-
Posts
782 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by MYSE1234
-
A landing waypoint should be entered as L1/2, and not one of the regular nav points. So for F10 cartridge you can type "L1" on the airfield you want to land at, and it will set L1 at that airfield automatically. Or you could also enter the 4 digit code for the airfield manually on L1 after loading the cartridge, if you want it a bit more hands on.
-
Do you have a track file that you can share?
-
- 100 replies
-
- textures
- instruments
-
(and 1 more)
Tagged with:
-
For black it's most likely "0,0,0,(0-255 depending on wanted opacity)". The values are likely in RGBA, 0 being none of that color and 255 being 100% of it
-
It's in one of the ground crew accessible panels on the outside, I think on the right side (see image). From what I remember there is nothing about convergence on the guns mentioned anywhere. Also, the diagram in that image is quite different from the AJS's. There's a fair bit more calculations/parameters going on in that one compared to the AJ.
-
It's been added to the the bug tracker. Seems like the system switch to display barometric, but the switch stays in RHM.
-
Rb-75 not working anymore after re-arming (MP)
MYSE1234 replied to TOViper's topic in Bugs and Problems
It's a known and tracked bug. -
Does it switch over when >2450m?
-
Added to the bug tracker. Thanks
-
Looks like there might be an axis that is controlling the HUD brightness. When the HUD was visible for that split second you can see the brightness knob moving, and then snap back to the "off" position when the HUD goes away again.
-
Upload a track file of what you're doing, and I'll have a look in the morning.
-
Master mode in NAV, and that should be it. All symbology also disappear if you pitch up/down >10°, by design.
- 100 replies
-
- textures
- instruments
-
(and 1 more)
Tagged with:
-
There is not unfortunately. HB has to do that. Main game folder
- 100 replies
-
- textures
- instruments
-
(and 1 more)
Tagged with:
-
Yes, that is correct. Choose well
- 100 replies
-
- textures
- instruments
-
(and 1 more)
Tagged with:
-
DCS: AJS-37 Patch Dec 23rd 2021 - Feedback Thread
MYSE1234 replied to IronMike's topic in DCS: AJS37 Viggen
I believe it does have the fix for it. Did a quick test mission with 9 ships, and was able to see all of them -
It passes IC
- 100 replies
-
- 1
-
-
- textures
- instruments
-
(and 1 more)
Tagged with:
-
DCS: AJS-37 Patch Dec 23rd 2021 - Feedback Thread
MYSE1234 replied to IronMike's topic in DCS: AJS37 Viggen
Did you do an airstart? If so, check the break axis, you might have to invert them. They may be breaking by default. But yeah, a track file would be helpful figuring this out. -
Version 2.81 anyone? No.. Oh ok... This time with even more subtle details. Got some dust illuminating on the instruments now. Also got some smudges that blur the text behind it slightly, while also illuminating a bit.
- 100 replies
-
- 2
-
-
- textures
- instruments
-
(and 1 more)
Tagged with:
-
DCS: AJS-37 Patch Dec 23rd 2021 - Feedback Thread
MYSE1234 replied to IronMike's topic in DCS: AJS37 Viggen
I've got 4 word on there. Maybe we have different textures then? -
DCS: AJS-37 Patch Dec 23rd 2021 - Feedback Thread
MYSE1234 replied to IronMike's topic in DCS: AJS37 Viggen
Known bug, just standing by for a hotfix. -
-
DCS: AJS-37 Patch Dec 23rd 2021 - Feedback Thread
MYSE1234 replied to IronMike's topic in DCS: AJS37 Viggen
But then it's not very english then is it. -
Replace the old texture with this one: Texture fix - English There is currently not an official english cockpit. There might be one after HB does the cockpit rework they been talking about. And if there's nothing official, I'm sure the community will make one instead
-
Oh, I think you might have the old texture loaded. By any chance, does the altimeter and mach rollers also looks strange? If so, you need to update the cockpit texture mod, or remove the old version of it.
