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MYSE1234

ED Closed Beta Testers Team
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Everything posted by MYSE1234

  1. @cjffly You wouldn't happen to have the axis bound to "T6_Axis: Antenna Elevation? If so switching over to "T6_Axis: Antenna Elevation (Slide)" should fix it.
  2. Thank you! Can't but the same about your Viggen. I do indeed. Unfortunately, but expectedly, some (read "a lot") of data on the radars in-game is classified or very difficult to find. As such, there has been a fair amount of just guessing/guesstimating. The end result of that is that the older cold war stuff is what is most accurate in the mod, as there is a lot more data available on those systems. Here are the sites that I used the most: https://www.radartutorial.eu/ https://www.globalsecurity.org/military/world/links-ground.htm http://www.ausairpower.net/index.html For older MiG's I found this. I do have one update coming soon™ (later today), with an even more realistic version where the radars that are outside the APP27 spectrum (2GHz-25GHz) will be removed for those that want it. The plan is to add new things as the come, like with the NASAMS the other day. I currently do not have anything new planned for the mod, unless the ability to add multiple radars to a unit becomes a possibility. Like with ships that have >1 radar on it, then it would have some work to do. Absolutely not, it would be and honor to have it added.
  3. V3.1 is out with some new and fixed things. Fixed 19J6 - broke with latest patch Added NASAMS search radar Added AIM-54 family A Mk47 C Mk47 C Mk60
  4. Thanks for the fix Cobra! Beware that this breaks IC, so might be problematic if you plan on doing multiplayer stuff.
  5. The aircrafts air intakes are missing in the cockpit view. Wings and canards are still there it's just the intake model that's missing as seen on the image below. Aircraft looks fine when viewed externally.
  6. They're obviously busy making a JAS39 module.
  7. You would think so, but that's not the case.
  8. I'm pretty sure we do not have those adjustments yet. The other fixes in that patch are not yet "out", so I'm fairly sure that's the case. Soon™
  9. I am 99,9% sure that this is no longer the case, as I now can add the correct aircraft type/versions.
  10. Huge update is out with 30 new radars added! There are now 88 individually modelled radars compared to the original 12. Hope you enjoy all the new beep and bloops!
  11. V3 is now out with 30(!) new radars being added to the list. This is because I figured out a way of not using the file that I was previously depending on. This is amazing news, as now I can add pretty much any radar I wish. If I have missed to add a radar (I think I have most radars in-game modelled now), please add a post in this thread with the missing ones. Goal now is to add all radars. Hope you enjoy! New in V3: EWR: 19J6 - Tin shield SAM: Strela 10M3 SA-2 - Fan song HQ-7 LN HQ-7 ACU Rapier LN Rapier - Blindfire Ship: Type 052B Type 052C Type 054A Type 071 Tarawa La Combattante II Pyotr Velikiy Aircraft: AJS37 F-5E-3 F-14A-135 F-14B F-16CM-50 F-86F F-18C Lot 20 JF-17 MiG-21Bis MiG-19P MiG-23MLD MiG-25PD M2000-5 M2000C AWACS: KJ-2000 A-A missile: SD-10 AIM-120C
  12. Uploaded a fix to the signals for Flanker and Fulcrum radars. I had accidentally missed to update the ambulance tone for them in the last update. Version will be V2.1
  13. Thanks for your post here Cobra. The texture for the KB-switch still has the old FR29 texture, and the AoA probe is still floating in the air. The FLI fix is a bit harder to see if it's changed, but I just assume it hasn't as the other things hasn't been.
  14. Would indeed be nice to hear something from Heatblur. The patch that we got 2 two weeks ago (should have) is still not actually in yet.
  15. And I think we all, deep down, knew that wasn't going to happen anytime soon..
  16. I take it the patch did not make it in time. The AoA probe is also still floating about. I assume that's what the patch notes was about anyway. "Fixed incorrect label on countermeasures switch" "Fixed floating probe on fuselage"
  17. New version has been released with a new "ambulance tone".
  18. A new version has been uploaded, "Version 2". Changes are for the ambulance tone. The ambulance tone, was previously made using a 1000 and 2000Hz tone, alternating every 0,5 second. I have however found a video where I think you can hear it in a JA37. The new ambulance tone has a 2300Hz tone for 0,2 sec, and a 3400Hz for 0,1 sec. It's not quite correct, due to limitations in how the sound is created, but it's very close..
  19. I'd imagine it not working due to the new clouds in 2.7. And probably a few other things that's changed since 2.5.6.
  20. It depends on the aircraft. Viggen is one of the ones that get stuck, unless you keep the speed up. Him breaking in this case is what caused him to get stuck. The Harrier for example is however fine with going off road, even if you stop.
  21. This is probably more of a SRS "problem" than a Viggen one tbh. Try posting this in the SRS thread here on the forum, Ciribob might be able to fix it.
  22. Thank you. Glad I can contribute to the community in some small way. There is more coming... This is just a very small part of something I'm working on.
  23. SPA is one of the "master modes", so instead of flying in NAV or ANF you want to be in SPA. When in that mode, you can do a radar fix on a target that you see on the radar display. You will get the "cross" in the center of the radar display, when you press "T1" (slew button), you then move it to the target and press "TV" (FIX button). When you finish the fix (pressing TV) a new waypoint will be created at that location. To select that new waypoint as you current destination you click the corresponding number on the data panel numpad. So let's say are flying to the target area. When in reach of the radar you switch to SPA and turn the radar on. You spot a target. Slew the cross to the return and make a fix. A new waypoint has been created You then want to select the waypoint by pressing "1". NOT "B1", but "1" (1 in the case that it's the first fix in SPA that you make) on the numpad You now have the new target waypoint selected Sink ship Also, no there is not way (that I know of) to "reset" a waypoint to be in front of you aircraft.
  24. SPA and do a fix. You can then select the newly created waypoint on the data panel numpad. 1st fix - NP1 2nd fix - NP2 And so on.. EDIT: You could also select a BX waypoint and do a fix, but they are better used for pre-planned targets as they will move the navigation polygon around.
  25. Best way I can think of is doing a SPA fix.
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