack as a group automatically. -Ground units may now include GRAD units that you can order to fire on the targets. -Allies will report if enemy units start/stop moving. -Ground units reports are more detailed. Probably alot more stuff that I’ve forgotten :)
  14. Greetings! Is it possible to get the VEC3 of the SPI of a player A-10C?
  15. Greetings! Is there any way to know if a player has spotted an enemy unit or group?
  16. Good idea! Why don’t you do it?
  17. Who are ”we”? As far as as I’m concerned they can cancel all upcoming modules and focus everthing on a suite update for the A-10C.
  18. Yeah, something like that. I like the new sound, it's just the audible feedback from the engines is a little lost atm.
  19. I noticed the A-10C sounds a little different after the last update. I like it alot but it's harder to hear the engines, is it possible to tweak the volume of the different coclpit sounds? I'd like to boost the engine sound a bit over the wind+new sound.
  20. Just a tip, having a do this for me attitude probably won't get you anywhere faster than learning this yourself. You'll probably think of a hundred other things you'll want "done quickly", and if you learn the simple things, like spawning enemy aircraft, now it'll be alot easier to learn the other things later.
  21. If you really need it to work my best bet is to make the wingman a separate group and give all commands (form up, engage, rtb and so on) in the F10 menu.
  22. So, this is how I have it set up in Operation Titan Angel. I'll try to make sense. RedTargetGroup is the enemy group object. ReaperGroup is a friendly MQ-9 group object. This is just the first three units in the enemy group. Continue this for as many units as the group might consist of. ReaperAGM114 and ReaperGBU12 counts how many AGM-114 or GBU-12 the Reaper has fired, so the menu item won't be added if the Reaper doesn't have enough munitions for the requested attack. Say the player wants the Reaper to attack Unit1 with an AGM-114, then the function ReaperEngageUnit1AGM() runs. This function sets ReaperAttackUnit to 1 and runs the function ReaperEngageUnitAGM() And this is where the Reaper gets in to action. ReaperGroup will attack the unit selected. It will engage from 1750 meters above the target with weapon type 131072 (see https://wiki.hoggitworld.com/view/DCS_enum_weapon_flag). I wrote this a long time ago and I can see right away that there are improvements to be made to the code above but seeing as how it works and there are new things to discover I probably never will get around to making it more streamlined :)
  23. In Titan Angel, If you change the AI planes the behaviour may get weird. Their behaviour is tightly linked to them firing the weapons they are carrying.
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