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Everything posted by Teschmacher
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а по поводу обновления древних 3д моделей ? ну хотя бы Б-52 и Ту-95 .. давно уже пора :ermm:
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Is it really that difficult to update both versions at the same time?
Teschmacher replied to haffende's topic in DCS 2.9
pretty much same here, since 2.0 alpha was released i have never launched / played the v1.5.x even, i just can't stand seeing the outdated Caucasus terrain i was flying for almost 8 years -
are the Ural-375 and M-818 carrying an infinite number of ammo inside their cargo? it seems there is no where to set the amount of cargo for none of them, and less the type of ammo they are transporting... so, placing a couple of those trucks near S300 and/or Patriot SAM sites will be feeding them with infinite ammo? if so, that's very wrong.. :mad:
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+1 yes for dynamic/editable AI civilian flights
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+1 for a third coalition that can be set as neutral (how about civilian flights, heh?)
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'F10' так как в "Command: Modern Air / Naval Operations" ...
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Combat Air Patrol 2 на кикстартере - симулятор Харриера
Teschmacher replied to SandMartin's topic in Cимуляторы
не очень понятно зачем нужно делать все заново и это финансировать как отдельный сим .. почему бы не сделать этот харриер как модуль под DCS? сколько лет потребовалось на то что уже у нас есть в DCS и сколько лeт нужно будет что бы этот харриер довести до ума -
А что это всё такое ? :huh: Расскажите, по сожалеем в месте что этого всего нэ будет. :cry:
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вот уже давно как нет больше обновлений на Су-27, не ужели работа над ним прекратилась ? :(
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why the default M-2000 ai model was not replaced?
Teschmacher replied to Teschmacher's topic in M-2000
visually, there isnt that much of difference between the two why this new mirage 2000C from razbam wouldn't replace the current ancient and outdated (and now ugly looking) AI model of the mirage2000 and wouldn't be shipped as non flyable AI aircraft (untill you buy it) by default with the whole DCS?? i really don't see the point keeping the old one (as well as many other lockon era ancient 3d models of AI aircrafts in a 2016 sim like DCS) -
can i use this for DCS 2 & nevada?
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HELP! что случилось с осями управления ?? :joystick: после последнего обновления , перестали правильно работать оси/рули Z и RZ на Thrustmaster Hotas X ! снёс все custom settings, заново перегрузил DCS, даже по умолчанию, когда кручу joystick по оси Z что бы повернуть при рулении в право то прибавляется газ, а когда кручу в левa то уменьшаться газ ! а когда тяну рукоятку газ на себя то поворачивает в лево ! что за ерунда ? теперь только можно летать или без контроля газов или без контроля руля направления ... (таким образом в первый раз после обновления зашел в онлайн и "красиво" выехал в дребезг из ангара ) ... :mad:
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there is still nothing new for the SU-27 :cry:
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"- Add additional airfields and landing strips to the central (detailed) portion of the map" does that mean we gonna have the GA airfield that is missing in the nothern part of Vegas? (KVGT)
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hi i have just updated to the latest patch/version v2.0.xxx and chicken! that old outdated lomac era 3d model of the AI Mirage 2000 is still there! wasn't this new one from razbam supposed to replace the old 3d model of the mirage 2000?. :(
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hi can someone elaborate this proceedure, please ? I have followed to the tutorial made by this guy: [ame] [/ame] I have assigned all settings in the material editor as instructed but i'm still unable to produce the same final glass result as shown in his video. The problem is that i can't figure out HOW should be made the original .TGA file he is using to make the transparency and reflection done through the alpha channel to simulate glass/canopy in DCS as the .tga creation step is not explained in that tutorial. So, I would like to know how should be properly created that .tga transparent texture file with the alpha channel in it. At this moment i was able to reproduce a window glass effect using the provided .png file and as explained in this post there: http://forums.eagle.ru/showpost.php?p=2314497&postcount=798 that method may be used for buildings or structures but it is not the same glass effect as it is present on all DCS aircraft canopies neither as the one produced in that tutorial video. here a pic of what i have obtained with the default SU-27 parked nearby so you can see the difference of how does look the canopy: (the wooden box nearby is just a bump mapping texture test that worked kinda well) thanks in advance ps: another question, does anyone have an idea why that box doesn't cast shadows?
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Как добавить новый статический 3д объект в DCS ?
Teschmacher replied to Teschmacher's topic in 3D Модели и Текстуры
ну вот вроде что то получилось , но пока методом тыка склепал entry.lua , а вот пока правильно написать .lua для того что бы объекты появлялись просто в меню в статике без шасси не сумел .. (3д модели не мои ) ... http://forums.eagle.ru/showpost.php?p=2591108&postcount=750 -
Ranger79 Base Objects Pack (Hesco's + others)
Teschmacher replied to Ranger79's topic in Static/AI Mods for DCS World
ok, great! just tested; i was doing it wrong.. all objects appear properly in NTTR when placed through 'ground vehicles' ; a bit weird those doesn't work through 'static objects' thanks -
Ranger79 Base Objects Pack (Hesco's + others)
Teschmacher replied to Ranger79's topic in Static/AI Mods for DCS World
hi is this working in DCS 2 alpha and NTTR ? i have correctly installed JSGME and the mod; the custom object's names shows properly in the mission editor but the object itself wont show up in game, in this case i tried to place the static airforce one and C5 in Nellis AFB, after i launched the mission , the objects never showed up there.. (visually / physically) any clues? thanks -
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the updater is downloading some 1.5gb, +2gb chunks here now.. uhh what's that?
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27 November 2015 DCS Weekend Update
Teschmacher replied to Call911's topic in DCS World 1.x (read only)
ahem.. what happened to the Strait of Hormuz map? was expecting to see some new screens.. :( and some progress on the Su-27 flight model too :huh: -
that's very good to know any further instructions on how to add them properly, class id, countries, etc, to see them appear in the mission editor,?