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Everything posted by Maverick87Shaka
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2nd server trk files?
Maverick87Shaka replied to Tricky11's topic in Multiplayer Server Administration
You're welcome, It was the autoexec.cfg indeed? -
Can't Host a Server In Multiplayer
Maverick87Shaka replied to Eggitheegg's topic in Multiplayer Bugs
Make sure you have exception on your windows firewall or any other firewall software you're using. If you are using Windows firewall ( Default ON on any windows installatin ), add new rules by PORT number and don't trust the exception rules generated as "programs" exception. 80% of the times, program exception doesn't work! -
Multiple DCS servers on one machine?
Maverick87Shaka replied to Tricky11's topic in Multiplayer Server Administration
Your windows user that are actually running the dcs.exe seems doesn't have write permission on C:\Users\DCS\Saved Games\DCS.openbeta_server_2\ folder It's a common error when you're trying to "impersonate" an application, "run as..." -
2nd server trk files?
Maverick87Shaka replied to Tricky11's topic in Multiplayer Server Administration
Check your autoexec.cfg in each working directory of each instances that you have, and you want to save the .trk file. I have multiple instance and I made the choose where record or not the .trk using autoexec.cfg file without any issue. Two of our three server are recording .trk for video and debug purpose, the other not because I don't need it on all my servers. Works great according my configuration file so far -
This error is related on the new way that DCS use to handle all EVENTs. Most of the current library/framework ( i.e. MOOSE ) do a fantastic and hard job to update their library to work with new DCS version. This tool is not updated since years....literally 4! I don't expect you can easily fix it, but you can try. Source code is on github so you can completely rewrite it, or you can start to look at other statistics as I suggested :music_whistling:. Up to you :thumbup:
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As far as I know there is no more "ready to use" tool to do that. Simple way is try to use something like SLMOD that already make a LUA table statistics, and try to use that for you webpage.:thumbup:
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Nah, I don't think it's related. LOGs flooding maybe affects performance only if you have a really slow disk throughput and many other disk I/O operation, should be not the case. Rubberbanding/perofrmance issues i think it's a complete different things, i suppose. Check here for performance problems.
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2nd server trk files?
Maverick87Shaka replied to Tricky11's topic in Multiplayer Server Administration
Check your autoexec.cfg inside working directory of affected server, if you have the line: disable_write_track = true And put = false or completely remove the line. We've three instances and we don't have any issues with .trk files, works where we enabled, don't save all the other .trk. -
Keep us updated on this if you receive any info by ED, since it's really unclar at this point what could be the situation.
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No you can't do it. If you're going to remove "sanitize protection" you'll remove for each instances. You should consider two different installation, like one full client installation and one dedicated server. If you "trust" the .miz file that your going to load, there is no problem leave it enabled for all instances.
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Um... I'm pretty sure this project is "deprecated". Last update 4 years ago, lot of stuff are changed since that. Many still don't work, but with many changes ;)
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Also our server seems affected by this problem on last OB. Example Youtube video . Our server is: CPU: Intel Xeon E5-1630v3 ( 4C/8T @ 3.7Ghz) RAM: 64GB @ 2133MHz ECC REG Storage: SSD 480GB NVMe Connection: 250Mbps Up/Down Datacenter OVH When rubber banding occurs not even reached nominal bandwidth, DCS machine takes only 2MB/sec ( Less then 20Mbps) Observed an high CPU usage on single core, even not full load of 100%, but reach 70% on higher used core. The other remains at really low load like 15%
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Even with voice chat server disabled in serverSettings.lua: ["voice_chat_server"] = false,The voice chat component seems to remain enabled: Also confirmed with "flooding" entry on DCS.log ( never seen before this version even keeping voice chat settings on ) 2020-03-21 23:53:45.423 INFO VOICECHAT: Get message from peer_id=15, peer_message {{ "event": 1, "peer_id": 1, "coalition": 0, "mic_mode": 2, "room_id": 0, "display_name": "[bSE] Shaka" } } EDIT: Other servers are affected by he same problem: HERE
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MISSION START execution has now changed (for the better)
Maverick87Shaka replied to Pikey's topic in Mission Editor
Not sure if it's apply only on menu item build with moose, or should be a general FIX for every script generated menu item, but today it's happen to me again that i have to do the ESC trick to shown CTLD menu. With latest OB 2.5.6.45317 -
Hi, Anyone else with the latest OB 2.5.6.45317 has lot of entry on server for the voicechat? 2020-03-21 23:53:45.423 INFO VOICECHAT: Get message from peer_id=15, peer_message {{ "event": 1, "peer_id": 1, "coalition": 0, "mic_mode": 2, "room_id": 0, "display_name": "[bSE] Shaka" } } even with voice chat server disabled in serverSettings.lua: ["voice_chat_server"] = false, it's pretty "flooding" my DCS.log at the moment!
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There is a mission with scripts on auto start? try to load a simple mission without any scripts, also try to remove ( if you have ) mods like tacview,lotatc and slmod. Clean install of latest OB dedicated server and even full client installation running with --norender is running fine on all three different machine where I tested.
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Error starting server OB 2.5.6 latest
Maverick87Shaka replied to hreich's topic in Multiplayer Server Administration
Is this a clean installation ( without slmod,tacview etc ) or you have any mods? I'm running clean open beta server without any issues. -
[RESOLVED]2.5.6 multiplayer playerid is given to same players
Maverick87Shaka replied to xcom's topic in Multiplayer Bugs
:thumbup: Title it's a little bit generic but linked to this thread for reference........ And I really appreciated to have changelog linked with Forum thread to give it a consistency! Thanks @c0ff ;) -
How we setup our servers to auto restart DCS
Maverick87Shaka replied to =DECOY='s topic in Multiplayer Server Administration
Doesn't sound like a good option, but no other chance to make RestartOnCrash working since seems not able to select program based on the command line parameter, or window name, so it's impossibile to use it on multiple instances i think :( -
[RESOLVED]2.5.6 multiplayer playerid is given to same players
Maverick87Shaka replied to xcom's topic in Multiplayer Bugs
The FIX is inside the 2.5.6.45317? I Can't find anything on changelog regarding this issue. Thanks. :thumbup: -
How we setup our servers to auto restart DCS
Maverick87Shaka replied to =DECOY='s topic in Multiplayer Server Administration
If you want use Restart ON Crash you just need to append in the ROC configuration in the execute command the -w parameter with the instance name, for example "C:\Eagle Dynamics\DCS World OpenBeta\bin\DCS.exe -w server1" -
Windows Mixed Reality è la piattaforma AR/VR sviluppata da Microsoft e integrata con Windows 10. Non è un software a parte da comprare. Dovrai solo utilizzare questo per confgurare il visore, e usare il plugin steam per poter utilizzare un visore Mixed Reality dentro SteamVR. Ma non è nulla di sconvolgente, accade anche con Oculus o i PiMax ( almeno fino al 4K che ho provato di persona ) Non mi preoccuperei più di tanto di quello :thumbup: