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Gizzy

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Everything posted by Gizzy

  1. To me the FM is a great improvement. The SA 341/2 requires minimal cyclic input. Your stick design and spring pressure if used will effect inputs required so advice from 1 guy may not work with another. I set Y AXIS in DCS to 80% - NO CURVES. Assign TRIM HAT to trim functions. For me 3 quick nose down 'pushes' on the trim hat set just the right trim for take off. Of course you can leave at centre and adjust with cyclic but for me trim works well. Increase collective until light on the skids, keeping the nose where you want it, come to a 5' hover and you are ready to go.
  2. No idea why this was moved. Nothing at all to with Multiplayer Bug.... it is DCS LOGIN DRM / UPDATE server that is the issue In case anyone is interested....... It seems DRM login is now working, for the present.
  3. After yesterdays issues which I reported after a long wait ED finally got things back working today...... THEN made the silly mistake of purchasing the SINAI Map an hour or so ago. Download failed. Server again says error and more annoyingly disabled all owned modules again.... It is hard to remain positive about this....
  4. No, mate. DRM server authorisation is not working so all paid for stuff is disabled.
  5. For info 17:30 Servers down and being a new update there is no saved password for this build hence all modules are disabled...... No doubt, it will sorted soon.
  6. Surplus hence for sale and going to Ebay soon, so if interested PM me - not for open forum bartering. [1] Virpil WarBRD BASE- if purchased, 'luck penny' of 2 free extensions (3cm & 7.5cm giving 3 lengths) included but extension leads required (ebay) If no grip, then I have a Virpil T50 (First grip Virpil made) which I keep as a spare but can sell this too at a reasonable price if desired. [2] ButtKicker Gamer2 (little used... being in Flats (concrete Floor) some neighbours got cranky at the levels I liked... UK, NI based, of course send it back within a reasonable time frame at your cost for refund if not happy....
  7. Thanks HOBEL for that.... appreciated ..... I'll need to clean the glasses.... tunnelled into the listing SA-11
  8. @BIGNEWY Trackfile attached. SAM11 unit, 1x C2 - 1x Snow Drift SR & 3x Firedome launchers. Approaching at 20k, once RWR shows SR active, HARM launched PB around 30 miles out, clearly steering towards Launcher but missed by several hundred yards. Came around fired a second from about 22nm which steered for and hit a separate launcher. Came around and fired TOO mode from 20nm which steered for and destroyed the SR. The 2 remaining launchers continued to actively target well beyond 20nm. No idea if this is correct programmed behavior or not but on further testing it seems sometime all components need to be destroyed and at other times just one launcher makes makes the SAM11 group nulled. PB mode certainly does not bring much to the party for the SAM11 which if intended is a bit of a surprise but not a big deal.... BigNewey.trk
  9. Thanks Solo... It used to be child's play launching Harms at great distance for SAM11 in PB.... now your descriptor seems R/L logic is now in play.... which is all good. I'll dust off the TALDS and get a few mates and see how she goes with this knowledge before bothering ED... (tnx BN)
  10. AFter a failed mission using HARMS PB mode at 45nm > SAM11 I put a simple SAM11 3 object on a map and approached at 30k. HARM PB mode aircraft pull up consistently inaccurate i.e. useless if fired beyond around 22nm. HUD will indicate in range at 50 60nm but no chance.... at 20nm it will hit OK but of course the SAM11 has one back at you... TOO mode is accurate and safer getting a hand off around 25nm. Is this being currently being looked at ??? (before the hassle of making tracks / video for ED)
  11. Our group uses the SC all the time in MP with F14 & 18 and no ai launches. For whatever reason it seems to always be randomly bugged. F14 / F18 issues are always present despite many fixes and well documented in various threads here but often other random bugs appear. A recent mission was a classic example, 2 hour gameplay, no scripting, no furniture on deck, a respawn 1 hr into mission and the ai refused to launch from CAT1 an F18 indicating wings were up although they were down.... stalemate... respawn and start up again... 10 mins later another F18 no matter how many requests to launch, all CAT ai refused to play, pilot gave up! 2hr point case 3 recovery 5 aircraft, the last took 4 inbound transmissions to get a response and then after correct procedure no carrier runway lights at all despite calls from the LSO. I stress that these are random. IMO certainly the most frustrating module in DCS albeit one we cant do without!
