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Everything posted by JG13Wulf
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cannot reproduce Request: more realistic gunners
JG13Wulf replied to Reflected's topic in Bugs and Problems
+1 for the sniper turret. And I would add that the AI fighter and the AAA could be less accurate too. Seems they don't have to correct their shoot even if they are far away. -
UPDATE : This is a new pack with 13 skins this time. This add 5 new skins to the old pack and correction to some of the old skins. This pack represent the fictionnal USAAF 42Fs. All the plane use historical marking but are not made from real one (semi-historic skin). THOSE SKIN ARE ONLY MADE FOR THE P51 D25 ! NOT FOR THE D30. PLEASE, DO NOT SHARE/UPLOAD SOMEWHERE ELSE. If you use the GTAC skin updater, those skin are already in your game. If you don't know what this updater is ... don't worry about it. :D Link : https://www.digitalcombatsimulator.com/en/files/3309029/?fbclid=IwAR04F14KvDBcsppC62_blXhvKWb9GT3e2HkVAdR74bC3mHpkwa2tBJJEzPs - All the folders name start with GTAC. - All the skins name in-game start with GTAC. Link to the screen of each skin https://i.imgur.com/IWjHLrA.png https://i.imgur.com/ZIoYjWQ.png https://i.imgur.com/1YooCA9.png https://i.imgur.com/GRyJnUn.png https://i.imgur.com/DzH0rfa.png https://i.imgur.com/WBDpM3i.png https://i.imgur.com/k9SbXt1.png https://i.imgur.com/hA5zfjM.png https://i.imgur.com/npWV5Y3.png https://i.imgur.com/yNhCCTV.png https://i.imgur.com/DcItTuH.png https://i.imgur.com/IVPxZFn.png https://i.imgur.com/yKRJTq4.png
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Really nice ! :)
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Oh cool :) Wasn't looking for now. But something I would have look in the following days :)
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It seems that they work when we have 1 bomb (250 or 500 kg). But when we have the 4 SC 50, there is only 1 light. EDIT : Seems to happen sometimes when you reload after a flight with 1 bomb and then 4. I get 4 light when it's my first armament or from editor.
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I would love to see the D9 with a template like the A8 one. Would make more skin for it ^^ I found a template to work on it. But it is not that good.
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Funny :huh: There are lot of skin without german markings in users files. If not happy, learn how to create skins. For axis Bf 109 (not historical for the K) : Slovakian, Romanian, Italian, ... Just never check the finish one :music_whistling: (but if you do, read about them) Good luck.
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At this time of the war, sadly, the mission was (almost) the training.
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reported Head out of the cockpit with TrackIR
JG13Wulf replied to Al-Azraq's topic in Bugs and Problems
Maybe not only in MP. I just tried some flight with it on my server with a friend. First 2 plane I used : No problem But for the 3 : Get the bug. I took all the time the same slot (dark and cold on the ground with open cockpit at spawn). *confirm I got both in MP and SP -
I think they told to not drop them if they could. But I think they prefered make 2 new rack than 1 new plane and 2 new rack ^^
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out of early access new ordinance description
JG13Wulf replied to granola1861's topic in DCS: Fw 190 A-8 Anton
SC = Classic bomb, SD = More solid bomb for armerd deck of ship (less explosive but more solid), PC = Anti-armor bomb (for bunker and heavy armored target), AB = Clusterbomb. In general SD and PC bomb are similar but SD are small and PC are big one. -
Hello, The switch next to the swicth to activate the rocket (just over the bomb indicator), there is the switch for the emergency drop. It work well before you fire the mortar. It drop all the device (mortar and tubes). But After firing, it doesn't work.
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Don't know if it's normal, but seems quite weird when supercharger start at about 3000 m.
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Very remarkable news in the last patch!
JG13Wulf replied to .Tigre.'s topic in DCS: Fw 190 A-8 Anton
Nice to see the size of the update ! But I want to say : Great we have the information in the patchnote ! :thumbup: :joystick::pilotfly: -
DCS: Me 262 Discussion (Development on hold currently)
JG13Wulf replied to NineLine's topic in Western Europe 1944-1945
If there are AI asset next to the 2 modules I agree. But if not it s not enough to be able to make historical mission with historical asset before so much years. I hope that, with bf 109 k and fw 190 A it would take less time to make the other 109 and 190 version later. -
DCS: Me 262 Discussion (Development on hold currently)
JG13Wulf replied to NineLine's topic in Western Europe 1944-1945
I mean I can t wait to see them but my bank account can for the joke. Here we had 2 warbirds last year. That's not a lot. But when DM and other big game update will be released I imagine we are going to have more ww2 plane each years. So yes it s slow. But I m curious to see this year and the following. -
DCS: Me 262 Discussion (Development on hold currently)
JG13Wulf replied to NineLine's topic in Western Europe 1944-1945
Totally agree. It's exhausting to see "dogfight servers users" always complaining for balance. As I love to fly mission, I can't wait to see 262. But it's true that DCS miss lot of plane and can't wait to see them all ! (but my bank account can :lol:) -
It change the incidence of the complete horizontal stabilizer. You can even see it move when you look in external view in DCS.
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DCS: Me 262 Discussion (Development on hold currently)
JG13Wulf replied to NineLine's topic in Western Europe 1944-1945
Me262 will be a nice addition. But if you only think about the dogfight server, it will not be un-balancing. It will be useless. No one would catch him and he could catch no one that make a turn. But for mission purpose, this will be one of the greatest plane. Will be a big challenge for pilot to use the 262 in other role than fighter. And a challenge for allies that have to use correct tactics to get them. -
Congratulation to all ! And thanks ! As requested, here are my skins with files renamed. I tried to upload them to each original post but it seems they are too heavy for the space I have left on the forum. Fw 190 A8 JG2 Generic (eagle) : https://drive.google.com/open?id=1yE-zFroKvAKd9YW2_U0F_UladYuCfsP4 Fw 190 A8 II/JG300 (snake) : https://drive.google.com/open?id=1n6NMju-rsRf-M78cxW1E5TAoIFE8DvZw Fw 190 A8 "White nose Wulf" : https://drive.google.com/open?id=1RvEFR_Qomh4DQpeyKB9nZMPj0a1GooPu And As I didn't know which version of the Black cat was selected, here are the 4 versions: Summer Black13 : https://drive.google.com/open?id=1tH8ZOlhvtp8-laTrb0vZz8cQntj_d0CM Winter Black 13 : https://drive.google.com/open?id=1Lz64uB7_B14hhQj-NfAODAHGjXcbo_fk Summer generic : https://drive.google.com/open?id=1rkL22xbJWuE0LS_SLYWUzIcdO3W1dIUU Winter generic : https://drive.google.com/open?id=1cYSowfxDY1bb5EOIhC3Fzb7ym-6hd_bZ Those have updated files name and updated description.lua as requested. Original post have updated links.
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If it's a matter of day. It's ok. But for me it's no Bf 109 until this is fixed ... I'm lucky enough to have other module that work fine.
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Yes I understand that. And I don't have problem with this. But bugs that prevent module to fly or to start should not pass.
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If only stable was bugfree for Warbirds. Past show us that not how it work :music_whistling:
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Beta or not, it's terrible that something with that level of bug is released. The fact Bf 109 is not starting anymore is one thing. But there are so many thing that are broken. And again, the worst thing for me is that the change log is still not complete. Just like it's too complicated to write what they worked on ...