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ESAc_matador

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Everything posted by ESAc_matador

  1. Just a question for razbam team. Will it be released in the first version of the module? Or will have to wait updates? I am doing a Wild weasel team now!
  2. It sucks. It is my main tool to randomize missions
  3. I do sead with F5!!! so you can imagine!
  4. Puedes dejarlo instalado en el disco externo. Pero ojo que el 2.0 demanda mas y si no es un ssd puede irte lento. Pero en teoría no creo que tengas problema. Son instalaciones independientes.
  5. Cold war scenario can be really awesome. Harrierrs in France, defending the last group of ground units. M2000 and F5s from England trying to cover their heads... and Viggens and F18 (from Carrier) trying to avoid the russian fleet to control the Channel. Of course, Uh, and gazzeles doing insertions in "badland". On the Other Side... Ka50, Mi8 doing the mud war for the russians. I just expect to get a full moddelled Mig29!!!! or Mig23!!
  6. i dont konw why, but I am having issues with this function... mist.teleportInZone('rus1', {'1', '2'}, true, 150). I have used it thousand times, and now it says that #1 parameter missed, in .mist line 3342, which refers to this. zone = trigger.misc.getZone(zone[math.random(1, #zone)])
  7. only Su25 can be compared to A10!!!
  8. som where with water.... Normandy???
  9. Compared to what?
  10. Anyone has the real flight manual over there?? to start diggin in?
  11. I always find "cheating" when you are flying realistic missions using whatever RSBN availables (or TACANs). Taking into account that when you edit a mission, very often you are using fictitious map... considering different borders. You shouldnt have a station near the target, if such target is placed in enemy territory. If so, navigation skills would be a must. both, IFR and VFR...
  12. I put few AAV7 vehicles, I moved them via CA. THen stopped. And nothing happened... Should I put an special name for the transport groups?? Am I doing it wrong? Regards (the rest, seems to work fine) For the damage... I guess you are using the alarm status and ROE. Question... what if a unit is damaged, but move such group with CA. will it keep its damaged configuration? Thanks!!!
  13. wouldnt be easier to create a RSBN station???? as Units?? (or TACANs)
  14. Absolutely. I love the harrier cockpit. Not too modern, not too old.
  15. Well, the helicopter blades too. :). And the F14 too, but i guess you have to double your calculations for each configuration.
  16. :joystick::joystick::joystick::joystick:wow!!!
  17. I had this problem with previous versions... is it well configured?? that was my problem.
  18. Is this compatible with kneeboard builder?
  19. Is the number of killed dismounted units kept? Because the original script didnt. I ll try to work on it today.
  20. Hello. Just have a look at the C4SIR script.
  21. I meant, which file has all these content.
  22. Hello Mbot. May I ask, where to start digging into the campaing to make my own one? I would like to do something simple. The list of things I should edit should be: Aircrafts for humans and IA, with configurations, depending on the rol and skins. Targets. Reinforcements. Question, for helicopters, does this works? I mean, I would like to put some IA chopers... going to few places. My other quesion is. What happen if I put a ground group, that will go to a certain zone, then some of them are destroyed. When I save the mission. Will the new generated one save the position and units left? (A la DAWS?). Because if so, we could add certain ground war... My idea would be: put a ground group, and put them in the targets list (wherever it is). Then, if they are I a zone, go to a certain triggerzone. Once they arrive at such zone, they go to another zone.... so, always when the mission start his position will be checked, and it will keep going to the final destination.
  23. https://forums.eagle.ru/showthread.php?p=2713321 Try this script.
  24. Love it!
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