  12. Hi Mav... there are plenty out there but really depends what time zone you play in.... This may suit... https://forum.dcs.world/topic/307727-recruiting-f14ab-f18c-utc-cet-time-carrier-air-wing-caw-809nas-892nas-727nas-rafair-uk/#comment-5036631 ...... CARRIER AIR WING stands up within RAFAIR UK with 3 primary Naval Air Squadrons and 1 secondary Expeditionary detachment. A carrier air wing (abbreviated CVN in the US but CAW within RAFAirUK) is an operational naval aviation wing composed of several aircraft squadrons and detachments of various types of fixed-wing and rotary-wing aircraft. Organised, equipped and trained to conduct modern Navy carrier air operations while embarked aboard aircraft carriers, the various squadrons in an air wing have different but complementary (and sometimes overlapping) missions, and provide most of the striking power and electronic warfare capabilities of a carrier strike group CSG. CAW ETHOS New pilots of any experience are welcomed with the only requisites being enthusiasm, time, ability to cold start, take off and land safely (runway) within Openbeta build & the Super Carrier module. You will be expected to engage in a facilitative mentored training programme. It would be advantageous to have PG & Syria terrain maps. Our aim s to promote esprit de corps and assistance to one another in learning the roles and technical aspects of these exceptional aircraft.... all in an enjoyable and friendly hobby environment. In missions we fly formerly with NATOP procedures without the bull and in training there is plenty of craic!. CAW SQUADRONS 809NAS is equipped with F4A/B 892NAS is equipped with F18C 727NAS is a training SQN with the very capable free T45C CAW Expeditionary unit with AV8BNA. UH1h, Mi-17 & UL60 Pilots are encouraged to qualify and remain current in 2 or more operational airframes but there is no compulsion. All Squadrons wherever possible train and fight from the same carrier and tactically support one another when possible or planned.… decks are busy!.... .... etc etc
  13. CARRIER AIR WING stands up within RAFAIR UK with 3 primary Naval Air Squadrons and 1 secondary Expeditionary detachment. A carrier air wing (abbreviated CVN in the US but CAW within RAFAirUK) is an operational naval aviation wing composed of several aircraft squadrons and detachments of various types of fixed-wing and rotary-wing aircraft. Organised, equipped and trained to conduct modern Navy carrier air operations while embarked aboard aircraft carriers, the various squadrons in an air wing have different but complementary (and sometimes overlapping) missions, and provide most of the striking power and electronic warfare capabilities of a carrier strike group CSG. CAW ETHOS New pilots of any experience are welcomed with the only requisites being enthusiasm, time, ability to cold start, take off and land safely (runway) within Openbeta build & the Super Carrier module. You will be expected to engage in a facilitative mentored training programme. It would be advantageous to have PG & Syria terrain maps. Our aim s to promote esprit de corps and assistance to one another in learning the roles and technical aspects of these exceptional aircraft.... all in an enjoyable and friendly hobby environment. In missions we fly formerly with NATOP procedures without the bull and in training there is plenty of craic!. CAW SQUADRONS 809NAS is equipped with F4A/B 892NAS is equipped with F18C 727NAS is a training SQN with the very capable free T45C CAW Expeditionary unit with AV8BNA. UH1h, Mi-17 & UL60 Pilots are encouraged to qualify and remain current in 2 or more operational airframes but there is no compulsion. All Squadrons wherever possible train and fight from the same carrier and tactically support one another when possible or planned.… decks are busy! TRAINING PROGRESSION Competency based syllabuses for the F18 & F14 have self driven pathways with plenty of mentors. All pilots joining CAW spend some time in 727, even experienced pilots (albeit that time may well be very short and is mainly a clarification of carrier recovery skills) The T45, a dual seat carrier capable trainer is used for basic flying skills training and in the intro phases of low level tactical initial BFM. CARRIERS & MAPS USS Theodore Roosevelt (CVN-71) USS SAIPAN (LH2) and USS Forrester are used so the SC module is required. Syria and Persian Gulf are used as well as DCS Caucasus and Marianas but not a requirement, if not held then some missions will simply not be available. All training is on default maps. MISSIONS Mission nights are normally Tuesday when we fly will all the other Squadrons of RAFAir and Thursday which is a mixture of training and CAW missions. Pilots are often active on most evenings, sometime, somewhere Timings are around 19:30(UK) to 21:30 RAFAir have 4 24/7 servers available to all. If interested contact us on Discord https://discord.gg/FdV7vxmSHY Some vid's... https://youtu.be/dKdpDhWwzZc https://youtu.be/8ZK6S2ErGx0
  14. OpenXR & OpenXR toolkit basically on default other than I've increased sharpening from 20% to 40% - thats it. The toolkit uses open.composite. I know initially whatever way I installed it it ran on top of SteamVR even though OpenXR runtime was specified in developers SteamVR. This did not get a good result. I did not RTFM - the part about running a repair via SkateZilla utility and tick the box to check when repaired to check everything for not required files and delete them. Now it works as it should. My DCS config is above, CPU is bottlenecked just above 20 GPU is not maxed. Fans are quite. As a comparison for you the miz file below, a ramp hot start AH64 in syria helo base gives me 50+FPS depending where I look. System info also attached...the CPU is OC 5.1 hope that helps delete.miz
  15. Something amiss... Everyone's system are different, as is their acceptance level of FPS / sharpness etc... and set DCS config. And of course it changes per terrain, per Aircraft and miz - MP / SP etc... As an example with my G2 2080ti, 10900K OC, 64 memory and steam runtimes on MP I was getting reasonable FPS 25-40 with some side stutter and the occasional big dip if on say Ah64 and Syria... Now with a 3090 the GPU fans are always quite, the CPU is around 20% and rarely is the GPU maxed. With the setting below (note I use MSAA) and OpenXR runtimes most AC & Maps on MP are 50-60FPS + and no side stutter and all is crystal clear on MP. So you should be able to get somewhere in this ballpark... There is a mass of threads here on the subject... happy reading
  16. 'Microsoft' probably? They are very slow at updating and I believe the author was uploaded the compiled file several times.... Certainly AVAST my end cleared it as too did all the other professional virus software bar 'microsoft'! see pic below... but of course your call...
