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Everything posted by MYSE1234
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New stuff again. This time a remade Distance indicator. The Distance indicator now show the distance more accurately. Range accuracy is now within +- 100m (1000m), average accuracy is +-40m (400m).
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Because it changes a texture file, that from what I know, can not be loaded like the other modified texture are. What V3 does is it actually replaces a texture, the other files are loaded using a custom livery, so no files are actually changed. Just added, and then loaded. edit: If someone knows of a way to load a texture file using a custom livery that is not used in any of the models materials. Please get in touch
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@Machalot I think that this is not what was seen in that clip. As far as I know FLI37 only works based of "gravity-down", and should as far as I understand not be affected by the earth's rotation. @CaptCrash That's the reason for this test I did, seeing the waypoint drift to the side as I was flying toward it. You can see the in-game time in the bottom right corner in the time format you mentioned. Mission starts at the default 08:00:00.
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@IronMike Due to as test I just did as I had a sneaking suspicion that this was the case. The rate at which drift happens in the FLI is too high. As you can see in the video below in about 14 minutes it drifts about 5 degrees north, just standing still on the runway. According to this TIFF (Teknisk Information För Flygmaterieltjänsten) magazine it says the drift rate in FLI37 is about 1 degree per hour. Not 20-ish as it seems to be now. Worth noting is that it only drifts about 7 or so degrees until it stops doing so.
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It is not realistic, but a limitation of what IC allow. This is taken care of in V3 of the mod with a texture change. From what I can see there is no way of loading that texture the same way as the other ones are. So no fix for it right now.
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Yes, but only as a mod. There is so for no official English cockpit. https://www.digitalcombatsimulator.com/en/files/2400126/
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Sorry about that. I guess this is just more evidence that I should not work late at night. I've now corrected it, and everyone should now have access to that link. Thanks for the heads up.
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I saw that I had accidentally left in a test texture in the previous update that I did not notice in testing. Here's a new update to fix that, and to also add some new stuff. In this update I've added dots on the panels just below the rotary switches, so that it is now possible to see what position they're in. Even at night .
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Yet more updated texture inbound. New version are: 2.6 and 3.1. This time with: A completely remade FLI37 ball, together with modified needles and wings. This update will make the appearance more realistic and also will now also show the correct pitch angle. Also removed a weird glow around the instrument that shouldn't be there. Added 60° and 90° roll lines on FLI37 Corrected colors of some of the text fields on the left Warning/annunciation panel to be orange instead of red. -Thanks to@gregfp66 for accidentally reminding me about it Added small arrow next to the altimeter setting window Possibly some other small things that I've forgotten about
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It's not the aircraft itself that is going to drop something this way. The game will simply just spawn in an illumination bomb when the selected aircraft enters a trigger zone. It's a "cheat", but it works. You can of course make it more advanced than above, this is just the bare minimum needed.
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It does not seem to be possible to get the AI to drop any illumination bombs from what I could see. Depends on what you define as "heavy scripting". This is the bare minimum I think. It does the job well enough for the amount of work put in, it's a 1 minute job for this basic setup.
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What you need is a wingman with illumination bombs going in before you.
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Perhaps. Unfortunately it's not that straightforward to fix it the way it's setup now. So might take some time, as I can't see this being very far up on their priority list.
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It's unfortunately not possible to fix. You'd need access to the 3d model to fix this problem as it's just mirroring the texture to the right side. I did however correct the color of 25% of the fields to be the orange color they should have, instead of the red they have by default. So some stuff did get fixed.
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All of the white marks on the right indicator tablet are marked incorrectly, they are just mirrored from the right side. On the right side only "SYRGAS", "HUV o STOL" and "MAN BR REG" should have the white marks next to them. Thanks for reminding me about this, I'll see if I can't get the texture corrected. It might not be possible due to how it might be modelled/textured.
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This is now "fixed" in v2.5 and v3 of my texture fix mod.
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This is "fixed" in v3 of my texture fix mod.
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TWO new version of this mod is now available: v2.5 with the DI* text being enlarged to more realistic size. Small changes to the Data panel number positions - This is IC compliant v3 with the same as changes as v2.5, but with the addition of the glow/bloom effect on the text for the DI* and the Data panel being removed - This does unfortunately fail IC If IC is not a consideration for you I highly recommend using v3. * Destination indicator Image below is of v3
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When wings appear.
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Add new M waypoint for BK90 TOO in flight?
MYSE1234 replied to Machalot's topic in DCS: AJS37 Viggen
Doing that would require you to move the cursor to the target, so if it's far away and/or behind you it will take some faffing around to get it to where it needs to be. With SPA it's directly in front of the aircraft and may therefore be faster. With SPA you will also still have the position of the main target point still in the system, so depending on load out and mission that could be beneficial. -
@IronMike Would you be able to add this to the list, if it's not already on there. Should be a pretty easy fix in my mind as the texture's already in there. But upside down as per the other bug report.
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@IronMike This video @ 12:12 is one of few videos of it. It's not the same symbology, but should be the same hardware behind it. https://youtu.be/sGJCFt3wK6c
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It was caused by the IC changes the ED made two weeks ago. This problem was fixed when they reverted those changes the other week, so it's no longer a problem thankfully.
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EP-13 Sight in VR not very good sight wise?
MYSE1234 replied to The_Nephilim's topic in Bugs and Problems
@The_Nephilim If you still have the problem with the scan line pattern give this a try. This will completely removed the scan lines (and the chromatic aberration). It also passes IC. EP-13 - scan line remove.zip EP-13 - scan line remove and chromatic abberation.zip