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firmek

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Everything posted by firmek

  1. Great observation :thumbup: (unfortunatelly forum doesn't allow me to add you reputation). I've also noticed that it's not possible to maintain a level flight with Viggen on high altitudes without using AB but I didn't notice that the engine output is reduced in max MP throttle position. I'll do some more testing today evening but I would assume that this behavior isn't fully correct as manual states the economic speeds up to 10km. I guess if such altitude would be too high for Viggen it wouldn't be listed in the economic speeds table. Anyway, switching the fuel regulator into manual mode is only mentioned in the emergency procedures section of the flight manual.
  2. C'mon guys, as much as I would also love to have the Su-22 or Su-24, sometimes the wish threads go out of control. Especially that the more misleading title they have (like this one) and the longer they go-on the more people may get confused that the module is actually a real project. Anyway, at the moment the only officially announced as planned (actually probably under development) Russian aircrafts are MiG-19 made by RAZBAM and correct me if I'm wrong also Mi-24 by Belsimtek. EDIT: Maybe Mods could move wish threads from 3'rd party developpers forum to DCS wish list section.
  3. Few tutorials that may be helpfull: Side question, how to include the youtube videos in the post? I can't make the "youtube" tags to work.
  4. C'mon, for sure you must be wrong ;). Last time I've checked many of the MP servers have scenarios with those aircrafts. Actually all of them, WW2, 1'st to 4'th gen jets at the same time and obviously F-15 and Su-27 fighting side by side on both sides. Being serious however. Just recently I've been collecting information for mission building. There are no fighters in Georgian AF. As for strikers - 11 Su-25, 6 of them modernized, trainers - four L-39 and four L-29, 12 Mi-24 (some modernized), a number of Mi-8 and UH-1H and then a number of transport aircrafts and search and rescue helicopters. The only one fighter, a single MiG-21 was rumored to be in service of Abkhazian air forces. By the way, interesting fact is that after collecting some brief information about the region one call easily learn how far the Caucasus map is from reality. Some of the airfields, AB that we currently have don't exist anymore. On the other hand some important locations (airbases, harbours, etc..) are not modeled. Really looking forward to the upgraded version of the map. Coming back to the topic, the map is not the main constraint but the lack of AI units from the era is. Having units from Korean conflict period it would be possible to setup interesting missions for 1'st gen jets even over Caucasus. In opposite situation, without units and with Korea map not much could be achieved apart of some dog-fighting.
  5. It does work with 1.5 and 2.0 - link
  6. 1. Bk90 is not fully finished yet and does not work correctly in MP. Devs have stated that Bk90 is a work in progress. In SP I didn't had much issues with it - provided that it's released within the parameters. 2. The volume knob for RWR is not working yet. I just got an idea to try out as a temporary workaround - reducing the volume of in-cockpit sounds in main DCS options menu. Otherwise use the lights only mode when in safe area. 3. I guess that you need to on a correct glideslope and maintain steady AoA to safely land using automatic throttle control.
  7. +1000000. Couldn't agree more. There are still a lot of planes ahead of us that for many people will be a must have but I could imagine that the community will shift more towards buying selected planes rather then everything that comes out. At least I’ve promised myself to get only the Normandy, F-18, Harrier (if it's close to complete, got tired with constant development of M2kC), MiG-19 (any other Russian plane if it comes out), Eurofighter Typhoon (not being mean but I don’t have high hopes for actually seeing it out, better to be positively suppressed). It's not really about money (hopefully my Wife will not see my ED orders summary :)) but mostly about the time. Already having a majority of the modules it’s just not enough time that I could devote to learn and get a proper experience with all of them. This is including only modules that for whatever reason I just really like a lot, not even mentioning to have a time for those that I’ve just got because of sales or support the dev’s but didn’t really got too much in love with them. There are also modules which I would love to fly more but there is not much content for them (MiG-21, MiG-15, F-86F). It’s not only about campaigns nor even a map but about a basic lack of AI units from the era. WWII is getting some attention with Normandy map but still there is a big gap for 1'st to early 3'rd gen jets.
