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Insonia

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  1. autoupdate_log.txt and autoupdate_log_old.txt in DCS world install folder should contain the update/install/repair info. how is the hard disk / file system scan result? normally repair game should fix the issue. But it keeps creating more errors i'm suspicious that you may have file system error as well.
  2. the old log dont have any IC fail. dont have those specific sound fail loading error. dont have any reason why it fails. those i mentioned only occur in your new log. you have more errors in new logs. a lot of those default "error" that everybody has were normal log, ED probably need clean those up. those can be distracting. Indeed, those did not make much sense. i may suggest you scaning( chkdsk /F D: ) your file system first. after the scan the hard drive then do a slow repair( clean and repair ).
  3. your F-18 files were corrupted. IC fail 2024-01-15 16:57:42.472 WARNING SECURITYCONTROL (Main): IC fail: mods/aircraft/fa-18c/cockpit/scripts/device_init.lua Sound file errors 2024-01-15 16:57:43.354 ERROR SECURITYCONTROL (27804): Can't decompress file /sounds/1/Effects/Explosions/ExplodeHeavyDistant_3.wav. 2024-01-15 16:57:43.354 ERROR ED_SOUND (27804): sf_open_virtual(/sounds/1/effects/explosions/explodeheavydistant_3.wav) failed: File contains data in an unknown format. 2024-01-15 16:57:43.354 ERROR ED_SOUND (27804): can't load wave: "effects\explosions\explodeheavydistant_3" Crashes 2024-01-15 17:06:08.596 ERROR DX11BACKEND (32148): Failed assert `false && "failed to create texture"` at Projects\render\dx11backend_win8\Source\DX11TextureManager.cpp:696
  4. Your sure Steam fix the files? your game crash while compiling the shaders. there were lot of shadar errors and file CRC error indicate your have file corruptions or maybe a faulty harddrives. model/def_material.fx (this situation should not occur on end user PC, if there is no manual shader editing) 2024-01-18 23:31:27.298 ERROR EDCORE (Main): [coremods/aircraft/mig-21bis/liveries/mig-21bis/syria (2)/description.lua] ReadFile(6137): Data error (cyclic redundancy check). 2024-01-18 23:31:27.298 ERROR Lua::Config (Main): load error ²ù޹´ùùúû:[string "?"]:1: unexpected symbol near '²'.
  5. make sure force feedback is off and check the special menu setting https://forum.dcs.world/topic/314855-trim-not-working/?do=findComment&comment=5107970
  6. I don't have an FFB device. Didn't DCS have a native FFB feature (at least for cyclic)? Were they not enough to achieve the goal? if you can only use telemetry: Use GetDevice(deviceID):get_argument_value(arg) to read those values: mainpanel_init.lua Controlls Pilot ├── [184] -- rudder ├── [187] -- stick_roll ├── [186] -- stick_pitch └── [200] -- collective_position Controlls CoPilot ├── [185] -- rudder_add ├── [191] -- stick_roll_sec ├── [190] -- stick_pitch_sec └── [207] -- collective_position_operator there is no autopilot pre-defined. and not sure if AP will alter those values. Test it first, and if it does, you don't have to do extra work add AP back to the arg table.
  7. Playable for non-drm protect campaigns. Ib4, when DCS only run as singlethread . it indeed improves the performance quite a lot on heavy missions. you have the best perf when you turn away from combat zones. But not in current MT. i find it has no noticeable changes, regardless of where the player fly or look at. Paid DLC is DRM protected. I already tested years ago. although it still can be modified to client slots. but the mission broke the after few triggers. im not sure if it;s a DRM issue or the trigger. very likely, it's DRM
  8. Please remove your user mods first. The log isn't helpful when custom asset throw lot errors. We can only assume those ones were the culprit if you were not in clean configurations. Just renamed your saved game/dcs folder and start over. If it's working again then you can slowly move your old mod back one by one and isolate the faulty ones.
  9. their radar and ECM use lot of math from old lockon age and simplify. especially on AIs. In ASM module dev can deploy custom math in radar for the human player but not in ECMs. There is no detailed ECM data that can be datamined neither. most likely ECM was hardcoded in some dll files and classed by category. and heavily simplified:
  10. The DCS input functions and dxgui widget can handle the floats. just need turn the option acceptDecimalPoint to true. they just need to change the user-writeable box, it's simple; if they don't do it. you can do it yourself. However, the in/out box its data from input:getinputactions(), which is a C++ function from input.dll. It always gives two digits, and was utilized in many parts of the game. These parts did not handle the roundups at all. changing a value format that used in many other parts of game, or add 2 exclusive C input functions just for those two boxes. i wonder will they consider it? probably not.. DCS is working on an AB hardware detent function. We don't know how long we have to wait. The userCurvatureSize only = 11 plus the S-curve is only default filter , the results were not very linear for the AB detent purposes. Since you are requesting a fine resolution settings. if you want precise AB detent via in game settings only. i may share my 2 cents. it is slightly complicated to set up but it is very accurate, and very customizable. The game input functions and profiles are capable of supporting much larger userCurvatureSizes for a very long time. Basically it just LUT(look up table) with no strict limits. it was only restricted by the UI. Ui can't handle more than 10 value points. But game can handle very large LUT. The user can generate a array in Excel via common functions. create multiple linear or non-linear stages. different curve shapes. then format into a table, import it to the lua. I have tested settings with 100 points with no problems.
