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ESAc_matador

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Everything posted by ESAc_matador

  1. I suggest you to use the IADS script by Grimes. Sams become more intelillent.
  2. ESAc_matador

    Mirage F1

    This is what I wanted to hear. :thumbup:
  3. ESAc_matador

    Mirage F1

    May I ask, if you are working in the systems already?
  4. Seems to be brok3n, because I have teleport ed many times and you can move them
  5. There are already scripts to do that.
  6. Thanks, I ll try
  7. Again!!! Every few days I see this question. Please search! Hahaha
  8. It Depends. What this button does is, if the button is pressed, the headtracker of the missile starts following the target, so you don need to keep the enemy in the pipper. What is this good for? Bassically for lead pirsuits dogfigth and low level flying. It is not necessary it is just another tool. I use it just in case y cant follow the target properly, this way i have a firing solution for few more seconds
  9. for a better control of the ground units, you can use this script https://forums.eagle.ru/showthread.php?p=2713321 just put it after Mist. It gives you latlong of enemy units that are LOS of your own units. Also, you have to put a trigger zone called BEB in the bullseye for blue units, or BER in for red units in the red bullseye, it will give you the Bullseye position of ground units, and a brief description of the units. Also you can mark enemies, with smoke if they are at less than 2km. You will like it.
  10. I tryed to put the full function. That, works if not using the io.write. In fact, the values an parameters are good because you can see in the generated file, but you only get one entry. function reconpresentationObjects() -- this is to get the current altitude local Position_vec3 = Unit.getByName('recon1'):getPoint() local _elevation = land.getHeight({x = Position_vec3.x, y = Position_vec3.z}) local _height = Position_vec3.y - _elevation if _height <= 2 then -- This makes the Display of enemy objects only if you are below 2 meters. Just write "--" in front of this line if you dont want to wait to see the targets display local _tabletarget = table_unique(targetObjects) -- All duplicated groups removed, this is because every loop, an enemy object is added in _tabletarget for k, v in pairs (_tabletarget) do local _redStaticObject = _tabletarget[k] local [b]_redStaticObjecttypename[/b] = _redStaticObject:getTypeName() -- Type Name. this works local _redStaticObjectname = _redStaticObject:getName() -- Name. this works local [b]_redStaticObjectpos[/b] = mist.getLLString({units = mist.makeUnitTable{tostring(_redStaticObjectname)} , acc = 2,}) -- faster way to get the LL position of a unit. It works --trigger.action.outText(_redStaticObjecttypename.." in position ".._redStaticObjectpos,20) -- if you want to display in game remove "--". It works. [b]local text2 = _redStaticObjecttypename.." in position ".._redStaticObjectpos -- this part should add a line every loop done in the previous loop with "_tabletargets" but only add one. exportFile = io.open("ground units report", "r+") exportFile:write(text2,'\n') exportFile:close() [/b] end else trigger.action.outText("You need to land to reveal the pictures",20) -- advice that you have to land to get the picture. end end
  11. hello guys, I am doing more interesting updates to the Recon mission. I want to present the results in a file. so I am doing this. for k, v in pairs (_tabletarget) do local _redStaticObject = _tabletarget[k] local _redStaticObjecttypename = _redStaticObject:getTypeName() local _redStaticObjectname = _redStaticObject:getName() local _redStaticObjectpos = mist.getLLString({units = mist.makeUnitTable{tostring(_redStaticObjectname)} , acc = 2,}) [b]text2 = _redStaticObjecttypename.." in position ".._redStaticObjectpos exportFile = io.open("ground units report", "r+") exportFile:write(text2) exportFile:close() [/b] So, each _redStaticObjecttypename.." in position ".._redStaticObjectpos /[code] should be written to the "ground units report" file, but it only adds one. ANy help out here?. I am pretty sure each line is correct, since I can see them in the game.
  12. Ok, guys, I made a modification. Mr Pikey asked me to include Static Objects in the script... sounded a good idea to me, so you can fly, looking for enemy camps, or just some suspicious buildings. Even Static Objects like Aircrafts or Helos are in the report. THis is good to use in an airfield recon mission It wokrs only for blue side yet... but now you have two options to "reveal" pictures, ground units and Static objects. It does not get FARPS i dont know why.... probably they arent in the Static Object table. So, it is easy, just put any Static Object with FARP name (such as FARP Depot or something) I had to modify I modified the mist.getUnitLOS() to make the function getObjectLOS() which is basically the same, but I had to adpat to work with static objects. I you need you can use is. And now, you have to land before get the report!!!!! The unitset2 must be only Static Objects. function getObjectLOS(unitset1, altoffset1, unitset2, altoffset2, radius) It still keeps all old features. Remember it works with mist. Enjoy it!!! planerecon1.lua
  13. That is why is a game, not sim.
  14. Good to read!
  15. Manual says, don't expect to lock on small targets soon...
  16. Greeeeatt!
  17. Ehy it does not work online? Or should everyone has the same change? Usually this is a server issue.
  18. Wow!! Interesting!
  19. Nicee!
  20. This is not the Landing you need. Check in advance tasks down right window
  21. So many few buttons needed. I like to use the mouse a lot. However, find attached my imput file. I use to recomend to do your own however. Throttle - HOTAS Warthog {7D054430-4749-11e5-8002-444553540000}.diff.lua Joystick - HOTAS Warthog {7D054430-4749-11e5-8001-444553540000}.diff.lua
  22. Exactly, seems a synchro problem, not big deal, just wanted to report.
  23. BUG TEMPLATE: ADF in multiplayer does not work Description: ADF in multiplayer does not work. It seems that pilot and copilot sees different numbers... so if I put 760.0 he sees 759.8. It is not sincronized. We actually could not navigate with it. DCS Version: 1.5 SP/MP: MP Reproducible: YES Step to Reproduce: FLy multiplayer and try to get any NDB Track Available: NO Mission File: attached. Controllers: Warthog and Rhino OS: windows RAM: 24 GPU: 4,3 Mods:No ESA Gazelle L.miz
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