  17. EDITED TEXT IN COLOUR @ SFJackBauer @ Fuzzel Thanks to the both of you for working on this and for us especially the F18 compatibility. A few things we've noticSizeed... the F18 module captures co-ordinates with a significant offset, the F16 module captures them correctly. i.e. F18= N 41.56.48 E 041.52.48 F16= N 41.55.795 E 041.51.796 PP coordinates come across into jet just fine albeit for the F18 incorrect. GRAPHICS DELETED For PP WPS and CMS when you create them, close the 'exe' and reopen they remain in profile.... save to a file, reopen it and it seems they are still there, but forward the file or delete the file from the DTC control board THEN import from file, or a third party open it, they are not there... I presume this is by design.. Our group flies 2-3 missions per week and this tool would be perfect for Lead planning, distinct from ME creation, and then group distribution especially when we are involved with other SQNs. If you want a group to test before release just shout..... and yes don't get stressed with the myriad of enthusiastic requests for this and that... EDIT FOUND WITHIN GITHUB DCS-DTC.EXE RC 12 THAT COORECTS THE ISSUES WITH F18, ALL WP ETC COORDINATES ARE COPIED CORRECTY..... SUPERB LADS THANKS... https://github.com/p-louis/dcs-dtc/releases/tag/3.3.0-RC12
  18. Full circle over many years….. Monitor/TIR > VR > Monitor/TIR – an opinion. I’ve been engaged in DCS for many years and VR since the release of the Rift. I was never one to say VR is ‘great, never going to use monitors again’ but as much as the immersion factor was high there are down sides, many that subtract to immersion even. When the Rift came out I was running a pretty fast (for the time) CPU and a RTX 970ti. I ordered the Rift from Amazon, tried it for a week and sent it back as having unusable resolution. Everyone else said it was great hmmmm. ordered it again and sent it back the masses continued to say how good it was so I tried a third time some months later and kept it. The trick was to learn to live with the terrible poor resolution and blurred gauges but it was fun with choppers. Later an OC 10900K CPU, RTX2080ti and HP reverb G1 then the G2 changed things some. Initially it was wow!!!! BUT then when you used the high poly count excellent Tomcat, AH64 Syria Map, Channel map etc and it was back to fiddling with the figures. Dumb down the DCS graphic parameters and reduce SteamVR resolution to 60% for some maps / AC and 80% for others certainly helped. It was OK but not THAT good. I always seemed to want more. Crypto mining has crashed and Nvidea’s 30 series are dropping in price and I could pick up a RTX 3090 for 1K£ instead of 2K£. This would allow a better FPS but only around 10-15 (current settings)with CPU being bottlenecked and then I'd probably lock it to 45 for motion smoothing.... I'm getting 30-40 now low and 45 higher up... With VR I always found the use of the mouse or Voice Attack an immersion killer. Over time I have amassed Virpil Throttles, Panel, Collective and TM MFDs. In VR I can just using see and use controls that are not immediately at my fingertips by removing the G2 nose cover but it is still not great. The last 3 weeks I have been experimenting in depth with Shaders, OpenXR runtimes etc and to be honest they all have some good points BUT with my CPU / GPU SteamVR returned the best FPS with stability by far... I have a Predator 35” 3440 x 1440 monitor bought for a song several years ago,,, Popped on TrackIR again, put every single DCS graphic parameter to it’s highest setting bar MSAA which I had at 2 (being 4 made no difference due to monitor resolution), popped a AH64 (as just released, a real FPS killer) in the Syria Map, ramp start and fired it up. FPS was in the region of 80-90 on the ground at the heliport, I was stunned by the sharpness of the gauges and writing in the cockpit displays, the helo reacted to control inputs instantaneously and so much smoother…. My flying this unfamiliar bird had just improved considerably ha ha.. Flying low over buildings, camps and all the cool stuff in Syria map highlighted how detailed and clear it is - I never realised how detailed the map graphics can be with all DCS setting totally maxed. I honestly was amazed. Jumping onto the Caucasus map was similar, boy has this map changed and improved over the years.. Sure in the past I had used the monitor and flew mostly after using the ME but left the system setting as for VR and not totally maxed. Now, G2 is reserved for WW2 birds where you fly by the seat of the pants and if you dumb down SteamVR enough you will eventually be able to see the enemy…. And the monitor + trackIR will wear the crown for several years... I think.
