

Rolds
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The smoke and fire would still be fixed to that zone, not attached to the ship.
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The sea shelf objects can be moved to the "dead" state by a massive explosion, but show not visible damage nor fire or smoke and show no visible damage. In this track I've set triggers to explode object two sea shelf objects, one of each type, with explosion volume 10,000. By the way, I am starting to think that the explosion volume in this trigger may correlate to kilograms of explosive, is that correct? Anyway it would be nice to be able to drop bombs on these objects and destroy them. sea shelf objects.trk
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[ALREADY REPORTED]Floating released cargo: is it reported?
Rolds replied to BaD CrC's topic in Object Bugs
Sorry I don't have a track but this bug came up in a multiplayer session last night, exactly as you describe and another player did collide and take damage from the cargo at the position where it appeared to be floating from on his side. -
It would be really cool if the magnetic compass could be animated to shake around like crazy as seen in this and other footage of the A10 firing its gun:
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Something seems to have changed with AI engage commands. When leading a flight of 4 it used to be you could send a command to flight (all) wingman (unit 2 only) or second element (units 3 and 4). The hornet (and some other modules, mig 21 for instance) has options for flight, wingman 2, and wingman 3. Sending a command to wingman 3, such as engage bandits, gets a response from wingman 3 only, 4 stays in the formation. I think this is a change that was added inadvertently, i'm playing on open beta. To reproduce just fly with a flight of 4 and give an engage bandits command to wingman 3.
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It would be great if this system worked for the luftewaffe aircraft. As described in the manuals it appears it should just home to anything broadcasting on the channel set in the mission editor for the AFN2 base frequency. I've tried it with VOR stations and units broadcasting a frequency but not had much success. The needles do move but sporadically. The vertical one mostly stays centered but every once in a while jumps left or right, usually towards the station but sometimes away from it. The result is in the instrument is no real help to navigation. It does work for ILS stations if you are in the ILS area and strangely then it seems to work like an ILS with the horizontal bar giving glide slope rather than DME indications. If it actually does work and anyone can straighten me out I'd love to hear it.
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Came here to report pretty much the same bug. In a mission where I am using the AN/ARC131 to home to a ground unit (transmitting on 41Mhz), using any radio to attempt to contact atc causes me to loose the audio signal and homing signal to that ground unit. Somewhat weirdly, it does not cause me to loose the homing signal to a helicopter broadcasting on 32 Mhz. Track attached. homing radio bug.trk
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This happens to me a lot, here's a track: mustang textures missing.trk
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[REPORTED]AI Mi24V begins smoking if on the ground.
Rolds replied to Rolds's topic in Aircraft AI Bugs (Non-Combined Arms)
Update, this is still happening for me, see the test mission I posted above. Open beta, played today. -
A video that shows the problem:
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This has happened in a few third party modules, mirage 2000 and viggen for example. The kneeboard key binding is in red and cannot be modified making it impossible to move through kneeboard pages. Attached a track of the problem. Played today on open beta. kneeboard bug.trk
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I wanted to have smoke and fire effects link to naval units that are moving, and the option is there in the mission editor, however when the mission is loaded the naval unit moves away but the smoke remains fixed in position. This would obviously be cool to have for example for a helicopter rescue at sea kind of mission in addition to many potential combat missions.
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DCS: de Havilland DH.98 Mosquito FB Mk VI Discussion
Rolds replied to msalama's topic in DCS: Mosquito FB VI
Tactics and teamwork are the equalizer, the most reasonable sounding thing seems to be to pair mosquitoes with some single engine fighter as a strike package. -
Two times in a row, an AI P51 in my flight clipped his wing (causing fire, and "3, ejecting!" call) while rolling out of the hanger that is parking spot 20. Tracks attached. server-20200107-180317.trk
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Oh I stand corrected, I tried running off externals on the ground and probably didn't have sufficient rpm thanks for this info.
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DCS: de Havilland DH.98 Mosquito FB Mk VI Discussion
Rolds replied to msalama's topic in DCS: Mosquito FB VI
Yeah the low level delayed bombing thing feels like a mosquito thing to do, but I know nothing about this aircraft I just like the idea of a different type of WWII plane. -
DCS: de Havilland DH.98 Mosquito FB Mk VI Discussion
Rolds replied to msalama's topic in DCS: Mosquito FB VI
A question for people who know more about the mosquito, was it more commonly dive bombing or level bombing? Does it have any kind of sight for level bombing? -
This is a bit of a tangent but I'd like to have artillery rather than air defence versions of the 88's to have them act as anti tank guns that do not attempt to engage air targets
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Does this aircraft have a push to talk button? If so I can't find it, and can't seem to get to the radio menu without having easy coms on.
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I've seen a really similar bug lately in the Mi8 on open beta. There's only one side door gunner available in that one, left side, and often when I switch to that seat the view is facing 90 right of what you would expect, in other words looking at the front of the aircraft. Sometimes it is 180 degrees off and looking at the chest of the door gunner.
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I think the PRMG localizer is backwards as well, if the needle is left fly right and vice versa. I just did an approach to rwy 4 at maykop that behaved like this.
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Dec 29 in open beta, still appears that the drop tanks cannot be used.