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MYSE1234

ED Closed Beta Testers Team
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Everything posted by MYSE1234

  1. It's a known and tracked bug.
  2. Does it switch over when >2450m?
  3. Added to the bug tracker. Thanks
  4. Looks like there might be an axis that is controlling the HUD brightness. When the HUD was visible for that split second you can see the brightness knob moving, and then snap back to the "off" position when the HUD goes away again.
  5. Upload a track file of what you're doing, and I'll have a look in the morning.
  6. Master mode in NAV, and that should be it. All symbology also disappear if you pitch up/down >10°, by design.
  7. There is not unfortunately. HB has to do that. Main game folder
  8. Yes, that is correct. Choose well
  9. I believe it does have the fix for it. Did a quick test mission with 9 ships, and was able to see all of them
  10. It passes IC
  11. Did you do an airstart? If so, check the break axis, you might have to invert them. They may be breaking by default. But yeah, a track file would be helpful figuring this out.
  12. Version 2.81 anyone? No.. Oh ok... This time with even more subtle details. Got some dust illuminating on the instruments now. Also got some smudges that blur the text behind it slightly, while also illuminating a bit.
  13. I've got 4 word on there. Maybe we have different textures then?
  14. Known bug, just standing by for a hotfix.
  15. 100% agree on this (so does the manual), I'll add this to the bug tracker.
  16. But then it's not very english then is it.
  17. Replace the old texture with this one: Texture fix - English There is currently not an official english cockpit. There might be one after HB does the cockpit rework they been talking about. And if there's nothing official, I'm sure the community will make one instead
  18. Oh, I think you might have the old texture loaded. By any chance, does the altimeter and mach rollers also looks strange? If so, you need to update the cockpit texture mod, or remove the old version of it.
  19. If you have this issue on the swedish cockpit, you need to either: install the latest version of the cockpit texture mod, or remove the old mod so you use the new default HB textures.
  20. @Sprool Here's a modified texture (based on new base texture) for the english cockpit mod. Obviously all the hard work on this is not made by myself, but @Devrim. Hopefully he doesn't mind me uploading this, and if that not the case I'll remove it in a heartbeat. LNS_VIG_CPT_UV05.zip
  21. Try setting all decimals to 0's first, and then see if you can set the frequency you want. It goes a bit crazy when the 2nd, and 3rd digits are 9's and the decimals are not all 0.
  22. Make sure that you don't have an old version of a certain cockpit texture mod installed. That or update it If it's not that I'm not sure what it could be.
  23. This is intended, most of the EWR's working frequency is well outside the Viggens RWR frequency range and will therefore not pick up the signals from them. The "Tin Shield" is the only EWR it can detect. Frequency for the "Flat Face" is 0,850 GHz, while the minimum frequency for Viggens RWR 2GHz.
  24. Waypoints created in the mission editor are not loading. As a workaround for the moment you can use cartridges created from the F10 map, or using the .ini files. They seem to be working correctly. The bug has been added to the HB bug tracker.
  25. New patch, new mod update. This time version will be v2.8, and includes: Once again a rework of the main instrument lighting. Should have sharper lines, more accurate size, and be a bit nice overall Altimeter 0.5 lines are larger than default Nice lighting effect on the altimeter STD "cover" Updated the diffuse textures with the newly exported HB textures for slightly sharper/ more detailed textures Probably more stuff.. V3.xxx is no longer needed, and has therefore been removed.
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