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SignorMagnifico

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Everything posted by SignorMagnifico

  1. Hello, Overall this has been a fun campaign to fly. However, some of the music tracks are a bit too loud or don't trigger correctly. For instance, in mission 4, sometimes two music tracks start playing simultaneously, and the volume can't be adjusted because they are playing on the radio in the Ka-50 that has no volume control. In some cases the music is louder than the radio dialogue as well. This isn't the only mission so far in the campaign in DCS 2.7.7 having the issue, but it's the best example I have recorded. See 36:14 in the video. Here is a link to the mission track file: https://www.dropbox.com/s/3c6507idch120c7/memoryofaheromission4.rar?dl=0.
  2. Still occurring with DCS 2.7.7.15038. I have attached more screenshots and a track file. su25damage.trk
  3. The damaged engine texture on the Su-25 is missing a LOD texture. Depending on the zoom level, a random camo pattern appears. This has persisted across several patches for me. I have tried repairing DCS and deleting fxo/metashaders. Still occurring in DCS 2.7.7.14727.
  4. The damaged engine texture on the Su-25 is missing a LOD texture. Depending on the zoom level, a random camo pattern appears. This has persisted across several patches for me. I have tried repairing DCS and deleting fxo/metashaders. Still occurring in DCS 2.7.7.14727.
  5. Still getting 99% usage with preload radius set below 50%. Only happens on the Syria map.
  6. Flew a mission on multiplayer server today running 2.7.6.13436. I have 32GB of RAM, and the mission loaded with 95% of my RAM being used. I'm going to try reducing the preload radius to see if it helps, but it appears that only the Syria map has this problem with excessive RAM usage. I don't get near this amount of RAM usage on the other maps.
  7. I was finally able to upgrade to an RTX3080Ti from a GTX1080. In case anyone else is thinking of doing the same, I made a video comparing the performance of the two. In some cases, I had more than twice the frames of the 1080, so there is definitely headroom here.
  8. Thanks! It looks like the images are also in the kneeboard, so those are easier to read. Hopefully we can get intro videos with the same voice actors as in the English version of the campaign. This campaign is an interesting change of pace from normal DCS campaigns, and we could use more of these!
  9. 1) I noticed that there are videos in the campaign folder that we are supposed to watch prior to flying the missions. However, all of the videos I have are in Chinese with English subtitles. Are there any English audio versions, or are those planned for later? 2) The images in the briefings for the missions are a bit too difficult to read inside the briefing window. Is there somewhere that I can open the images externally in file explorer, so I can read the images on a bigger screen? So far, I am impressed with the amount of work put into this campaign. It was a great idea to bring in an Ace Combat inspired campaign to DCS. I certainly would like to see more in the future made in this style!
  10. Already did. For comparison:
  11. I might just be dense, but I am having trouble adding an armed speedboat to the mission editor. I can't find this unit in the encyclopedia, and regardless of the red/blue coalition I select (I've tried all the common ones: Russia, Insurgents, USAF Aggressors, Iran, etc), I cannot find Armed Speedboat in the list. Does anyone else have the same problem? Edit: Workaround was to create a template from a mission that had armed speedboats in it. Still not clear how to add them without making a template from another mission.
  12. Bump. I am also having a next to impossible time with spotting small speedboats. The wakes are too small which makes them almost invisible at night or during the day. The boats also do not show up on NVGs regardless of gamma settings. I'm going to be posting a comparison video to highlight the issue once it's done rendering. Here is the comparison video. In previous iterations of DCS the speedboats were much easier to see. Now, they are next to impossible to spot. The video is still processing, so it might take a day or two for 1440p to be visible to make the issue easier to see. Here is a real photo of a speedboat wake for comparison.
  13. Tried this mission on the latest patch. The speedboats are impossible to see, and they don't twinkle on NVGs like they do in the video. It seems the lighting update has turned these little boats into stealth boats at night. Looks like there is a bug report for these here. I'm going to make a comparison video for bug reporting on this thread.
  14. Mission 3 walkthrough.
  15. This sounds like a great campaign! Will there be a supercarrier version of this campaign, or can we get by via editing the mission files and replacing the stock carrier with the supercarrier of our choice?
  16. Doing a walkthrough of this campaign. Baltic Dragon has done it again! Great work.
  17. I tried out the F-14A in BVR vs 2 MiG29As in the On Devil's Edge mission. Looks like the Phoenix guidance has been updated pretty significantly as the enemy AI were able to break radar lock pretty easily.
  18. Also noticing random orange flickering as many have described. Deleted fxo and metashaders, deleted terrain shaders, and ran a repair of DCS. Running 2.5.6.57949 beta patch released today, Windows 10 update 19042 (20H2), and Nvidia driver 457.30. GTX1080. Will attach a track if I can get one. Here is a track and a .mp4 video of the issue: https://www.dropbox.com/s/q2v2ygitg41k98k/FlickeringBug.rar?dl=0
  19. Also experiencing the issue in the latest open beta 2.5.6.57530. Not using any mods at the moment. I tried a repair of the install, deleting fxo and metashaders, and I still have the issue. Looks like it might have to be patched.
  20. Update: Checked again a few minutes ago, and the module was delivered. I'm able to download it now. It seems like there was just a lot of demand for this module. Thanks, ED!
  21. Bought the A-10CII during my lunch break, so it can download by the time I'm off work. Order shows paid, my payment method shows it was charged, but status is stuck in "processing." Client doesn't prompt to download the module when DCS is launched, and I go into the module manager. Guess I'm downloading it after work, after all. It seems we crashed ED's servers with all the people buying the upgrade.
  22. I see. It would be nice though if they could at least give it the same guidance as the GBU-16 and GBU-10, which are working, until they can implement the more realistic guidance, so we can at least use the bomb until they are finished. Right now, we are unable to test this bomb at all, and it is effectively just dead weight in its current state. I can understand if there are technical limitations to doing this, though.
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