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Flappie

ED Beta Testers
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Everything posted by Flappie

  1. Hi @Bullets. I tried to reproduce the issue, but in my track, my attacker had to shoot me from the side, seemingly in order to avoid the Sun messing with its missile sensor. If the issue is still present, please attach a DCS track. AI IR missiles do not see the Sun.trk
  2. Hi @GumidekCZ. Thanks fro the heads up. I've reported the M-2000C liveries. I can't see the problem with the F-16C liveries. How do you know there are no mimaps?
  3. Thanks for the feedback, @Nealius. I've tried to reproduce the issue with a static unit but I seems to work for now. If you manage to reproduce the issue, please attach a .miz file.
  4. Issue reported. Thank you for the mission file, @virgo47.
  5. @bramimond AFAIK, they work with the F1 as they worked in real life. See video in OP.
  6. Thanks for the heads up. Issue reported for 41rd (sic) TFS and 43rd TFS.
  7. I've bumped the report no later than this morning.
  8. Things to check: In the module manage: ensure your NS430 modules are enabled. In the mission editor: ensure the L-39 "Allow NS430" option is checked. ensure the L-39 "Dismount Gunsight" option is checked (but you did that already).
  9. I cannot reproduce this issue with the T-72B3. Please tell me it wasn't a joke only intended to post that GIF. T-72B3.trk I've just bumped the interna report about the Leo2.
  10. Please try the tracks I posted, both of them. You will see that I'm right: when DCS records no damage, the "hit" event initiatior is "0" instead of "Aerial... A-10C II". This is not normal and I've reported it.
  11. @318_Bonzo I've just tried it. I can hear a noise when I spawn in the helicopter but it only lasts one second. I think it has to do with the left gunner door being opened or something like this. Is that the noise you're talking about or does the sound last forever for you? noise.trk
  12. 20 knots sounds reasonable : https://www.vesselfinder.com/vessels/details/9348182 Issue reported.
  13. A DCS track would be even better.
  14. The zeros you see happen when you hit a vehicle but don't damage it. Try the same thing against trucks and you won't get these zeros. I'll ask devs about these zeros, because this does not seem normal at all. A-10CII HEI only trucks.trk A-10CII HEI only artillery.trk
  15. @UnderTaker2003 Are you running DCS from Linux?
  16. The fix works and should be in the next core update.
  17. Just to make it clear: I'm not part of ED, I'm a volunteering tester. When I say "MSAA is OK", please don't think ED say so. It's my own opinion. Thanks for your feedback. How do you choose between DirectX and Vulkan?
  18. The F-86F has at least 5 frequencies in common with many other modules, 6 if I include the Guard channel. See my radio spreadsheet. Why MP servers don't use these common frequencies in the first place? What frequencies do they use instead?
  19. Yes, me neither! "Verify integrity" is the only way to repair the Steam version of DCS, indeed.
  20. A fix for the chat window is coming in the next core update. I'm pretty sure it will fix this issue for good. We'll see.
  21. Thanks, @UnderTaker2003. Antialising looks "OK" to me. It has its limits as stated previously by user @Czar66. I tried to reproduce the black smudge issue with my NVIDIA GPU (you never know) but I couldn't. I'll now ask my fellow testers with AMD GPUs to try and replicate the issue.
  22. Can you take a screenshot of your shortcut (just like I did above) and attach your autoupdate_log.txt as well, please?
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