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firmek

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Everything posted by firmek

  1. It's rater cleary stated: "Nicholas Dackard has acquired the rights for the DCS: AJS-37 Viggen and DCS: F14-A/B projects, which will be branded under a different company."
  2. Thank you for All you've done so far. Good luck and best wishes for both teams! I hope that you'll manage to sort everything out.
  3. The first flight we'll be in Spitfire, just for the immersion. After all this waiting for WWII map and flying warbirds over modern theaters, it would be kind of irony to fly for the first time over it in a modern jet. After burning thousands of virtual gallons of fuel in Spit, I'll switch to Spit. Next, for a change, I'll pick another livery for Spit and keep flying it :). But seriously, the best thing about the map is that finally it’ll be possible to setup some interesting missions. I guess we can use the additional time until release to read about the Normandy warfare and collect information for building scenarios once the map is out. Also the Normandy and new units to some extend will work well with first gen jets - MiG-15 and Sabre. I'm looking forward to Normandy also because of those planes. Both are great modules with little content at the moment. Get the one that for whatever reason you like the most in reality ;) Please, please, I beg you all... let's not start this discussion :thumbup:
  4. I'm not aware about a single material that would list all of the weapons. In-game encyclopedia is a good starting point (though it might be beter structured). If looking for information about weapons used by a flyable aircraft usually the module flight manual is the best place to go to. Some examples that I used to refer to quite often: SAM list, RWR symbols (A-10C, F-15C) http://wiki.hoggit.us/view/RWR http://wiki.hoggit.us/view/DCS_Threat_Information Su-25T weapons list - covers quite a lot of Russian ordinance https://steamcommunity.com/sharedfiles/filedetails/?id=335149944
  5. +1. This would be probably the most seamless way to implement the add-on units. It's basically the same approach as flyable modules - owners can operate them, others only see but aren't constraint to join the servers running them. I don't think that maps are an issue. At the end it's a whole theater, should be quite obvious that if you want to play on a server using the map or a campaign being placed on it you should get it first. It also should be obvious that developers should get paid for their hard work. Normandy as also the new AI units look just great and I'm quite sure that most of the people interested in WWII will be getting the map together with units bundle anyway. The AI standalone units pack however are a different challenge as they another dimension and create a new level of complexity. With a single AI unit pack might be not such visible but with more AI modules coming in the future, if users will not be able to join a server using them or play campaign in which they are used it may become "plug-in" management like headache. Anyway, I'm quite sure that ED has this figured out. At the end the approach with being able to get the AI units without a map seems to address potential questions. Looking from another perspective, if they would decide to include the new units only with the Normandy map there would be a lot of complains about it. On the other hand asking to give someone’s job for free is also not exactly fair (though probably there are also another ways to cover the development cost and markups).
  6. Since we're discussing SRS. I know there is a dedicated thread for it but the question is also related to BF. To the point. The SRS allows to bind a PTT button. Same the in-sim cockpits have a bindings for PTT. I have those mapped separately. The obvious difference is that SRS-PTT activates the mike, while DCS-PTT opens selected radio/intercom menu but also activates mike in SRS. DCS has also the communication menu, usually activated by '\' key (not to confuse with other radios or intercom). For some reason however it gets disabled once the aircraft leaves the ground. It even stays disabled when landing with helicopter outside of the AB or FARP. I guess the '\' comms menu may be in DCS to smiulate voice communication when on the ground. Is there any way to use the comms menu in BF while being connected to SRS without annoying a hell out of everyone with mike clicks? The comms menu is still needed - PAK intel, capturing intel, deploying troops, AA, etc.
  7. The DCS environment is a bit different. There aren't so many 3D party developers and those that are out there are already having a long lists of planned projects for a few years ahead. The development cycle of a single planes in DCS seems to require investing a lot of time and resources. Of course the more content then better, I wouldn't mind any aircraft, just wouldn't buy it if not interested. There are however probably a lot of other planes that would trigger wider interest and be more applicable in DCS environment than the Lysander. In everyone’s interest should be that the 3'rd party dev companies are growing. Investing time in not so much popular plane with limited applicability will not yield a great revenue numbers. At the end of a day, you can also enjoy purely the flying in any of DCS modules (apart of some of FC ones). Take a Spitfire for a sightseeing flight or fly in any of the trainers. Aside of a great flight model, those planes have however much more to offer.
  8. I would have to search for a specific post where it was communicated but as far as I recall the plan is that the live stream will be just shortly after the pre-order goes live.
  9. Sorry for a short reply, don't have much time right now. Look up threads describing how to detect a bridge being destroyed. This should give you a good example. A crude and simple method is to place a small zone covering the target and check for bombs in zone condition. This approach follows a big assumption that if the target was hit, it was destroyed.