  8. It's an absolute speculation but it may be that LN (M3) are going to work on MiG-23. Just really guessing but some facts may be indicating this: - Razbam has just recently announced that they've dropped the MiG-23 project and are developping MiG-19. They have clearly indicated that they can't share the background of this decision. - a lot of experience and probably some features from MiG-21 could be used in MiG-23 - vice versa, developing MiG-23 would allow to incorporate back improvements to MiG-21. Again guessing but probably MiG-21 as not so new module might be generating more maintenance cost ATM than revenues. Support has to be done anyway but having both MiG-21 and MiG-23 would probably allow to mitigate it. - Heatblur has Viggen and are working on F-14 while the only new project from LN (M3) is Corsair. LN (M3) has a good experience but they probably need a good project with a popular plane to get a boost. Again those are all speculations. Lets see what future will show. Regardless which module both companies are working on, I'll for sure get it.
  9. Was 37 vs 8, now 26 vs 5. It's just ridiculous. I've joined the server to setup some air defenses. It's a fun for few times, after that it just turns into a hopeless full time work. Especially that air defenses are not saved after server restart. Gave up and disconnected, enjoy easy wins without any opposition blue. Same was on Friday (or Saturday morning), just watch the video from Ralfidude . Looks like a great coordination from blue – in reality red didn’t had numbers to even stand a chance against the horde going to Maykop. Before server restarted Krasnodar-P also went down. Few reds in the area were constantly being shoot down after taking-off from Krasnodar-C, including transports trying to desperately setup air defenses. As it looks like that any balancing system isn't going to happen could it be at least possible to have the air defenses saved? This would give more chances to outnumbered team and bring more reason for setting them up to heli pilots. There will be no AA stacking problems as the limits are already in place. Just make it that AA unit is destroyed after some time after running out of ammo. Lets say MANPAD after 10 min and KUB after 30 – just in case someone is flying repair create to it.
  10. You need to download VC++ redistributable package separately. Information was included in the latest NTTR update - though it could have been made more visible. Get the files from here: https://www.microsoft.com/en-us/download/details.aspx?id=53587
  11. It's rater cleary stated: "Nicholas Dackard has acquired the rights for the DCS: AJS-37 Viggen and DCS: F14-A/B projects, which will be branded under a different company."
  12. Thank you for All you've done so far. Good luck and best wishes for both teams! I hope that you'll manage to sort everything out.
  13. The first flight we'll be in Spitfire, just for the immersion. After all this waiting for WWII map and flying warbirds over modern theaters, it would be kind of irony to fly for the first time over it in a modern jet. After burning thousands of virtual gallons of fuel in Spit, I'll switch to Spit. Next, for a change, I'll pick another livery for Spit and keep flying it :). But seriously, the best thing about the map is that finally it’ll be possible to setup some interesting missions. I guess we can use the additional time until release to read about the Normandy warfare and collect information for building scenarios once the map is out. Also the Normandy and new units to some extend will work well with first gen jets - MiG-15 and Sabre. I'm looking forward to Normandy also because of those planes. Both are great modules with little content at the moment. Get the one that for whatever reason you like the most in reality ;) Please, please, I beg you all... let's not start this discussion :thumbup:
  14. I'm not aware about a single material that would list all of the weapons. In-game encyclopedia is a good starting point (though it might be beter structured). If looking for information about weapons used by a flyable aircraft usually the module flight manual is the best place to go to. Some examples that I used to refer to quite often: SAM list, RWR symbols (A-10C, F-15C) http://wiki.hoggit.us/view/RWR http://wiki.hoggit.us/view/DCS_Threat_Information Su-25T weapons list - covers quite a lot of Russian ordinance https://steamcommunity.com/sharedfiles/filedetails/?id=335149944
  15. +1. This would be probably the most seamless way to implement the add-on units. It's basically the same approach as flyable modules - owners can operate them, others only see but aren't constraint to join the servers running them. I don't think that maps are an issue. At the end it's a whole theater, should be quite obvious that if you want to play on a server using the map or a campaign being placed on it you should get it first. It also should be obvious that developers should get paid for their hard work. Normandy as also the new AI units look just great and I'm quite sure that most of the people interested in WWII will be getting the map together with units bundle anyway. The AI standalone units pack however are a different challenge as they another dimension and create a new level of complexity. With a single AI unit pack might be not such visible but with more AI modules coming in the future, if users will not be able to join a server using them or play campaign in which they are used it may become "plug-in" management like headache. Anyway, I'm quite sure that ED has this figured out. At the end the approach with being able to get the AI units without a map seems to address potential questions. Looking from another perspective, if they would decide to include the new units only with the Normandy map there would be a lot of complains about it. On the other hand asking to give someone’s job for free is also not exactly fair (though probably there are also another ways to cover the development cost and markups).