  19. Looked into this further, it was mentioned here long ago in 2019 that if you enter GROUNDSPEED for the last leg from IP to TGTWP then the TOT function becomes inaccurate - it seems DCS / F18 cannot handle the demanded change of speed from IP to TGT. I've no idea if this was ever fixed or formerly reported as a BUG and has now reappeared.... no idea. So, please report this matter and hopefully it can be sorted ... To clarify if you do not enter GROUNDSPEED in the HSI / DATA / SEQ and then follow the fast / slow indications it all works fine, on time..... Thanks
  20. Keeping TOT indicator aligned results in significant errors upon arrival at TGT WP. Attached example is arout 50 seconds early on a 8min flight. Screenshot, track & miz attached. Thanks... nullnull inaccurate tot.trk crazy file size limit. miz file available if desired. Thanks
  21. This APP has really come on, I mind looking at it some time back and held back as I was using WPeditor, but now having ran the latest version it is great! Just a few word to say thanks Comrade Doge, your work and generosity in sharing is very much appreciated. It is complete 'as is' thanks but from a SQUAD perspective IF you ever get bored (I know, being cheeky) a simple text coordinate export of WPs selected together with an Import function would allow WP / TGT planning by one person to be shared and used by the complete flight. Time I know is valuable so I understand if this is placed in the 'BIN' tray... Thanks again mate....
  22. No, I use Streamdeck. But I have used 2 keyboards before. For bluetooth I would link that to the PC which in fact would give you 2 keyboards...either should work. Mount the bluetooth where you want it in your pit for left hand use if wanting realism. Personally I would consider this method for whatever keyboard... In DCS apache controls set up a SWITCH MODIFIER for the keyboard and assign an unused character.... '7' springs to mind, it is unused and think 'lucky 7' LOL. Now go to your KU assignments and lets take 'A' as an example. Delete the default keyboard assignment and insert 'A' with modifier '7'. Do the rest B, C etc remembering the modifier '7' when you do. In flight / cockpit, to enter data into KU hit '7' once to engage your keyboard modifier switch. Now enter your data using the new assigned keys. When done hit '7' once more to turn the modifier switch to off or inactive.... Your keyboard is now as normal and not using the A, B, C etc for KU etc.... Might sound complicated but it is not really if used to DCS.... THIS METHOD OF KU DATA ENTRY SHOULD WORK FINE ON YOUR NORMAL KEYBOARD AND THE ONLY REASON I WOULD USE A BLUETOOTH ONE IS IF BUILDING SOME SORT OF REALISTIC PIT AND WANTED A SMALLER UNIT.... Hope this helps
  23. Small bluetooth QWERTY keyboard SHOULD work just fine for little money. i.e. https://www.amazon.co.uk/TeckNet-Bluetooth-Ultra-Slim-Li-polymer-Rechargeable/dp/B00YNKO7F2/ref=asc_df_B00YNKO7F2/?tag=googshopuk-21&linkCode=df0&hvadid=309903005216&hvpos=&hvnetw=g&hvrand=6381071673485823078&hvpone=&hvptwo=&hvqmt=&hvdev=c&hvdvcmdl=&hvlocint=&hvlocphy=1007274&hvtargid=pla-564263322948&psc=1 OR STREAMDECK XL will do this and much much more (unlimited with drop down folders and good for any switch/button) at of course an awful lot of money... https://www.amazon.co.uk/s?k=streamdeck+xl&i=computers&crid=1ENTFCJDGOF6I&sprefix=stream+deck+xl%2Ccomputers%2C69&ref=nb_sb_noss_1 Hope this helps...
  24. I suspect it is an old bug resurfaced. With me common mostly in Syria. Memory is not being released and times 34mb are held by DCS when exiting from the terrain map. Simple cure but a pain is to reboot DCS and all should be good until you chagr plane / get shot etc. This helps https://docs.microsoft.com/en-us/sysinternals/downloads/rammap and https://forums.mudspike.com/t/win10-standby-memory/7801 Alt tab out of DCS run RAMMAP64 and 'empty' standby lists. A apin I know, but last time this appeared it stayed for many months and RAMMAP is quicker tan
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