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Maverick87Shaka

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Everything posted by Maverick87Shaka

  1. Hi Ciribob and all, there is a way to add a prefix on spawned unit from crates? All troops has the "dropped" prefix, so it's really easy to count all of them and use it with Moose or other framework, but I have trouble when I want to look at the units that comes out from the crate, for example all JTAC or TOW. Actual name after spawn is: M1045 HMMWV TOW #3, i would like to add a prefix and have it like: CTLD M1045 HMMWV TOW #3 and so on
  2. It looks that this CPU features the Intel® SSE4.2, so even on the worst scenario that ED going to make this a requirements again, this specs should be fine to run a DCS Server. Don't expect to be able to host large scale mission with large number of players on it, but for "normal" use like co-op squadron missions and so on should be enough.
  3. OMG, I can't believe what my eyes are seeing! After more than one year, finally I can appreciate runway lights in multiplayer If anyone is wondering if it's come with the latest OB update, OFC the answer is NO! Is not the DCS Update that solve this problem, but just the new Syria map that has runway lights always on, that IMHO if the ED are not able to fix the base engine code to make it working according ATC or/AND Daytime, it's the only solution available to get back lights work on this simulator. So, now that we've seen that is possible to have lights in multiplayer, the real question is: when you're going to upgrade all other maps to make the lights works? Thanks
  4. OFC users has final choice, but I think a kind of "mod&skin" download prompt when you try to join a server could be nice addition to DCS :thumbup:
  5. The main problem of this device is the base clock, that is really too low to handle 20 player server. It's rated for only 1.6Ghz of base clock, and even if can boost up to 4.2ghz, it's better to check how long and how much load can handle without start thermal throttleilng back to base clock. Also it's not a "cheep" solution intel NUC, so far, you can assembly an ITX solution that can overcome NUC performance and cheeper. :thumbup:
  6. While I'm totally agree to "loose" old CPU support if its can bring benefits to the game, I'm not sure reliant to SSE or any other tech that can be potentially unavailable on virtualized technology is a good move, at least for server side application. Any other game server can run on really small ( even linux ) VPS with great performance, while on DCS we're forced to have powerful dedicated machine. Coding the server engine on SSE or any other instruction set means make some step back.
  7. Of course it can not be a solution....... That means that basically it was useless, at least for server side, so didn't get why should have to force it as "requirement". we spent years ask for a dedicated server to have this? not thanks! By the way, going in depth with the problem, it was not really a missing feature on XEON CPU, but it was something more related to "security" of virtualized environment. I was finally able to run ( even with old build ) the DCS on our VM infrastructure enabling flag.
  8. After last update OB 2.5.6.49718 is required to have SSE4.1 hardware support even with --server --no-render So basically 70% of CPU available to rent in datacenter are NOT able to run DCS server. :thumbup: Thanks!
  9. Actually there is no settings that you can change to force specific flag, it's based on GEO-IP localization only, i hope they'll give to server admin the option to override it. :music_whistling:
  10. As you can see, also parking light are now chained to in game time and they are working on both client and server........but not the runway lights. IMHO best option is to use the same behavior of all other lights for the runway. :thumbup: A good result with not much effort since the code is already there ;)
  11. In the past ( not sure what cold you expect now, what you can expect in the future ) there was some different behavior on dedicated server build and full client installation run as --no-render ( and older autoexec.cfg workaround to disable 3d rendering ) One of the fascinating problem was the AI infantry not firing each other, that was a issue affecting only dedicated server, not full client! Since that I prefer to host my server with full client installation ( even because in the past I was forced to buy all the map anyway on server account ;) )
  12. Definitely you have to use 3rd party tool like helios to create instrument panel. There is no native feature to offload rendering to another machine like in x-plane. What you can do is has two different account and join the same server, and if external views are allowed you can use the second computer to view external view of any other aircraft, if enabled ;)
  13. Thanks, but leave it works. For the first time IC warning me immediately ( forgot to remove one mod ) and not after hours of flight. :thumbup:
  14. I think it could be a great idea, most of the hosted rented server doesn't reflect community location. It's also happening to us. Could be an idea leaving the option "auto" to make it the flag works on geo-localization of the IP or make server admin able to FORCE a flag. Since there also a ping that you can check how really far you are from the server IMHO it will not be a problem "force flag"
  15. Thanks for clarification, on discord we had different information and i was complaining about that. Tested right now and is working fine! :thumbup::thumbup: Thanks:joystick:
  16. Dear All, Even if multiple time ED says that as server admin we don't have to buy the Supercarrier module, today we've news, and not so good after all! If you're going to use dedicated server you'll be able to use without any issue, if you're using full client installation with --no-render --server option, your server doesn't allow any player to use it, even if all connected players of course have bought the module. GG :music_whistling:
  17. Lo sviluppo, così come la produzione dei primi 12 prototipi, sta procedendo secondo i piani. Oggi siamo orgogliosi di mostrarvi in un video dimostrativo il cambio di aeroplano in "corsa"! Con l'occasione vogliamo mostrare per la prima anche la cover frontale dell'F-16C Viper e il DED in azione! Sono settimane di sviluppo frenetiche per noi, ordini, stampe, ottimizzazione del software e primi collaudi in sessioni di volo lunghe! Un lavoro esagerato che.......mi fa sorridere se penso a cosa c'è sul mercato.......
