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ESAc_matador

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Everything posted by ESAc_matador

  1. Thanks, problem solved. My probblem is, that i am learing programming for the first time and i dont know when should i call getByName()... I do trial and error... Hahahh any suggestion or lead?.
  2. Sorry. I mean... I dont know why the function i am doing doesnt work... Lol. The function obtain a group. And I used it to get locations etc. And if i put... Sam = Group:getname(group) it works... But if i do unitleader = Group. getByName(Sam) :getUnit(1):getName() it doesnt work... What i am doing wrong?
  3. I am just doing a simple Radar Jamming... By switching off some sams but I am having problems with things, that I dont really understand why with getByName things and the stuff.
  4. Thanks, it might work. Does it work for groups? It will make my life easier!
  5. An easy one. I am doing a table with mist. Makunittable with units SAM, like {'[sAM] '} but i need to use only radar sam units. Anyone knows the how? I tryed to filter the results with unit:hasSensors(Unit. Sensor. RADAR)... Unsuccesfully. Any help?
  6. You have to drop before the target so the bomb has time to get the proper angle to see the laser.
  7. That would be the second case. Now... What we do with distances? The closer the better for jamming? I check some conceptual jamming informatiion and we are in the rigth way with both types. One is called EA (attack) the second ia EP (Protection). Now, the first case, jamming the sams usually are difected so we can introduce a property. Only if the SAMs are in front of the aircraft... Let say, with a tolerance of 60 degrees for each side, the jamming will sucess upon range and probabilities.
  8. That is not difficult to do. Ok, now is when this is becoming interesting, we need to get something we think would make us feel like RL. In my understanding of ECMs there are different ways of using them. 1.You can create interferences around you with a disturbance of frecuences in an area surrounding you like the script I made. So enemies cant lock on you. But they do know where you are. They can, and in history of air wars they did shoot at you blinded... With hopes of getting you locked duting the missile trip to the target. This is what In wanted to emulate. Son you dont necesarely need to be overflying the SAMs. This are examples one and two in my drawing. Where you blind only certain area of the SAM coverage. 2.What is true is that other tactical option is to blind completely the SAMs by overflying them emitting a really powerfull emissions. This method is what you suggest. What I propose is to keep the first scriot (bubble destroying missiles) and add a second function with same philosoohy... Where the jammers set the AI radar SAM off during a while in a random time. (from 30 to 200 seconds) and the jamming process depends on the distance. The longer the most difficult. To jam. This will avoid the SAMs rain, but will give some posibilities of some SAMs being fired, which is more real So... What do you think?
  9. I think i can make optional. Case a) it jamms everything, but you can switch ECM on/Off Case b) it only jamms other coalition missiles. Happy evreyone!!
  10. I havent tested but it should be jammed. It is easy to correct. But... In real life what would happen? For instance, in some planes that uses certain modes of ECM they jam their own launches... So, what do you think we should do? Discriminate or not?
  11. I accept suggestions!!! by the way!!!. Mainly the distances and the effectiveness in each distance. Also, I realized that the script should jamm every missile, (good and bad). Would be better to discriminate? or just to make a command through F10 to Start Jamming, or Stop? May be the second would be cooler. I know some ECMs even jams friendly fire... I dont know... what do you think?
  12. EW Jamming Script 1.00 First of all, thanks to Grimes, because this Script is just a tweak of the Missile Trainer script from Grimes. So... We all know that DCS lacks an Electronic War (EW) enviroment… The ECM, are available only for individual aircraft. But in modern conflicts, since Vietnam, the Jammers, with aircrafts like, F4 Phantom, A6 Intruder, F18 Hornet, or AWACS... have been used to avoid enemy SAMs to shot down aircrafts. What I did in this Script is to Emulate this EW (not simulate!!!). We need to use a little bit our imagination and to imagine, that some aircraft has Jamming Pods... with chaffs, ECMs or whatever. This Scripts, creates a bubble with 5 layers (easily increased upon request) surrounding an aircraft called “Prowler1” or “Prowler2”, or, as many aircrafts as you edit in the lua file. What the scripts makes is to explode the missile if the missile gets the bubble. But the good point is that the missile will explode with certain probablility, depending on the distance to the Jammer, the closer the missile is to the Jammer, the more difficult, is for the missile to get its target. So, long story short... whatever missile guided by RADAR (AG or AA) is launched to an aircraft and the missile cross inside the bubble, the missile will be Jammed with a certain probability. It doesn’t matter if the missile is launched to the Jammer or to another aircraft... The layers of the bubble I put is this. Layer 1 = 500 probability of succesfull Jamming = 85% Layer 2 = 1000 probability of succesfull Jamming = 65% Layer 3 = 2000 probability of succesfull Jamming = 50% Layer 4 = 4000 probability of succesfull Jamming = 30% Layer 5 = 7000 probability of succesfull Jamming = 15% It gives us plenty of new tactical opportunities and situations to work with. You can fly the Jammer by, escorting in a cruise, create a Shield between the SAMs and the aircrafts, or even to Blind enemy SAMs by overflying them really close. Each one has its adventages and inconvenient. I put some graphics to explain myself... I also attached a miz file where few F16 fly in formation with two F18 which are the Jammers... I recommend you to watch it few times... will never be the same. Sometimes, they are like and pass through the barrier of SAMs untouched... others, one aircraft is shot down.. others, they are lucky and they kill a Jammer... BAD news!!!! Enjoy it! Electronic Jammer Script1.0.miz EW Jamming Script 1.00.lua
  13. Sure. I ll do, it also happens to me. Hhaaha
  14. Thanks I really think its helping with MP or SP missions! It is a must for me now.
  15. So the Jamming script beta is done!! It is teally funny!!! Wow!! How it works?, very simple but effective. There is a unit, called "Prowler". So when a missile guided by Radar active or semiactive is launched, the script is activated so... If the missile is 4000m the probability of jamm it is 15% If the missile is 2000m the probability of jamm it is 40% If the missile is 1000m the probability of jamm it is 65% If the missile is 300m the probability of jamm it is 85% So there is always the possibility of the missile to hit you. You can edit in the file.... So, it does not matter who the missile is tracking to, if it crosses the jamming zone there are good chances. To be jammed. Its scary!!! Ill open a post with it.
  16. It works! Now i ll make the Jamming script:D:D
  17. Thanks!
  18. I don't know how it will work, but would be awesome if you can add triggerzones. OR at least, that the point you mark with a certain name, can be used in a script.
  19. I love those G limits. I don't know if it's modeled but would be great a human stress model. so, you can turn one, two or three times at 7-8 G but at the next one, you became knocked out before, and before, and before. The way we usually fly simulators, does not take into account the physical effort. So you better manage your turns, like in real life. WOULD be great.
  20. There is a way to reload them via script I think. I dont know how...
  21. I ll see. Thank you!!!
  22. Can you post the mission Midnight?? it does not work for me at all.
  23. This is not a problem anymore... Check the script I made C4ISR and CAS... Lasing, smoke, ilkum, report of enemy units, ammount and type... Everything on demand through F10. The problem i see in most missions is that there are a storyline. So.... It is not a simulation. I use plenty of teleporttozone... That makes you be always tense... You dont know whetr enemies are. I put random enemy interception. You never know when enemy aircrafta are coming... Or if they are coming at all. And most important. The mission needs a bigger goal. For example.. That troops needs to get there and you give a sandbox. Missions flown will be similar but never the same. Some times the AAA is between buildings, and sometimes they are more in the open... Sometimes there are ground reinforces, sometimes not.
  24. Have you seen the r GAZELLE Recon script?
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