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Everything posted by tmansteve
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Update: Found problem with my mini joystick at the front. On downward stroke, after letting go, it doesn't set to 0 as it sticks. All I need do is a little flick and she stays put.
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OK Svend, will give that a go. The only thing that bothers me is why it continually drops after the TDC is over a target. I'm wondering if maybe I change over to just using the keys for this or change the joystick binding to another Hat switch. Cheers
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This has been happening for a while now and not sure if it is me. In A2A, everytime I use the tdc slew to get over to a target and lock it, the marker starts to drop away and I have to keep lifting it to keep it in place. I am using the t16000m throttle mini joystick to slew in the radar. Should I use another set of keybinds? Cheers
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PUCARA IA-58 FMA ARGENTINA free mod
tmansteve replied to pastranario3's topic in Flyable/Drivable Mods for DCS World
Many thanks for reply pastranario3. I thought it might be the case but had to ask. She is so good to fly, I cannot see the need for one. Cheers -
PUCARA IA-58 FMA ARGENTINA free mod
tmansteve replied to pastranario3's topic in Flyable/Drivable Mods for DCS World
Enjoying this mod but in the controls, I only see "Airbrake Off" no "ON". There is a axis command "Airbrake". Is this what you use or is there something missing? Latest Version 0.12b Just tested the axis and nothing worked so I take it there is no Airbrake. Don't think I need it anyway really. Cheers -
Comrade Doge I think this is an amazing piece of work you have created. What a contribution to DCS World. Downloading this now to have a go. Will you be adding the Harrier to your list? So glad I came across this mod as this will speed waypoint entry by miles. Been using Scratchpad which has been great. Cheers
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I was flying with bro yesterday as RIO. He came in a little too fast and locked the flaps. We tried a repair, got Copy and nothing happened. Is this still to be sorted? We was on airfield, haven't tried carrier. Cheers
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Thanks for that breakker. There seems to be a few small niggles that need sorting
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Cheers near blind
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Not sure why it is doing this. In Flight I try to trim Up or Down and nothing happens. Start again in same mission and then it works. Does Autopilot Engage switch create a problem? I come out of Autopilot when trying to trim. Is this a bug or is there something I should be doing for this to work properly, i.e. Speed etc?? Cheers
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Hi All, Having a blast with this bird and getting to grips with it slowly. I can enter waypoints via RIO and within the Mission Editor and Mission Chart. I have almost got it and would like to know if you can do the below: - 1. I created 3 Waypoints in mission and got Jester to input. Is it possible to Delete any Waypoint and create a new Waypoint? Delete Waypoint 2 and then go into the Mission Chart and click on the Map and create a new Waypoint 2? 2. If I am the RIO, can I edit any of the Waypoints using the CAP so that they move to new locations? Cheers
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Autopilot Altitude Hold problem Since Latest Stable Update
tmansteve replied to tmansteve's topic in Bugs and Problems
Thanks for the tip biggus. Will keep an eye on that. -
Autopilot Altitude Hold problem Since Latest Stable Update
tmansteve replied to tmansteve's topic in Bugs and Problems
Thanks eatthis Will have another go and check climb rate -
Altitude Hold has been working fine up until now. I have read through the update notes but might have missed something. I set the plane nice and level with autopilot on and altitude switch on. Press NWS but the AP/ref stays on. I tried keyboard key just in case but nothing. Is anyone else having this problem? I have read some earlier answers and will see if it will work because I know I am doing everything right. Cheers Steve
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DCS Super Hercules mod by Anubis
tmansteve replied to Eight Ball's topic in Flyable/Drivable Mods for DCS World
Many thanks Shagrat Just needed clarification. Can't wait to have a go this afternoon -
Getting AI To Land Is Becoming A Pain (Now Sorted)
tmansteve replied to tmansteve's topic in DCS: Supercarrier
Hey VFGiPJP I am not sure about that one, will test it out. I have seen planes crash into each other if there are too many landing at one time. My last test was with 4 hornets, AWACS and a couple of choppers. I staggered the startup times so that as the last hornet was about to take off, the other planes then appear and take off. Check the timing of the flights for all planes so there is a good gap to allow the others space. On the supercarrier etc 2 hornets parked at the stern and the other 2 used the elevators making space for the other planes to land. If you have too short timings for plane groups to land and clear, there will be problems. Hope that helps -
DCS Super Hercules mod by Anubis
tmansteve replied to Eight Ball's topic in Flyable/Drivable Mods for DCS World
Thanks Yurgon. Did you do the same as I proposed to do? I will certainly give it a go. It's just to add some realism to an already great mod. -
DCS Super Hercules mod by Anubis
tmansteve replied to Eight Ball's topic in Flyable/Drivable Mods for DCS World
Is it possible to do a cold start in multicrew? Would you start hot, sync up then shut down and start cold that way? This is such a fantastic mod. -
Do we still have to set the triggers in mission editor before placing the hercules?
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Why does the zoom control stop way off from the carrier? Used to be able to get much closer and use the Lalt + F2 to view from that area. Is this a problem with 2.7 and will it be fixed at some stage?
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Does respawn and restart mission work in multiplayer? I used the LShift + End to restart but nothing happened. To respawn, is it better to place multiple planes to allow you to Select Role and spawn that way?
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Getting AI To Land Is Becoming A Pain (Now Sorted)
tmansteve replied to tmansteve's topic in DCS: Supercarrier
Hi zhousaifu All the Modules I have will not return to the Super Carrier, no matter how low the fuel is. They will land on a nearby airfield. When selecting non modules (AI), they takeoff and return after bombing etc.