  10. Yes, my point was mainly to show the difference between startup procedure of a complex full fidelity module and flaming cliffs one, intentionally maybe in a bit exaggerated way as quite often there are complains that the FC planes have to be refueled. Anyway, something quite obvious. Yes, it’s possible to streamline some of the activities, doing them when being in the air. As for the god mode Ka-50 ABRIS seeing all of the targets – I’m really braking my head why it is there. It’s something that really should be disabled. First it gives an unfair advantage (maybe not so big, location of targets in BF is not a secret knowledge), second it takes away a lot of fun from planning and mission execution.
  11. Yeap, a really constructive post. First time the numbers are like that from many days. I guess looking at average server population doesn't count. Server is disbalanced from many weeks but for a single moment Blue gets a few players more (nothing even close to 4-1 that blue has advantage most of the time) - you need to rush to cry about it. And yes, the 7 minutes must be a disaster to get that missile truck in the air. Nothing like starting up a full fidelity module, like Ka-50, setting nav plan in ABRIS, PVI-800 - 15 minutes on average. Aligning NAV in Mirage - 8 minutes (IIRC), plus time to set up some NAV points. But well, make the F-15 fully tanked so you can press shift-l and shift-home to get it ready in few seconds.
  12. To cut the discussion: remove Su-33, Su-27 and F-15 :D. Leave MiG-29 for RED and M-2000C for BLUE.
  13. Acer X34 is a great monitor, especially if you're upgrading from 24'' or 27'' screen. Plus is comes with a quality IPS panel, 100Hz refresh rate and G-SYNC (there is an FreeSync version also). But, if you're running a 48'' 4K screen and spotting targets is an issue, moving to 34'' is probably just going to make the things worse. As others wrote, try to reduce the resolution to see if it helps. Keep the same aspect ratio to avoid screen being distorted and blurred (well, with reduced resolution it'll get blurred anyway but different than native resolution ratio will exaggerate the effect). Another thing that may help is running a calibration process. Especially having a correct gamma, contrast, and even colors may help. Least but not last search for mods. There were some that addressed the target sizing - though I don't know their status nor if they are IC green.
  14. Don't know if it's the case but I've read somewhere that clouds are not synchronized in DCS which is a problem for MP - the fact that you see a cloud and fly into it to hide doesn't mean that the same cloud also exists on other clients. Though even if it's a case then I guess it shouldn't be a show-stopper for more modern setup like in BF. Maybe more in case of warbirds servers. Some wind (please!), fog, constant cloud layer shouldn't be a problem at all.
  15. As for the radio knobs, don't use the dragging method to set them. What helps is operating knobs really slowly with the mouse scroll wheel. I guess viggen radios require some more polishing. The question is if the front panel allows to set frequencies from both VHF and UHF ranges.
  16. firmek

    Wind

    May be a stupid question, not sure if it's even relevant to a flight model or might be na unit conversion issue but isn't the 97 knots wind a too extreme one? 63 knots is a 12 in Beaufort scale which basically is a hurricane wind.
  17. It's not exactly shutting down the server but getting back to the original concept. IMO having the server online all the time just dilutes the original concept. It also has an negative impact on balancing as without ultimate goal of making a progress towards capturing all the bases and winning the round more people just hop in for a casual round of game with preference for joining a team with higher numbers. I guess we can agree that we disagree :). I do understand your point. I also don't see a pleasure to play on overwhelmed side without any perspective to achieve anything nor enjoy the boring session with cheap kills when being on the team with 10 time’s number advantage. I'm also sure that there are a lot of people like that. The reality however is more brutal. The fact that red side desperately lacks numbers is known from quite a while. Using your logic the numbers should balance themselves already just by more players selecting different side for next round. Sorry if it sounds harsh but not only so recent history show that stacking numbers on one side is a fact.
  18. Wasn't that the plane from Air America movie? If yes then coun't me in. I wouldn't mind the C-130 also or something like An-26.
  19. Good point. There are however a number of other things to consider. 1. Based on the charts submitted after each round usually during the rounds player numbers were balanced. There were obviously differences during different time of a day but overall, 24 hour statistics were close. On the other hand the testing sessions seem to be usually uneven. Question is what has actually happened and changed recently that there is such a big disproportion at the moment. IMHO the answer that addresses the root cause not the symptoms is that the server is online all the time. My suggestion would be to either run the round 10 as fast as possible and close the server or close it now and get it back online to run a short testing and the official round. 2. Regarding closed teams, I might be totally wrong here but I always assumed that it actually helps to maintain the numbers on both sides. Players have to pick a side and stay on it for "good and bad". I see the risk that if teams are being open, even more people will join the winning team or the one with higher numbers. There can be even a domino effect – the round gets close to the end with one team winning which would make even more people to switch from losing side, biasing the overall round results. IMHO, disabling team lock has a high risk of making the current situation even worse. Finally the other aspect is that if the teams are opened and players are chaning all the time it'll be hard to say that a specific team won the round. 3. Players limit - even considering comments from the first point, we should abandon all hope that the numbers will balance themselves. There needs to be a balancing system on a public servers. A simple way of doing it could be by not allowing to spawn if the team has a certain number advantage (for instance 30%). Another one - balance the number of lives. For instance if a team has a 50% advantage in numbers, their players loose a doulbe ammount of lives when killed (I would be even more aggressive and say 3x or 4x). The best thing about this solution is that it actually gives an incentive to both sides. Tempers the team with number advantage, makes players less bold and more carefull, while for the defending team creates a reason for making a stand. IMHO even with the population balancing system being introduced the team separation should be maintained.
