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Badger633

DLC Campaign Creators
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Everything posted by Badger633

  1. Hi @Kiwigaz Obviously has worked until now, you are the first to raise it. I will check it out. Could you send me a track. Also are you running any mods? So the problem is you cannot send the message not that they are not responding?
  2. Glad you got it working
  3. Hi @Martuste Just played through mission 11. Deployed the JSOWs with no problem. It could be your method of deployment. Send me a track if you are still having a problem.
  4. Hi @Martuste The inability to release the JSOW will either be the weapon setup or a main DCS bug. Its not normally controlled by the mission scripting. I will jave a look to see if get the same.
  5. @RLTick Hi Yes, it’s not a surprise, there is a change in the SEAD AI behaviour. I have put a fix in place now which will be in the next update.
  6. Yeah, could be, just need to think of a plot in the period after Operation Green Line .
  7. Hi @L4key Thanks, glad you enjoyed. Trying to think what Ford will do next.
  8. Hi @RLTick Found the issue. It appears the SEAD aircraft did something strange and attacked the wrong SAMs which impacted a trigger. (Changing AI responses, you just got to love em. ) Will get it fixed hopefully in next update. Thanks for the heads up.
  9. Hi @RLTick Thanks for the Tacview. Uzi was right to keep orbiting. The problem being for some reason the two Migs which you are supposed to meet and clear first did not spawn for some reason which has broken the mission. Will check this out, as obviously worked fine before. Can you confirm at what level did you play the mission on Veteran, Ace, trained etc. Also can you confirm you are not playing with any Mods Thanks.
  10. · Missions 13 all variants: F18’s not taking off fixed.
      • 1
      • Thanks
  11. · Mission 2 and 5 to 13: Old F18 model replaced.
  12. · Mission 4: Issue preventing success fixed, Old F18 model replaced. · Missions 1 to 3, 5 and 6, 9 to 12: Old F18 model replaced. · Mission 7: Success zone extended in hanger, Matrix fail safe time reduced.
  13. Hi @rajdary They are shouting . Only joking, never really thought about it, maybe in the future. Unfortunately cannot change the existing titles as they have to be kept the same once issued. This to allow updates without impacting people’s existing positions in the campaigns they already have.
  14. @db349 No it is a temporary fix that does not prevent you from passing any of the campaign missions. In fact quite the opposite the fix ensures you will not fail when your wing goes AWOL instead of refuelling.
  15. This now fixed in update of the 16th October 2024
  16. Hi @db349 Thing to remember in campaigns your wing is rarely a true ED wingman that you as the player can instruct. They are normally an independent AI aircraft scripted to act as your wingman. This necessary to give the mission creator the necessary control to form the mission in the way the player experiences it. The problem with AI not carrying out air to air refuel is not straight forward even down to when in a mission it occurs and even working for some players not others! Have made numerous reports to ED but until now have not got a solid solution, there is certainly no simple answer at this point. This is why I had to go back through all my campaigns and rework many missions with this temp fix. Just cannot risk missions being broken for months on end. As soon as see I see a reliable solution I will update all the campaigns but it will have to be reliable for all players. Glad you appreciated my campaigns thats what its all about at the end of the day.
  17. Hi @db349 At the beginning of the brief you will see this, "DUE TO CURRENT REFUEL BUG YOUR WING WILL NOT PLUG BUT STAY IN FORMATION. YOU NOW MUST PLUG ON LEFT BASKET UNTIL BUG FIXED." Originally had normal air to air refuel where your wing took part, worked for years, over the last 6 months there has been various bugs where the wing dives to the ground or just simply goes AWOL. This then breaking missions throughout all my campaigns! So at the moment the wing will only follow until there is a reliable air to air refuel once again established by ED. Your wing will not run out of fuel. Hope this helps, not ideal, but better than having your wing flying off and breaking the mission for weeks on end.
  18. Hey MivwTaupos Thanks for the heads up, I can repeat this my end. Strange one as always worked previously must be down to an update. Anyway, fixed it and will send to ED hopefully will be in next update. Cheers
  19. @BuzzLine For me the work round was to omit the 3rd AI Hornet on CAT 4. It was this causing the strange number you pointed out in the debrief. Tried omitting and reinstating with a new Hornet. Same thing. So omitted that Hornet and made the first AI Hornet on Cat 2 a group of two on Cats 1 and 2. As in a lot of these work rounds we do not understand how or why one works and the other doesn’t. There are a lot of things in play in DCS updates that we do not know. All i know is it worked for years previously. Have submitted both before and after missions to ED to see what has caused it and if there is a bug. Main thing is it will be fixed in next update
  20. @Tr33Top Hey that’s no problem, i want everyone to enjoy my campaigns, that’s what it’s all about. Understand the confusion you have pointed out with the audio mentioning the F10. Will have to correct that. The reason it is there makes sense in the normal version. The mission is created for the normal version complete with audio etc. The easy air to air refuel version is an adaptation of the normal version. Mainly to help newer pilots who have not learnt how to catch and maintain the basket and thus prevent them from playing longer missions. The only way currently of achieving this is setting the player on limitless fuel but still forcing him to get in a suitable position as if to refuel. Thats why the fuel does not go down, not ideal but the only option. Your approach looked good and stable suggest you give the normal version a try. Trick is keep calm use small movements never look at or try to follow the basket. Keep in formation with the tanker. Make a slow approach to intercept the basket, if you miss do not try to make quick adjustments to catch it or you will pio. Just ease back slowly and try again. Most of all keep calm small movement.
  21. Hi @Tr33Top Just checked your track. If you look at the brief it explains the easy refuel. You shouldn't be trying to call apart from the original call. This option is a simulated refuel so you do not need to catch the basket, if you want to catch the basket you use the normal campaign. You will not run out of fuel in this version. You do not need to be using the radio as you approach and you will automatically get the message to move on. Head to WP6. Think you missed some audible messages as you were activating the radio. From brief. NOTE: THIS CAMPAIGN IS THE SIMPLIFIED AIR TO AIR REFUELING VERSION. NO NEED TO CONNECT TO BASKET. ALL THAT IS NECESSARY IS TO CALL REFUELER AS NORMAL AND POSITION BEHIND THE REFUELER AIRCRAFT CORRECTLY FOR MISSION TO PROGRESS. (DO NOT CALL FINAL "PRECONTACT" AS HOSE / BASKET SHOULD NOT EXTEND) .................... ED has changed this now as they always fly with there baskets out now. The amount of radio work is minimal in this campaign but will become more and more as you progress through my campaigns.
  22. Hi @Tr33Top Once you get the refuel complete message Strike tells you to continue your patrol to WP6. You head there and things will happen from there . There is no F10 at this stage. Will check out your track.
  23. UPDATE: Have found a work round and issued to ED. Will be in next update.
  24. UPDATE: Have found a work round and have issued to ED. Will be in next update.
  25. Just put this on the forum.
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