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Flappie

ED Beta Testers
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Everything posted by Flappie

  1. Great! If the issue returns, report back here. Here's a good article about HAGS. Some systems and games are OK with it, some are not.
  2. This issue was reported earlier. I've just bumped the internal report. Workaround: give infantry groups an "Alarm state = GREEN state" triggered action, then trigger it with a "Part of group in zone" condition (see attached track). workaround.trk
  3. It works on my end. F-16 JTAC-test.trk Please provide a short DCS track.
  4. Thank you, I'll check these aircraft compared to others. Generally speaking, if you set Visibility setting to the max in DCS, if a light happens to disappear too quickly, it's model-related, which means a change has to be done on the 3D model of the object.
  5. The rangefinder inconsistency is now reported.
  6. Reach me on Discord (I'm French, by the way). I'll send you my ID in a private message. Check this icon on top of the page:
  7. It also means less polygons, which is always good news in a video game!
  8. Thank you, @Northstar98. I see other documents show the same thing (example). The inconsistency is now reported.
  9. Open a support ticket: log into DCS website. click "Support". click "Créer un nouveau message". ED support will take it from here.
  10. 1. Ensure your Windows Power Mode is enough (Settings > System > Power > In "Power mode", choose between "Balanced" and "Best performance"). (note my PC is currently set to "Best power efficiency" and I don't have your issue) 2. Ensure Power consumption and carbon emissions option is disabled (right below "Power mode"). (disabled on my PC) 3. If Hardware Accelerated GPU Scheduling is enabled, disable it (Settings > System > Display > Graphics > Click "Advanced graphics settings" then disable "Hardware Acceleration GPU Scheduling"). (disabled on my PC)
  11. Nav lights are part of the 3D external model of aircraft, which means they disappear with the distance. What aircraft are we talking about?
  12. Are you using a VPN? If so, disable it and see if the update works.
  13. A very high chance, yes.
  14. Yes, we used it to have devs increase the G tolerances of the structure (11G instead of 10 G). But that is not enough. What we really need now is the implementation of the stick "artificial feel". It is requested.
  15. @WirtsLegs I think I found the cause of issue #1: when they get out of the vehicle, they are in a RED alert state. Set them GREEN and they will do what they're told to. Can you please test and report back?
  16. Salut David! This issue was reported internally just a week ago.
  17. My tests were made locally, were there was no lag between the server and the WebGUI. This shows the WebGUI by itself does not suffer from lag. Chances are the issue is on your service provider's side. We need to have another server owner come here to give us his/her timings.
  18. Open a support ticket. ED will take it from there. Log into DCS website. Click "Support". Click "Create a new ticket".
  19. Try this: Right-click "bin/DCS.exe" -> Properties -> Compatibility -> Tick "Disable Full Screen Optimization", then click "OK". And just in case you are using "bin-mt/DCS.exe" instead, give it the same treatment.
  20. @Blinde Can you please zip your "Saved Games/DCS.../Config/Input" folder and send it to me in MP? I'd like to check your issue does not revolve around .diff.lua files like it was for me.
  21. Sure, but some of us still have old GPUs (1080Ti here).
  22. This thread is about AI ground units, not helicopters. Please create a new thread and attach the latest .zip file from your "Saved Games/DCS.../Logs" folder.
  23. Issue reproduced, but only on slopes. It happens to other AI wheeled helicopters too. Reported to devs. I couldn't spot this issue. Please attach a DCS track. CH47_on_land.trk UH-60_on_land.trk
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