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Texac

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Everything posted by Texac

  1. There is a new model for the aircraft shelters with a few changes which can be found or viewed via the ModelViewer.
  2. The current black color of the TactNumbers texture is a little saturated in strength hence the greyish color. Simply change the strength of the color and it should work or create/copy the numbers, paint them completely black and save them as a second texture and call that one up with the lua. You can find the tactnumbers-usaf-light_black.tga.dds under Bazar\World\textures\A-10
  3. I would like to know if and how it would be possible to have the vertical or up and down head movements of the pilot displayed in the external view for the pilot_f15_00 model as it can be done with the russian pilot model. Do I need to change a specific .lua file or is it more complicated? Thanks
  4. If you read some of the Key Features of 2.5 on the Homepage you'll notice that fog is in that list which still has to be improved or added as all the other things listed in that line.
  5. I can't stop taking screenshots. I believe my print-screen button is going to break very shortly.
  6. I was wondering if it would be possible to have some extra detail to the Nevada terrain with the new SpeedTree technology. I know it has Tree in its name but would it also be possible to have multiple little rocks for example covered over some areas just as all those bushes with a similar tech? EDIT: I'm also waiting for the new train models Nevada is going to receive.
  7. Great video! Awesome job ED!
  8. I would like to know this as well since this big chunk is 3x times bigger than the 2.5 update itself. IIRC it once copied files from another version after attempting an update multiple times, but I'm not sure about that. Otherwise I thought doing it manually would be the best option.
  9. I would guess they do since they have it announced.
  10. Great! Can't wait to see some progress.
  11. Das hier ist zwar nicht direkt das wonach du gesucht hast aber vielleicht hilft es dir nachher trotzdem. Mit ein bisschen Geschick kann man das vielleicht sogar selber machen. Ansonsten wäre der obere Bereich dieses Links hier vielleicht auch noch etwas hilfreich. http://www.internetmodeler.com/2008/may/new-releases/decal_ab-48033-sheet1.jpg
  12. I can read a lot of positive things out of this. It basically says that he will start working on it, perhaps Zeus already did after two months. Also the weekly improvements to the Harrier even help to improve or add changes to the Mirage. We can argue, discuss about missing features as much as we want or lose trust, it won't help them to release new improvements faster.
  13. I don't carefully follow a discussion about giving someone negative or positive reputation, or harassment in a Mirage 2000 updates thread. This is not a fact, it is a wild guess because you have nothing to do with RAZBAM.
  14. You don't either and still you write something like this. How do you know that, you got some insight into RAZBAM's workflow?
  15. You also ever developed or worked on an aircraft such as the Mirage and know the difficulties?
  16. Sometime around March.
  17. Keybindings. Requested are Axis'.
  18. Die VehicleDust.lua file kann sich mit dem 2.5 update auch vielleicht wieder etwas verändern. Du könntest den Kuky vielleicht auch einfach mal per PM anfragen da er ja schließlich schon ein bisschen mehr Erfahrung besitzt.
  19. Yep.. it was C. Try it with C. :noexpression:
  20. https://forums.eagle.ru/showpost.php?p=3261159&postcount=13 By simply adding the "s" behind the mig29 the new custom pilot textures can be applied for the S variant. Didn't know it was that simple.
  21. Bazar\ParticleEffects\effects\VehicleDust.lua I guess that is what you are looking for, what line needs to be changed or edited I don't know.
  22. I think it is already fixed in 1.5
  23. https://forums.eagle.ru/showthread.php?t=197100
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