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Badger633

DLC Campaign Creators
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Everything posted by Badger633

  1. Hi @CH4Pz Could well be a bug from the update. That’s what they tend to do unfortunately. Could you send me the track please so I can check what’s happening. I will run it this end also. Are you running the MT version? Thanks
  2. @Rankorn Just checked DCS update 2.9.5.5518, the current update. Mission 8 Snake Trap is revision number 18 and Mission 9 Laser Blazer revision number is 14. You do not appear to be up to date.
  3. Hi @Rankorn Are you sure the mission has been updated with the last update. Just checked should work fine. Could be a bug. You can check if you have the latest version, at the end of the opening screen brief after the words ‘good luck and enjoy’ there should be the number 19.
  4. Hi @Razor18 Glad you got it sorted, enjoy the campaign.
  5. @Kurnass1977 I know times moves faster when your older but this is ridiculous! . Thanks.
  6. @Asghardhyl Your welcome. Enjoy the campaign.
  7. Update issued 5th June 24 + Mission 8 all versions: Missing goals fixed.
  8. Update issued 5th June 24 + Missions 8, 9-1, 9-2 and 12: Wing will no longer refuel due to refuel bug, temporary fix added, wing will now not refuel but remain in formation. + Mission 13: Sometimes, for some pilots, Sting intermittently refuses to attack, fixed.
  9. @Razor18 I'm sorry to hear it hasn't worked out for you. Hope you can still enjoy the campaign, even if it is one mission at a time. There has been quite a lot of fixes and improvements to the campaign in todays update. Cheers Badger633
  10. @Turboboy997 Now fixed in todays update
  11. Update issued 5th June 24 + Printable Briefs updated giving link to Tips Videos + Mission 1: Removed trigger fail impacting some pilots. Improved voice timings. Tips Video link added. + Mission 2: Fail zone adjusted to prevent early fail WP1. Tips Video link added. + Mission 3: ADDITON of optional ability levels. Unexpected fail fixed. Tips Video link added. + Mission 4: ADDITION of optional ability levels added. Moving zone fixed. Tips Video link added. + Mission 5: Temporary refuel bug fix . Tips Video link added. + Mission 6: Bulls corrected to WP3. Tips Video link added. +Missions 7 and 8: Tips Video link added. +Missions 9, 10 and 11 : Temporary refuel bug fix. Tips Video link added. + Mission 12: Tips Video link added.
  12. HI @Kurnass1977 Yes todays update has fixed this plus some other issues. Update issued 5th June 24 + Printable Briefs updated giving link to Tips Videos + Mission 1: Removed trigger fail impacting some pilots. Improved voice timings. Tips Video link added. + Mission 2: Fail zone adjusted to prevent early fail WP1. Tips Video link added. + Mission 3: ADDITON of optional ability levels. Unexpected fail fixed. Tips Video link added. + Mission 4: ADDITION of optional ability levels added. Moving zone fixed. Tips Video link added. + Mission 5: Temporary refuel bug fix . Tips Video link added. + Mission 6: Bulls corrected to WP3. Tips Video link added. +Missions 7 and 8: Tips Video link added. +Missions 9, 10 and 11 : Temporary refuel bug fix. Tips Video link added. + Mission 12: Tips Video link added.
  13. Hi @xSerafin When you open DCS you will get prompted to update DCS. When finished the Campaign updates should be in place. I will also note in my discord. discord.gg/MAeMQ97 Cheers Badger633
  14. Hi @xSerafin It’s not you, unfortunately there is a refuel bug which has impacted a lot of missions. I have put a temporary fix on all the refuel missions of this campaign. It will be in the next update due shortly.
  15. Hi @DaleHawerchuk Yes its a strange one. Who said AI is going to take over the world. Enjoy the campaign.
  16. Hi @Turboboy997 No it’s not you. You will see the Mission 01 lazing issue is covered in the bugs section. Basically it turns out for some people the trigger press is not being picked up in the script. Have no idea why. It always worked for me and the testers. It is not reliable so I have fixed it and submitted to ED and will be in the next update due soon. Hope this helps
  17. Hi @Maverick2030 That’s not the way to hit the targets. Uzi are identifying the targets with their laser. Use your gogs to locate the base of the laser. Then select your HUD for targeting. A dot will appear in the velocity vector. Put the dot on the base of the laser and designate using your TDC. Level up and you are now in a position to deliver your weapon using auto. Have prepared a video to help with this last mission. It’s here. Hope this helps.
  18. If you set out exactly what the issue is I will pass it on.
  19. @mla306 Thanks will have a look see if I can see anything.
  20. @Chattytumbler No problem enjoy the campaign
  21. @Razor18 Did you get sorted in the end?
  22. Hi @Chattytumbler The bullseye for all the missions is in the brief(pdf), brief in game, the initial message you get and also in the Kneeboards. On the kneeboard have a look at the top line of the flight plan, bullseye is given there with BRC of carriers and start time, it is WP2. In fact there is also a B set against the WP2 entry for the flight plan. Aware of the double laze issue. For some reason some people are getting a delay which gives the second prompt and some people’s triggers are not picked up at all which causes a fail. At a loss why that should be the case only difference is peoples stick and computers. Never had an issue this end and in testing. So have changed this as it is just not reliable enough. Also aware of the voice issue. Both have been fixed and will be out in next update. Hope this helps.
  23. Hi @mpcinfty Unfortunately there is no secret you just have to get all the bombs in the zone. In fact the zone is bigger than the runway. Have you got a track or Tacview files of your flight can you send it to me? Make sure you got your bombs set up correctly so they all fall over the zone. Make sure you can see the cross over the runway before you press the release and keep it pressed. Hope this helps. EDIT Also what message are you getting with the fail.
  24. Hi @mla306 yes if you get it again save track and submit to ED as a bug, as the operation of the Atflir pod is not controlled by the mission editor and thus campaign missions. I was going to say the obvious, which I am sure your aware of, that the campaign uses the Atflir pod (only one which is cleared for use on the carrier irl). So it does operate differently to the other pod.
  25. Hi @Sp0rtsFan Thanks, already aware of this one, it’s a new DCS bug which has impacted a couple of missions in this campaign. I have already provided a temporary fix and it will be out in the next update. Has worked since the campaign was created.
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