  18. It's really depend on how is build your server. Our 24/7 public server for example has fixed time schedule restart, so we directly put in the mission the flag with condition times more than with message warning about server restart. It will not be 100% accurate, but it's around 1 minutes of misalignment, we start 45 mins before and warning at 30/15/10/5 mins before so the players has time to check the clock and land safe before restart.
  19. Try to use command line telnet form external connection on PORT that you have setup for the DCS server. If also telnet can't connect on DCS PORT at least one of the following condition is missing: 1) pubblic ip address 2) port forwarding 3) firewall exception Regards :thumbup:
  20. Ragazzi stiamo per chiudere definitivamente la lista dei 10 candidati del primo lotto, in realtà abbiamo ricevuto una marea di richieste e in due giorni abbiamo dovuto chiudere l'enlist!:lol::lol: C'era però un italiano che non mi ha compilato la survey che dovrebbe essergli arrivata via mail, nel caso legge questo messaggio lo invito a compilare la survey controllando magari nello spam se è finita li la mail di invito. Nel frattempo vi lascio il video del modulo UFC in funzione con l'F18 mostrato in esclusiva durante il FLIGHT SIM NEWS 5-2-20 di Rod White: A presto!
  21. Veramente ben fatte! Complimenti ragazzi! Adoro vedere il gattone ricevere l'amore che si merita!
  22. Con l'apertura ufficiale della pagina di ENLIST abbiamo anche creato il trailer di lancio! Potete usare direttamente questa pagina per poter essere selezionati se siete interessati al primo lotto. p.s. per chi ci aveva contattato manualmente col modulo contact us abbiamo provveduto a inserirvi noi manualmente per non farvi perdere lo slot ;) :thumbup::thumbup:
  23. Lo faccio subito :thumbup:
  24. È un interessante spunto ma sinceramente non mi sento proprio di "suggerire" la variante senza display per chi usa il VR. Ripeto (contro il nostro interesse) il suo sviluppo è nato per creare un elemento per realizzare un home cockpit, o meglio un dispositivo aggiuntivo "companion" dei due MFD, con l'idea di poterlo sfruttare su più moduli anziché creare qualcosa che fosse una replica 1:1 di un singolo aeroplano. Qui vedete il primissimo prototipo infatti nel suo habitat naturale :megalol:
  25. Grazie mille per il feedback. Certamente il prezzo rende questo dispositivo non accessibile a tutti, ce ne rendiamo conto, ma considerate che il lotto dei primi 10 praticamente è fatto a costo quasi, senza quantificare le ore di sviluppo e assemblaggio fatte e da fare, proprio perché vogliamo tentare di lanciare il prodotto. Probabilmente andremo in futuro a creare anche una versione senza displays, che da soli incidono per la metà del prezzo del dispositivo. Certo è che senza perde molto delle sue caratteristiche distintive e torna più vicino a una semplice button box che uno può facilmente ricreare da solo, o di cui il mercato è pieno, tipo total control, buddyfox etc. Toglierli per fare una variante economica non costa nulla e probabilmente lo faremo. La vera differenza è averli però :lol: Giusto per darvi qualche "paragone", prima di cimentarmi in tale progetto avevo iniziato a chiedere qualche quotazione, beh quella funzionante sostanzialmente veniva 800USD senza tasse :music_whistling: Per il discorso VR direi che è tutto abbastanza chiaro, il prezzo similare al netto di avere una configurazione adatta è sicuramente un'altro punto che potrebbe far desistere potenziali acquirenti.
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