  16. Since we're discussing SRS. I know there is a dedicated thread for it but the question is also related to BF. To the point. The SRS allows to bind a PTT button. Same the in-sim cockpits have a bindings for PTT. I have those mapped separately. The obvious difference is that SRS-PTT activates the mike, while DCS-PTT opens selected radio/intercom menu but also activates mike in SRS. DCS has also the communication menu, usually activated by '\' key (not to confuse with other radios or intercom). For some reason however it gets disabled once the aircraft leaves the ground. It even stays disabled when landing with helicopter outside of the AB or FARP. I guess the '\' comms menu may be in DCS to smiulate voice communication when on the ground. Is there any way to use the comms menu in BF while being connected to SRS without annoying a hell out of everyone with mike clicks? The comms menu is still needed - PAK intel, capturing intel, deploying troops, AA, etc.
  17. The DCS environment is a bit different. There aren't so many 3D party developers and those that are out there are already having a long lists of planned projects for a few years ahead. The development cycle of a single planes in DCS seems to require investing a lot of time and resources. Of course the more content then better, I wouldn't mind any aircraft, just wouldn't buy it if not interested. There are however probably a lot of other planes that would trigger wider interest and be more applicable in DCS environment than the Lysander. In everyone’s interest should be that the 3'rd party dev companies are growing. Investing time in not so much popular plane with limited applicability will not yield a great revenue numbers. At the end of a day, you can also enjoy purely the flying in any of DCS modules (apart of some of FC ones). Take a Spitfire for a sightseeing flight or fly in any of the trainers. Aside of a great flight model, those planes have however much more to offer.
  18. I would have to search for a specific post where it was communicated but as far as I recall the plan is that the live stream will be just shortly after the pre-order goes live.
  19. Sorry for a short reply, don't have much time right now. Look up threads describing how to detect a bridge being destroyed. This should give you a good example. A crude and simple method is to place a small zone covering the target and check for bombs in zone condition. This approach follows a big assumption that if the target was hit, it was destroyed.
  20. Yes, my point was mainly to show the difference between startup procedure of a complex full fidelity module and flaming cliffs one, intentionally maybe in a bit exaggerated way as quite often there are complains that the FC planes have to be refueled. Anyway, something quite obvious. Yes, it’s possible to streamline some of the activities, doing them when being in the air. As for the god mode Ka-50 ABRIS seeing all of the targets – I’m really braking my head why it is there. It’s something that really should be disabled. First it gives an unfair advantage (maybe not so big, location of targets in BF is not a secret knowledge), second it takes away a lot of fun from planning and mission execution.
  21. Yeap, a really constructive post. First time the numbers are like that from many days. I guess looking at average server population doesn't count. Server is disbalanced from many weeks but for a single moment Blue gets a few players more (nothing even close to 4-1 that blue has advantage most of the time) - you need to rush to cry about it. And yes, the 7 minutes must be a disaster to get that missile truck in the air. Nothing like starting up a full fidelity module, like Ka-50, setting nav plan in ABRIS, PVI-800 - 15 minutes on average. Aligning NAV in Mirage - 8 minutes (IIRC), plus time to set up some NAV points. But well, make the F-15 fully tanked so you can press shift-l and shift-home to get it ready in few seconds.
  22. To cut the discussion: remove Su-33, Su-27 and F-15 :D. Leave MiG-29 for RED and M-2000C for BLUE.
  23. Acer X34 is a great monitor, especially if you're upgrading from 24'' or 27'' screen. Plus is comes with a quality IPS panel, 100Hz refresh rate and G-SYNC (there is an FreeSync version also). But, if you're running a 48'' 4K screen and spotting targets is an issue, moving to 34'' is probably just going to make the things worse. As others wrote, try to reduce the resolution to see if it helps. Keep the same aspect ratio to avoid screen being distorted and blurred (well, with reduced resolution it'll get blurred anyway but different than native resolution ratio will exaggerate the effect). Another thing that may help is running a calibration process. Especially having a correct gamma, contrast, and even colors may help. Least but not last search for mods. There were some that addressed the target sizing - though I don't know their status nor if they are IC green.
  24. Don't know if it's the case but I've read somewhere that clouds are not synchronized in DCS which is a problem for MP - the fact that you see a cloud and fly into it to hide doesn't mean that the same cloud also exists on other clients. Though even if it's a case then I guess it shouldn't be a show-stopper for more modern setup like in BF. Maybe more in case of warbirds servers. Some wind (please!), fog, constant cloud layer shouldn't be a problem at all.
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