  11. please remove your mods and repair the game. you might have corrupted loadout and unit database
  12. by the picture you should be at the MT all the time. if the prop still goes crazy, please upload your replay track, moderator can report if they can reproduce such bug though replays.
  13. Steam Support :: Setting Game Launch Options (steampowered.com) By default Steam will popup launch options every single time. if not Steam Support :: Setting Game Launch Options (steampowered.com) ( https://help.steampowered.com/en/faqs/view/7D01-D2DD-D75E-2955 ) :
  14. I see.. I have noticed Bluetooth input devices powersaving and sleep/wake up indeed creates a spike each time the hotplug enabled. how often does it stutter on your machine.
  15. 78003d chip is the best price and overall gaming choice. However, atm, the AMD chip is underperforming and underutilized in DCS particular. I saw a lot of testing and benchmark. DCS is one of the tiny few exceptions that 78003d lose to intel.. At moment, DCS MT preview is focus on intel hybrid CPU optimizations. it's pcore ecore shenanigans. we dont know if ED will spend more time on AMD side make sure utilize those 3d cache.
  16. laser guide enable JTAC or other soilders illuminate the target and guide those missiles. More robust against IR countermeasures overcome other tracking limits on optical algorithms and solutions. eg.. fast-moving urban targets, sea targets etc..
  17. hello there.. are you running the MT or ST version? because if not MT.. none of this matters..
  18. Did you have USB sound devices like USB DAC or USB headsets? If disable Hot Plug solved your issue. it means that in your system, there are malformed devices disturb the Windows kernel. will you share your all of your peripheral devices and PC spec. so we may know what device and brand we should avoid.
  19. 900IAS is about at the edge of vibration with a clean setup.
  20. Please remove user asset mods and aircraft mods. and attach rest of your log and test mission. New update changes the lua scheme, old script now broke the unit database. prevent unit spawn. Remove your mods. repair your game.
  21. You may got stuff sucked into engine?
  22. Almost all gamepads use ALPS carbon film potentiometers. gamepad stick are short. "Precision" is mostly an ergonomics issue. So it depends.. Use a stick extender to increase the precision a little bit. I reach the top 200 leaderboards in many simcade racing games like forza and dirt rally 2 with a broken, worn-out, drifted old Xbox controller. Precision is not top priority unless you are dead-hardcore FPS player with a gamepad. Just like any potentiometer, it wears out. cheap to manufacture and replace. 99% modern PC/xbox games are designed around the xbox controllers. Some game like action games perform much better than MnK. In many simcade title controller is faster than the racing wheels.. it all comes to the game and assistance design. A lot of game was designed for the controller. Picking a M$ licensed controller is no brainer, and you never need to worry about any "compatibility" or configuration/mapping issues with most Windows games. and a lot of games only support Xinput(xbox) devices. Elite series and swapable ones can easily replace joysticks. Xbox Accessories & Controllers | Xbox and 3rd party licensed Xbox controllers Then there are hall-sensor gamepads. The hall effect gamepad is "supposedly" more precise than potentiometers, like your hall effect joysticks, which supposedly wont wear out. But the hall effect sensor for the gamepad is fairly new engineering stuff. very new. Only one Chinese company patented and supplied those hall sensor units for the gamepad manufacturers around the world since 2~3 years ago. and the "resolution" of those hall effect sensors is not super high end. Gamepad is mostly an ergonomic issue over sensor resolution. But the hall sensor can stay very consistent and won't wear out, it's selling point. https://www.youtube.com/watch?v=2NfvzoDpcSM Why Hall effect is not the end all and be all for future controllers, especially for FPS players. : Controller (reddit.com) List of Hall Effect Controllers : Controller (reddit.com) But keep in mind unlike DCS and sim games that not all games support directinput devices. If those controllers can't work in "Xbox mode". Some games wont pick them up. and in many games that can pick it up, you need to manually map the input. then here's is track pad and gyro tracking, It controls mice, the cursor; it has gyro aim, full steam integration. it's different; one of them kind.: Steam Controller on Steam (steampowered.com) I dont know what to say. it allows you play any type of PC game in theory. but also not always the best choice. It's for the "I love games that use the mouse, but i have to play in the living room" type of thing.. then here's come to flightsims, controller is playable, but it definitely take lot of time set up and cover many hotas function while still feeling ergonomic. And still feel little bit awkward no matter what those little thumb stick lacking of super fine control like joystick.
  23. It's very difficult for non-professional to do those performance analyses.. let be honest. it not worth the efforts if you do not familar with those. It's easier just fresh install windows, not upgrade/downgrade, fresh install. unplug as many non-essential hardware as possible, avoid installing additional software, and experiment with different driver versions until the problems are resolved. then slowly reinstall your remaining hardware and software. if issue resurfaces, then you may at least know which one caused this.
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