hello guys....
I have been testing in MP this script and its really funny.
But... i want to overhaul it and give it a more "functional" caracter.
In Real Life, there are many factors in the EW activities. You can find very few an always generic information about real EW duties. But what I found is that range (obviously) and also the position relative between the Radar and the Jammer aircraft, is very important. Because if the emission hits the radar from one side, the Radar is not interfered on the other, unless you are very close.
Regarding the range, i ll try to make in a way that you can reduce the Radar range depending on the distance the Jammer is from the Radar. Therefore, if you are at 100nm you are jamming up to 50. If you are at 30, you are jamming up to 15 (we will discuss figures later).
Aircrafts closer to the Radar are indeed detected. This is what is called " burn through..." i think, this is because the closer aircrafts sends a higher signal than the jammer can defeat due to longer distance. Let say that the signal is weaker the loger you are from the Radar, but the signal the Radar receives is higher the closer you are.
I
So, now, I am going to try to modify the script to get this situation... lets see what happen!!!
This is what I want to achieve.
PS: I attached a file, with a quick mission we made... It was not very well planned so, but the missions consisted in 3 M2000 as Jammers, and 2 Su25A as bombers.