  20. Probably you could try to use the slider but my guess is that it is going to require building up some acrobatic skills with your hands and even if you'll manage to do it, it'll take away a lot of the fun factor before you'll get there. The point is that in heli you'll need to control cyclic (stick), collective (throttle) and yaw (rudder) constantly applying adjustments to all controls at the same time as changing one usually also requires simultaneous reaction with the others. Probably the heading AP channel in Mi-8 may help. I don't have however much of a positive experience with it as due to differences in computer and real Mi-8 rudder pedal design I never turn it on. My suggestion would be - get the Mi-8. It is a fantastic module but wait till you'll get the rudder pedals so that you can fully enjoy it.
  21. Looks like that 6DOF limits are off. Guys, just by coincidence, are you using any view mod - for instance the server.lua file?
  22. Looks great. I have literally zero experience with cockpit builds and have lingered to this thread just from pure curiosity. Nevertheless I thought I share a few suggestions to consider (even if they may end up to be totally stupid ones :) ): 1. Add place for keyboard and mouse 2. Add place for kneeboard or just keeping a notepad and a pen 3. Headphones hanger (if you're using headphones) - maybe on the side of the headrest 4. Adjustable monitor mount - at least for a single monitor with height adjustment or mounts for multiple monitors - possibly for the future. 5. Ejection handles - for fun, to amuse and/or troll friends (also consider painting a red smudge on the ceiling) :lol:
  23. Great mod. For sure will come handy, especially that it's easy to install without affecting the core DCS. Should be included in stock release. Thanks Eight Ball :thumbup:
  24. Guys, please explain how capturing intel works in BF. I generally get the concept, a recon capable aircraft (Gazelle, trainsers, others?) have to fly towards a target and collect the intel. Now how is it done exactly - I assume there is a certain range within the plane has to be from the target. How big is it?. Also, is there a specific time that the aircraft has to be in the zone?. After the intel is captured, is it required to come back and land to call in the bombers? Will the bombers abort their run if the target has been captured in meantime? Sorry if it was already described in forums but I didn't had luck finding anwsers using search. Also the link to SOP document on buddyspike page is dead. I had a break from BF for some time but now as I've got a trainer recently I thought it might be interesting to give it a shot in BF.
  25. I have to admit that I'm really positively supprised by L-39. Thank you All that took their time to provie feedback about it in this thread :thumbup:. L-39 is a small, nimble plane that is just a pure joy to fly and really easy to operate. First module that I've managed to figure out just with a few quick glances to the manual. This is mostly however a complement to the great, intuitive cockpit design as also the fact that I've already invested a lot of time into studying MiG-15, MiG-21 (and even Mi-8 ) systems. Obviously, L-39 is not a bomb or a missile truck. For pilots more interested in blowing up as much stuff as possible in one sortie the L-39 is probably not the best plane to be in. For all others that are more into aviation, appreciate possibility to practice VFR, IFR, improve accuracy of dumb weapons employment or just have a relaxing flight it's a great module. I should have also mention that it has the IFR hood – which totally blew me away and showed in a hard way that there is always a room for improving your skills. I guess L-39 can be looked from two perspectives. First one - just forget for a moment that it's a two seater. Fly in on your own, take it for relaxing flight or use for practicing. I could imagine that getting the L-39 before MiG-15 and especially 21bis will allow to experience a great progression path, which just isn't possible by getting a single module (unfortunatelly I did that the other way arround). On top of that the L-39 comes with a whole word of possibilities being able to fly with a friend. I guess it really took me getting a trainer to understand that but now, if a friend of mine would like to get into simulators and be actually interested also in aviation more than just only in a gaming aspect of DCS I would really recommend him getting the L-39 first to fly with him together in the same plane. As for area where the module could be improved IMO there are two things. First one is the lack of campaign. Since historically the L-39 was developped as an high performance trainer for estern block countries it has a great potential for a campaign that would show real training procedures of an east block pilot. Just imagine how great it would be to participate in a story of a fresh student that has just joined an east block military flight academy and then undergo a real training program (obviously adjusted to DCS reality and possibilities). Such campaign for L-39 would also leave a room for other trainers like Hawk to show a western training process – keeping an incentive to invest time into another trainer. This leads to a second point which is the price. I've managed to get L-39 on sales for 30$ which I think was just about right. Normal price level at 60$ seems high and would be more adequate if the module would be shipped with mentioned campaign.
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