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Everything posted by Flappie
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Are you so sure about this? To me, it looks like he does not use anti-aliasing at all.
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[Remaster] Can't uncage back-up ADI after cold start?
Flappie replied to Raven (Elysian Angel)'s topic in Bugs and Problems
Thank you, I'll ask for this change then. -
Many thanks, @skywalker22. I'll report back to devs that this does not prevent the issue from happening. @Blinde, @Kowait Please check this thread, it may help:
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B-52 loadout missing or not propper modeled.
Flappie replied to Silver_Dragon's topic in Aircraft AI Bugs (Non-Combined Arms)
Thank you, gents. There's an ongoing task to add loadouts to the B-52H. I added this thread to the internal request. -
EFM: ed_fm_enable_debug_info() not working in multithread
Flappie replied to Jack McCoy's topic in General Bugs
I've just found the thread dealing with the MT issue. Can you please provide a simple mission with a script enabling the function? I'll then report this issue to devs. -
Please open a support ticket: log into DCS website. click "Support". click "Create a new ticket". Add a link to this thread.
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Hey @okopanja! Are you talking about black screen episodes or only the brown crater being extended across the map? The latter bug is not discussed here for it has its own thread. I'll rename the present thread for clarity.
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In this thread, missions were using both fog and dynamic weather. I tried the same missions without dynamic weather and I couldn't reproduce the issue. Please check the missions you play and ensure Dynamic weather is disabled, for it is obsolete (it will be updated in time). It sounds like your PC goes into Eco mode. Ensure your Windows power plan is set to High/Max Performance and report back if it's still happening.
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@Mric29 I suspect Dynamic weather. It is active in both missions, and you may not know but it is obsolete and should not be used until it is redone. Can you try the same mission with Static weather and tell me if you keep reproducing the issue?
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EDIT: I thought I had reproduce the issue from the start of the mission in a F-16C, but it seems that once the bug is triggered (when your Mirage is about to land), any PG mission loaded afterwards helps me trigger the bug right away... very strange.
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Here are the results of my WebGUI test. I run a dedicated server on my gaming PC (Ryzen 3700, 64 GB of RAM). Adding a new mission to the list: instantaneous. Removing a mission from the list: instantaneous. Changing a setting takes less than a second. Loading a mission file: it depends on the mission and if the theater is already loaded into memory. Switching from a Syria mission to a PG mission takes about 32 seconds on my PC. What are the the times you're getting?
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Can you please attach a PG track showing the same issue in an ED module? I see the F-16 is also affected. It would help me get attention from devs faster.
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I'll check this right away.
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Multiplayer Slots not shown as busy but can not be used
Flappie replied to v2tec's topic in Multiplayer Bugs
This issue is already reported internally. -
Have you added DCS main path as an exception in your antivirus software?
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"maps" or missions?
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Unstable platform to update on (MS.Net framework pop-up)
Flappie replied to Slippa's topic in Installation Problems
This, exactly. -
I cannot reproduce this issue for now. Can someone please attach a track? UH-1H damage.trk
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NASSAMS Unable to reload SP/MP (with trks)
Flappie replied to paco2002's topic in Mission Editor Bugs
I have no idea what's happening here. Issue reported. -
NASSAMS Unable to reload SP/MP (with trks)
Flappie replied to paco2002's topic in Mission Editor Bugs
EDIT: Here's a PG track where a NASAMS launcher is refilled after firing 4 missiles out of 6. I'm still trying to understand why they don't reload in your tracks. PG_OK _NASAMS_reload.trk -
I'm pretty sure the Saturn rings bug you mention is the one this thread is about. It's a brown crater texture which is stretched out on several kilometers. Let's resume the conversation about black flickers in your latest thread.
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FYI, devs are still working on this bug. The fix announced earlier was tested internally and proved unsuccessful.
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Unfortunately, the attempted fix was unsuccessful. Devs are still looking for a solution. @HR-Crumble Can you please share a DCS track of the black flicker? We need to reproduce it in order to report it.