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MYSE1234

ED Closed Beta Testers Team
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Everything posted by MYSE1234

  1. Yes to both. It's all done automatically, and you can manually set it if you did not set a L1 in the cartridge.
  2. A landing waypoint should be entered as L1/2, and not one of the regular nav points. So for F10 cartridge you can type "L1" on the airfield you want to land at, and it will set L1 at that airfield automatically. Or you could also enter the 4 digit code for the airfield manually on L1 after loading the cartridge, if you want it a bit more hands on.
  3. Do you have a track file that you can share?
  4. V2.82 Updated with new illumination for the standby ADI as per:
  5. For black it's most likely "0,0,0,(0-255 depending on wanted opacity)". The values are likely in RGBA, 0 being none of that color and 255 being 100% of it
  6. It's in one of the ground crew accessible panels on the outside, I think on the right side (see image). From what I remember there is nothing about convergence on the guns mentioned anywhere. Also, the diagram in that image is quite different from the AJS's. There's a fair bit more calculations/parameters going on in that one compared to the AJ.
  7. It's been added to the the bug tracker. Seems like the system switch to display barometric, but the switch stays in RHM.
  8. It's a known and tracked bug.
  9. Does it switch over when >2450m?
  10. Added to the bug tracker. Thanks
  11. Looks like there might be an axis that is controlling the HUD brightness. When the HUD was visible for that split second you can see the brightness knob moving, and then snap back to the "off" position when the HUD goes away again.
  12. Upload a track file of what you're doing, and I'll have a look in the morning.
  13. Master mode in NAV, and that should be it. All symbology also disappear if you pitch up/down >10°, by design.
  14. There is not unfortunately. HB has to do that. Main game folder
  15. Yes, that is correct. Choose well
  16. I believe it does have the fix for it. Did a quick test mission with 9 ships, and was able to see all of them
  17. It passes IC
  18. Did you do an airstart? If so, check the break axis, you might have to invert them. They may be breaking by default. But yeah, a track file would be helpful figuring this out.
  19. Version 2.81 anyone? No.. Oh ok... This time with even more subtle details. Got some dust illuminating on the instruments now. Also got some smudges that blur the text behind it slightly, while also illuminating a bit.
  20. I've got 4 word on there. Maybe we have different textures then?
  21. Known bug, just standing by for a hotfix.
  22. 100% agree on this (so does the manual), I'll add this to the bug tracker.
  23. But then it's not very english then is it.
  24. Replace the old texture with this one: Texture fix - English There is currently not an official english cockpit. There might be one after HB does the cockpit rework they been talking about. And if there's nothing official, I'm sure the community will make one instead
  25. Oh, I think you might have the old texture loaded. By any chance, does the altimeter and mach rollers also looks strange? If so, you need to update the cockpit texture mod, or remove the old version of it.
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