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grunf

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Everything posted by grunf

  1. Will there be a possibility to change bort numbers?
  2. I agree, antenna elevation is too sensitive. Also, since in reality there's a middle snap position on the potentiometer, which I guess makes easy for the pilot to put the antenna back to its default position, I think there should be a "re-center elevation" key. Same for the gain. BTW, is there an indicator of current antenna elevation?
  3. You have to chose Anti ship strike task for the group, it's located on the right panel, bellow the country selection.
  4. It seems the easy comms don't work with Viggen. But what's the fun of using easy comms anyway? :D
  5. According to the schematic posted above (thanks renhanxue :)), navigation lights should not work without the main power on. Also, cabin (flood ?) lights should work, but they don't. I'm not sure about FR24 radio, can't get it to work even with the power on. Canopy works without power, as it should. :thumbup: And yes, I am aware that this is terrible nitpicking and rivet counting. :D
  6. Navigation lights can be switched on without electric power.
  7. I think you should add it.
  8. Probably related to that, outer elevons move when pressing wheelbrakes, if the SPAK is on.
  9. Devs confirmed that there will be an English cockpit later on.
  10. Good old dead reckoning. :thumbup:
  11. +1 Ideally, devs shouldn't even have to write the manual, they should throw the real manual at as and say "This is how you fly the plane!" :D It seems the Viggen is pretty close. Sorry for off topic.
  12. ^ You forgot to turn the radar on. :D
  13. Thanks! And welcome to the forum... :D
  14. The only reason for needing the QFE that comes to my mind is that the computer does not take pitch angle into account. But I find this very unlikely.
  15. +1 for seat adjustment. Unlike the viewpoint set by keys, proper seat adjustment doesn't reset every time you re-center the view. There's also the immersion factor - you press the switch and hear a slight buzzing/humming sound as your seat moves. Like a boss... :D
  16. Perhaps I was just lucky, but before I knew there are two versions of missiles, I put the player's RB-15 on AI, and it worked. :D
  17. Indeed I was using the wrong ones :doh:. Thanks for pointing that out. After I put the proper AI missiles, they do not appear on the planes (like Asgar mentioned above). The AI does act like it's pressing the attack (despite apparently without missiles), until the DCS crashes. Logs and mission attached. The mission is a simple one, with two AI, 300m in front of the player, on a course towards some ships, 30-35km away. dcs.zip viggen_antiship_test2.miz
  18. Thanks! :thumbup: How is it pronounced? Like English "from", except for the "m" ofc?
  19. I think you can change it, edit your first post and click Go Advanced button (next to Save).
  20. Great :thumbup:
  21. Why? All you have to know is that Till = On, F<something> = OFF. Print out the warnings, and that's all the Swedish you need to know to be able to fly the plane. :D
  22. Flyable JA37 will probably not going to happen in foreseeable future, if ever, but I'd very much like to see the AI one. We need some proper escorts. :D
  23. It is. Yep.
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